Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
As happy as I am that a version of DotE was released for mac, as I play on both mac and PC, the mac version is seriously in need of some attention.
I'm using a 2012 macbook pro to test performance.
The UI is extremely slow.
The game itself is extremely slow
- Before the official mac release, I played DotE in a winewrapped version of steam, and the game did not run slowly at all. If I play the current version in wine, the performance level is better as well, with limitations due to wine. So the game needs to be optimized for the mac environment.
Keyboard shortcuts do not work at all, including wasd for camera movement, healing, selecting characters, and building.
The game does not always go into fullscreen mode when it is started.
With the recent bug fix release that added keymapping, (thanks for that, it's a great addition) I tried mapping the keys individually to my keyboard, and what's strange is that the options menu recognizes my keyboard input, but in-game, my keyboard doesn't work.
I hope that you guys can release an update for macintosh computers next that will fix broken game elements and optimize performance.
I'm disappointed to see that this thread has yet to receive a reply from the developers, as I'm suffering a similar problem.
I recently bought the game during a Steam sale, and it is completely unplayable for me, despite my machine having the minimum specs. Even getting around the title screen is next to impossible, due to the frame loss, causing the cursor to lag significantly.
Here are my specs:
2009 Macbook Pro
Processor: 2.66 GHz Intel ore 2 Duo
Memory: 4 GB
Graphics: NVIDIA GeForce 9400M 256 MB
Obviously, I wasn't expecting the game to run lightning fast with just the minimum specs, but I didn't think it would be unplayable. Going by Keterei's post (in which they mention a Wineskin version of the game playing perfectly fine), this points to this being an optimisation problem.
I must admit, I am highly disappointed by this and, if this were a retail release, I'd be looking for a refund.
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