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UI covers button to leave the level (bonus 841 MB log file)

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9 years ago
Nov 1, 2015, 12:06:23 PM
DESCRIPTION - Upon picking up the crystal, Hero information panel opens up and completely covers the button to leave the current level, causing an unavoidable game over. No amount of pressing U, I or Escape would close the panel. Changing resolution and switching to Windowed mode also did nothing. Killing off currently viewed hero did not fix the issue either. Attempting to click the green Ready button through the UI did not work either.

YOUR SPECS - Windows 7 64 bit, 1920 x 1080 resolution

VERSION - 1.0.88

DIAGNOSTICS - No save file is included as the game resulted in a loss.

SCREENSHOTS - Diagnostics log cannot be included as it is 841 mb. This appears to be very out of the ordinary. I will edit this post to append as much useful info as I can in a few hours once the log finishes loading.





edit: full log crashed Chrome, but log is 90% "NullReferenceException", starting right at this point:



03:34:18:113689525+UpdateGamePhase > Strategy

03:35:01:801692142+MinorModule_Minor0007_MinorModule(Clone)[local][0_13#15] > No MinorModule_Minor0007 AIConfig found: deactivated AI

03:35:06:577692429+System total memory=138723328

03:35:09:463692602+No VFX found for LVL1 (path=VFX/Modules/MinorModule_Minor0017/LVL1)

03:35:10:113692641+Door_Ice1[1#20] > Door.Open

03:35:10:113692641+Door_Ice1[1#20] > Door.Open: openingRoom=Room_192x96_2[18#29] (Room)

03:35:10:113692641+Room_192x96_2[18#29] > Room.Open

03:35:10:114692641+Room_192x96_2[18#29] > Room.Open > IsVisible

03:35:10:114692641+Door_Ice1[1#20] > Door.Open > IsOpening

03:35:10:114692641+UpdateGamePhase > Action

03:35:10:577692669+Saving user profile to file

03:35:10:577692669+StoreStats

03:35:11:160692704+No VFX found for LVL2 (path=VFX/Modules/MinorModule_Minor0017/LVL2)

03:35:13:198692822+Door_Ice1[1#20] > Door.OnPathfindingGraphUpdated

03:35:13:198692822+Room_192x96_2[18#29] > Room.InitAgents

03:35:13:198692822+Room_192x96_2[18#29] > Room.InitAgents > IsFullyOpened

03:35:13:198692822+Dungeon.TriggerEvents: StaticRoomEvent=None (ForbidDungeonEvent=False)

03:35:13:198692822+Dungeon.TriggerEvents: eventCombination=DungeonAndRoomEvent

03:35:13:198692822+Dungeon.TriggerEvents: roomEvent=Item (forbidDungeonEvent=False)

03:35:13:198692822+Door_Ice1[1#20] > Door.OnPathfindingGraphUpdated > Destroy

03:35:15:126692938+Dungeon.TriggerEvents: dungeonEvent=MobWaves

03:35:15:793692978+Chest_ItemHero(Clone)[0_4#1] > Acquired by H0002_Hero(Clone)[local][0_2#1]

ItemHero:Acquire(System.Reflection.ParameterInfo)

Hero:AcquireItem()

03:35:32:709693989+UpdateGamePhase > Strategy

03:35:34:942694123+NullReferenceException
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9 years ago
Nov 3, 2015, 5:03:29 PM
Thank you for the bug report Hobgoblinbutter.

However, we still need the full diagnostic file to fix this bug (you can upload it to anywhere you like).
0Send private message
9 years ago
Nov 4, 2015, 7:57:31 PM
same problem here:

OS: Windows 8.1 x64

VERSION: 1.0.88

Changing the resolution nor changing the hotkey for the hero windows has any effect.

The heroes above are clickable, but their health bar does not change if regeneration is active.

0Send private message
9 years ago
Nov 5, 2015, 1:57:50 AM
Dizamok, thanks for the reply! I've uploaded the log file to google drive, the link is https://drive.google.com/open?id=0B9SnyOpdo2n7eDUwTFd5UXpzUjQ.



Let me know if it doesn't work and I can upload it somewhere else. Hopefully you can get it fixed, as apparently I'm not the only one that's seen this happen. Please note that the glitch occurred right around the time the crystal was picked up, so it may have something to do with that.
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