Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
I have encountered this through the last three versions of the beta, including today's update (Feb 5th, version 0.1.20). When there are multiple heroes in a room that can operate a module, if battle is initiated and completed, when they go back to operating the module the bonus does not properly activate; moving the hero out of the room and back in fixes it. It's not 100% of the time, more like 80%, though enough that I always have to check to make sure my modules are providing maximum output. Files are attached below in RAR archive, as requested.
Below are a couple of screenshots of the bug in question. The first is how they are immediately following battle; the second is after I move them out of and back in the room with the module they are operating. Note the change in resources per door.
I attached them simply so that they can be viewed at full resolution, 1080p.
Further information: This bug extends to the repair skill as well; if the modules in the room are damaged during said battle, heroes will show that they are repairing damaged modules but are in fact standing idle. Moving them fixes it.
leracos
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leracos
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leracos
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Space Mage
leracos
Space Mage
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