Playing 0.8.5



Playing with the Armory pod. Opened 7 doors before coming across 1st instance of monsters spawning in the level. The 7th room had a Stele event that doubled monster speed while reducing their HP. This Stele is north of another Stele event with the same effects. I actually encountered the exact same Stele event after opening the second door on this level, but its timer had already expired. The monsters spawned, but could not be attacked and would not move. Kept opening doors and more monsters kept spawning, but could not be attacked. Could not save and exit since the game detected active monsters. After both Stele event timers expired monsters began spawning which could be attacked, however any monsters that spawned during the glitched turns remained in the dungeon and could not be attacked. Any "crystal spider" monsters fought in the glitched room were invincible. Other mobs were unaffected. Could not loot fallen hero's items. Managed to find the door and attached the save from the beginning of the next level.



DotE_Bug.zip