Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
Game crashes after amplitude logo (cave screen) (Win 8.1)
Previously worked fine.
Only things that have changed recently. Video card removed (warranty). 4600 onboard (I'm sure it was working with onboard during beta when I was first having card issues)
Aplitude 'video' before the cave screen had no sound
Tried verifying and deleting old folder in My Documents.
Tried changing name in steam, also running steam as admin with no luck.
No registry.xml file ('steamid' is just random numbers?, only UserProfile.pfl created)
Tried reinstalling from steam, running the re distributable from the folder.
Below is a paste from event log, searching for it only resulted in Office IME having a conflict with it in early beta builds (which I don't have, nor did I have a problem in early builds) and changing the keyboard input to US standard fixed for them (didn't for me)
[CODE]Faulting application name: DungeonoftheEndless.exe, version: 4.5.4.31047, time stamp: 0x54096d68
Faulting module name: ntdll.dll, version: 6.3.9600.17278, time stamp: 0x53eeb4a3
Ran a system file scan to check if ntdll.dll was corrupt (recommended from post on microsoft support) and came back no violations.
Could it have something to do with the onboard video at the moment? Seems to be the only thing that has somewhat changed in the last couple weeks. Yet no other games are effected.
(currently trying to open directly from steam directory, crashes on cave screen. yet no message in event log, diag files are still 0kb empty files.
I uninstalled (via steam) and checked for updates (threw windows update at first, then actually going to intels site for their onboard drivers and updated with their manager app). Reinstalled and downloaded. Still getting the same issue/error.
Does the game hate onboard video that much? (other games run fine). I also noticed a couple other posts on cavescreen crash seemed to be using onboard video.
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