This is a hard one to give exact replication steps, so it may be more of a feature request:



In un-powered rooms, the map is often too dark to see the characters and monsters. You get a brief view of the elements in the room if a hero is firing, but otherwise the elements aren't visible. This doesn't actually make gameplay impossible, but it does just seem 'too dark'



Since this will of course vary by monitor, a gamma adjustment for the game would be helpful.



This would seem most achievable with a Color Correction script: http://docs.unity3d.com/Manual/script-ColorCorrectionEffect.html