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Unuseable Major mod slot after using a pod

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8 years ago
Apr 11, 2016, 8:40:58 AM
Game Version: 1.1.3



Description: So after using a cryopod (Not 100% if this is the only useable major mod blocking event that it happens with) nothing actually happened, the pod vanished, and the use button remained visible in the room. Pressing the use button again, the character moves around like they're doing something, but nothing happens and the use button remains visible in the room. This blocks the now clearly visible major mod slot from being used.



Edit: I'm using a game pad, that is why the 'use this thing' 'X' button is visible in the room.
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8 years ago
Apr 18, 2016, 2:51:58 PM
If you use your mouse to select a major module from the menu and then plop it in the room by clicking anywhere in said room when your build cursor is active, you should be able to build in said room. Curious to see if that message stays active after you build, or if you open other doors.



Would you happen to have a screenshot?
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