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BUG: splash damage spreads to nearby rooms

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10 years ago
Jun 9, 2014, 6:23:06 PM
Version 0.7.10



Can somebody else confirm this?

I have a hero (Max) wearing an Armani Suit. I've been using it to trigger kamikaze mobs before they reach their target. Once they begin their explosion sequence, I have him retreat to a nearby room, but it seems like he still takes damage. Worse, modules in that connected room also take damage. In one case, I had a purple fatso destroy 4 mechanical pals even though it hadn't entered the room. Something's ♥♥♥♥y.
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10 years ago
Jun 11, 2014, 9:01:54 PM
TacticalPteridactyl wrote:
Version 0.7.10



Can somebody else confirm this?

I have a hero (Max) wearing an Armani Suit. I've been using it to trigger kamikaze mobs before they reach their target. Once they begin their explosion sequence, I have him retreat to a nearby room, but it seems like he still takes damage. Worse, modules in that connected room also take damage. In one case, I had a purple fatso destroy 4 mechanical pals even though it hadn't entered the room. Something's ♥♥♥♥y.




I've had this happen as well. Suicide mob explosions follow a player into another room and damage everything in that room.
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