Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
This is such a cool idea - is there any video gameplay of it uploaded somewhere? I don't actually own tabletop simulator but would very much like to see how it plays D:
Unfortunately, there is no gameplay video of the game in its current state. I have finally found time to return to work on Alpha 0.2, but both combat and dungeon generation will receive major overhauls, so no additional material will be ready before I release 0.2
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Current status is that I've been working on complete revisions of the dungeon generation and event system, as well as the combat system, but I ran into a dead end. I stepped away from this for a while and worked on an old Endless Legend mod to clear my head, but the plan is to have Alpha 0.2 ready for Gamescom at the latest.
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I have seen the idea come up in the DotE forums time and again: Wouldn't a Board/Card game based on Dungeon of the Endless be cool?
So, for the occassion of this year's Gamescom, I have sat down and used my vacation to create a prototype of just that. Now I'm releasing it so I can get some broader feedback.
It is available as a TableTop Simulator mod http://steamcommunity.com/sharedfiles/filedetails/?id=1119775021
PDF files for printing will be available soon (aiming for Monday)
If there's demand, I may create a Vassal module as well.
Being a very early prototype, the content is currently limited:
6 Heroes (Gork, Max, Opbot, Sara, Deena, Elise)
5 different monsters
13 modules (4 major, 3 of each minor category)
32 different items; No utility items
1 Starting Ship (Escape Pod)
36 Rooms
Since my group of testers was very limited so far, it is still very rough around the edges (and probably terribly balanced). There are still many aspects I feel need iteration or overhaul, so there will be at least two or three more alpha versions before I consider the game at a "beta" stage.
But I still hope it's enjoyable.
Updated 7 years ago.
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Current status is that I've been working on complete revisions of the dungeon generation and event system, as well as the combat system, but I ran into a dead end. I stepped away from this for a while and worked on an old Endless Legend mod to clear my head, but the plan is to have Alpha 0.2 ready for Gamescom at the latest.
Alright, I'm a month overdue now, so I guess it's time for an explanation:
When I had finished the draft for the 0.2 rules and cards, I ran into technical issues creating the TTS module (issues with extracting the DotE assets, confusing issues with TTS not loading the spritesheet properly, etc). By the time I had fixed those, I had thrown many of the card designs and mechanics that I had not been fully happy with out the window again, and started redesigning. At that point, I was only about a week late... And then the "corporate restructuring" began at the company for which I freelance, which meant a much heavier workload than before and a lot of unpredictable shifts.
Now, a different change in my life has come up that I'm not ready to talk about yet, but it will consume much of my attention for a few weeks, and may also mean refocusing on a different project until the end of the year, which I hope will make sense to everybody when this wraps up.
If I can, I will create a printed prototype for Endless Day, but I can not guarantee I'll make it, given the scope of what I'm facing next.
Updated 6 years ago.
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The plan is still to get the next version ready for Endless Day. However, it may use a lot of placeholder "art" as I will be going straight to Alpha 0.3, after playtesting showed Alpha 0.2 was close to unplayable with clutter on the table.
And as you can probably guess, my change in employment and location has taken a chunk of time out of my production.
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I have to admit, I had to put this on indefinite hold. I just can't find the time for it anymore, and honestly after work I need to take a step back from all things Endless and disconnect. (Plus, as an Amplitude employee now, this kind of former fan project is in a bit of a weird spot now...) Doesn't mean I'm not always speaking out in favor of of Endless-themed boardgames whenever I can, though.
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I still hope that one day you will come back to the idea of finishing the board game. The prototype seemed to be an interesting thing to play and that type of game would be definetely marked as one of my favs among the others on the shelf. (I dunno if you're among the creators of a card game that went with Endless Dungeon preorder, but something tells me that you might have been involved there)
Hello! I just came across this and loved everything that has been posted here! The reason I came across this thread is because a few days ago I had an idea to create a board game inspired on Dungeon of the Endless. I kind of have the whole game structured in my head. I am in the process of prototyping my first draft (a very crude paper version of it), simply to test the mechanics.
Another thing I will say is that the game wont be an exact copy of DotE, it is simply inspired in it. It might look and feel VERY different to the video game. However, I have drawn the basic idea, I will use a lot of the game mechanics, the same characters, but it will be its own thing, with new monsters, different resources, mechanics and items. The whole idea behind doing this is to make it simpler for a tabletop game, with fewer pieces, so that it is easy to set up, and easy for people who don't know this game to get into (none of my friends know DotE). Once the game is balanced and functional, I intend on getting AI art to do a fresh visual take on the game, but with the same sort of art style.
Once I have something tangible I'll come here again and present it to you guys.
Hello! I just came across this and loved everything that has been posted here! The reason I came across this thread is because a few days ago I had an idea to create a board game inspired on Dungeon of the Endless. I kind of have the whole game structured in my head. I am in the process of prototyping my first draft (a very crude paper version of it), simply to test the mechanics.
Another thing I will say is that the game wont be an exact copy of DotE, it is simply inspired in it. It might look and feel VERY different to the video game. However, I have drawn the basic idea, I will use a lot of the game mechanics, the same characters, but it will be its own thing, with new monsters, different resources, mechanics and items. The whole idea behind doing this is to make it simpler for a tabletop game, with fewer pieces, so that it is easy to set up, and easy for people who don't know this game to get into (none of my friends know DotE). Once the game is balanced and functional, I intend on getting AI art to do a fresh visual take on the game, but with the same sort of art style.
Once I have something tangible I'll come here again and present it to you guys.
We will be waiting to get more news! Sounds promising!!
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