Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
Just wanted to bump this thread as I have also been bemoaning the current screen behavior. Constrained mouse in the current set up would be a nice improvement, and a true borderless windowed mode would be ideal obviously. It is frustrating having the mouse drift right off onto the second monitor, minimizing the game and usually killing at least one of my heroes
Mysterarts wrote: Do you have examples of other Unity 3D games with a real fullscreen mode that runs in the background without pausing the game? It could help us!
The current fullscreen is not exactly a borderless windowed mode, but a special mode in between.
looks like there no unity game that's not pausing.
Mysterarts wrote: I'm not sure you understood correctly ^^
Currently, we can keep the game running with our "false" fullscreen. If we use the "real" fullscreen, the game will "freeze" when it loses focus and desynchronise in multiplayer for example.
That was pretty much what I thought, but my explanation was somewhat bloated. My point was though, can't you keep using 'false fullscreen' as you call it, but detect when it gets minimized? If you can do that, you can cause an ingame pause (ignored in multiplayer/sanitary ship). In fact, I believe that AI War was re-written to run on unity several years ago, and that's exactly what they do, so you may want to take a look at that. No desyncs, no glitches, and no exploiting it as a way to pause unpausable game modes - just a handy feature to prevent some of the most tragic losses I've ever had... /cries in corner/
Currently, we can keep the game running with our "false" fullscreen. If we use the "real" fullscreen, the game will "freeze" when it loses focus and desynchronise in multiplayer for example.
If I'm understanding correctly, you currently have two choices - either do nothing when it minimizes, like now, or stop all processing, essentially causing the game to lockup. But wouldn't it be possible to detect when focus is lost and trigger an in-game pause? That way, if you were playing multiplayer, or any other place where pause is disabled, nothing happens. But if you're just playing a normal game, you tab back in, and the game is paused just like you pressed space. Considering how widely used the Unity engine is, if it can't even detect a lost focus, I'm really disappointed in it.
Mysterarts wrote: Do you have examples of other Unity 3D games with a real fullscreen mode that runs in the background without pausing the game? It could help us!
The current fullscreen is not exactly a borderless windowed mode, but a special mode in between.
Out of curiosity, why do you specifically not want it to pause? When this happened to me, my first thought was 'why would alt-tabbing NOT pause the game?' Granted, my second thought was 'that would be REALLY annoying if you were going for the no pausing achievement', but I'd be happy with it as an option.
First of all thanks for the game, it's great I love play it
But i have an issue : I got dual screen and, when i reach the right side of my left screen, my mouse don't stop at the edge of my screen but go on my right screen. This is annoying but nothing terrible. I hope you'lle find a solution soon
Ah I was looking to see if this was on the forums already! Would really like to see this fixed. Was making progress and then I accidentally clicked out and it minimized and got my hero kill :/
But to me the proper behavior is that **the game should not minimize** when clicking on the second screen. We have dual screens so we can do 2 things at the same time, if i am clicking one of my emails or changing song in my playlist, it is annoying that the game minimizes... It should just stay put.
Many games have this feature of a "floating fullscreen" that doesn't get disturbed by activities on other screens. This mode would fit right into DotE or EL since they are both games that we play for LONG HOURS thus having the comfort / convenience of being able to do things on the other screens without minimizing would be very welcome.
First, a really great game ! That need some improvement but really enjoyable !
I reply to this thread because i have exactly the same issue in fullscreen with my 2 screens : main screen on my right, secondary on the left. It seems there is no hook for the cursor, like a windowed borderless option, but could minimize when you click on the other desktop (game loose focus).
For the moment, i use ZQSD (or WASD for english layout) or arrows directions to move the camera, but i would like to use the mouse like it's usable in the 3 others directions (excluded the one that bug).
And like SkA, I have the same issue with Endless Legend
As this bug is not listed in Known Issues, I would like to up this post.
Indeed I play with dual screen, main screen on the right, second screen on the left. Although the game appears to be in Fullscreen, if your mouse reach the left side of my main screen, I click on the second screen, game minimized, and you died horribly to the 6 waves that have just spawned.
It would be great if you can fix this.
Great game, looking forward to multiplayer improvements
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