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Multiplayer Games Hang on Load at 100%!! -> Have to Close Out and Re-Launch

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9 years ago
Jan 28, 2016, 2:05:31 PM
Description: The game hangs at 100% load in a multiplayer game. This occurs OFTEN. About 50% of my multiplayer games never get off the ground because of this bug. The LAST FOUR CONSECUTIVE GAMES I've tried to play have suffered from this. There also apppears to be a related "stuck in lobby" condition. If this occurs, the other players will be stuck at 100% load on their screens.



I've noted that while I've heard others report the same issue, the symptoms seem to be worse for people that I multiplay with, almost as if my client is causing the fault somehow.



PLEASE address this, I barely can play multiplayer anymore between this and the desyncs, and the random drop and removal of players.



Specs:

Here's the first part of my dxdiag output. Hopefully that's sufficient. If you require further info, plz ask.



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System Information

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Time of this report: 1/27/2016, 10:07:49

Machine name: AZTECHROME-Z97X

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.151230-0600)

Language: English (Regional Setting: English)

System Manufacturer: To Be Filled By O.E.M.

System Model: To Be Filled By O.E.M.

BIOS: BIOS Date: 12/17/14 21:05:44 Ver: 04.06.05

Processor: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 CPUs), ~4.0GHz

Memory: 16384MB RAM

Available OS Memory: 16332MB RAM

Page File: 7322MB used, 25909MB available

Windows Dir: C:\Windows

DirectX Version: DirectX 11

DX Setup Parameters: Not found

User DPI Setting: 120 DPI (125 percent)

System DPI Setting: 96 DPI (100 percent)

DWM DPI Scaling: Disabled

DxDiag Version: 6.01.7601.17514 64bit Unicode



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Display Devices

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Card name: NVIDIA GeForce GTX 970

Manufacturer: NVIDIA

Chip type: GeForce GTX 970

DAC type: Integrated RAMDAC

Device Key: Enum\PCI\VEN_10DE&DEV_13C2&SUBSYS_36831458&REV_A1

Display Memory: 3725 MB

Dedicated Memory: 4007 MB

Shared Memory: 3814 MB

Current Mode: 1920 x 1080 (32 bit) (60Hz)

Monitor Name: BenQ GW2760HS

Monitor Model: BenQ GW2760HS

Monitor Id: BNQ78CA

Native Mode: 1920 x 1080(p) (60.000Hz)

Output Type: HDMI



Game Version: 1.1.3



Attachments: Im including the contents of the "~/Documents/Dungeon of the Endless" folder as well as the crash reports from inside the steam common directory itself. Also the full dxdiag.txt file is zipped in there with the crash data.



I presume Google Drive is just as good as Dropbox for sharing this with you: https://drive.google.com/file/d/0By8PytkhPT_zb0owSmFDQXRrVXc/view?usp=sharing



There are at least a dozen crashes in there, but the last four crash bugs all occurred in the same load lockup at 100% screen issue. In short succession. About 15 mintues laster game finally worked, but we died because someone got randomly dropped halfway through stage 1. So yeah.





Please work out these issues. This is the best game ive played in a while, and it's also the most unforgiveably glitchy. smiley: cry



Thanks for your time, and I eagerly await your reply.
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9 years ago
Feb 22, 2016, 12:54:57 PM
i get this issue as well regularly and am convinced that it is a good reason to never buy another amplitude game as they ignore all the threads relating to this topic. seems pretty obvious that trying to give a hardcore feel to a game that is either 'easy' or 'too easy' is entirely pointless. the game auto-deleting save files is possibly the most idiotic decision you could have made, as has been evidenced by the sheer number of complaints about the game spontaneously devouring save files due to crashes and other design errors.
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