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Weird Portraits display

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10 years ago
Jan 20, 2015, 9:44:34 PM
Missed the logs from Daktaklakpak, I have a fix for the heroes portrait problem, we'll push it ASAP.
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10 years ago
Jan 22, 2015, 1:30:02 PM
Saylawl wrote:
Hello everyone,

We apologize for the inconvenience. Could you please tell us if the hotfix (that we've done yesterday evening) has fixed the the portraits/ ship unlock issues ?




Thanks again, it works fine for me smiley: smile
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10 years ago
Jan 22, 2015, 10:51:26 AM
Hello everyone,

We apologize for the inconvenience. Could you please tell us if the hotfix (that we've done yesterday evening) has fixed the the portraits/ ship unlock issues ?
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10 years ago
Jan 21, 2015, 2:07:44 PM
GFX47 wrote:
Sorry for that.

Could you guys please join your logs for us to investigate on the problem?




Hello, here's the files (dropbox links) you asked for :



https://www.dropbox.com/s/jba2botnv7h7t07/Diagnostics_20150120_192221.html?dl=0

https://www.dropbox.com/s/4ziwmy2pyr38kml/Diagnostics_20150120_201227.html?dl=0

https://www.dropbox.com/s/d36twzv5svbf1by/output_log.txt?dl=0

https://www.dropbox.com/s/q08p8bwoh0r6nbf/Registry.xml?dl=0



GFX47 wrote:
Missed the logs from Daktaklakpak, I have a fix for the heroes portrait problem, we'll push it ASAP.




Great ! You guys are working good ! <3
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10 years ago
Jan 21, 2015, 6:15:36 AM
I have a fix for the heroes portrait problem, we'll push it ASAP.


Thanks you for the fast bugfix but don't forget to eat and sleep...
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10 years ago
Jan 21, 2015, 2:11:20 AM
Reporting same portraits behaviour.

Losing a hero may be changing some variable that regulates the portraits behaviour, moving their container 200 units to the left.

It happens temporarily but I have not determined what's the trigger to its return to the original pos. It's not the ESC key and didn't seem to be any particular key I pressed, but instead some timed event such as a creature dying. Something just checks and resets the portraits positions.

Losing the hero and the UI most often meant losing the game, so I didn't survive long enough to discover.
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10 years ago
Jan 20, 2015, 10:24:25 PM
same problem here. A weird addition though, after this portrait problem happened during my sanitary pod run i now apparently have not not unlocked the sanitary pod and cannot play it. to be fair the problem itself has made the game unplayable for now. just thought i would add my odd problem.
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10 years ago
Jan 20, 2015, 9:18:56 PM
gc.log & lasts diagnostics.html on the zip.



An other bug on the new backup system may be on the logs.

On an existing game lvl 11 some doors opend before update on the sanitary.

when continuing after update, the game crash.

restart the game, chose continue, it restart the game at the entrance of lvl11 (as stated on your recover declaration).

but my team has lost all the equipment.



thanks for your investigations & reactivity.
dote.zip
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10 years ago
Jan 20, 2015, 8:54:11 PM
Sorry for that.

Could you guys please join your logs for us to investigate on the problem?
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10 years ago
Jan 20, 2015, 8:49:34 PM
Yes obviously the game becomes unplayable



melkathi wrote:
Could possibly have to do with the new resolution options? I didn't encounter this in the test version of the patch and the only thing I can think of is that I had played with the new options and set it to a "not stretching" resolution.




I do run the game in 1080p and i'm force to set pixel perfect



Hope they can hotfix that smiley: smile
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10 years ago
Jan 20, 2015, 8:34:43 PM
Add me to the list... quite frustrating, when someone dies the portraits move out of the screen, all my heroes stop attacking and I can waste all the food for healing and nothing happens



dote_daks.zip
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10 years ago
Jan 20, 2015, 7:47:03 PM
Can confirm it. After one one my hero died all of the portraits go shifted right off the screen.
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10 years ago
Jan 20, 2015, 7:36:01 PM
Could possibly have to do with the new resolution options? I didn't encounter this in the test version of the patch and the only thing I can think of is that I had played with the new options and set it to a "not stretching" resolution.
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