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a year ago Apr 12,2023, 14:02:20 PM

Endless Dungeon Delayed to the 19th October

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Hello everyone,

Antoine here, those who recognize me know that I used to work on Humankind during the last few years. I’m now working as a Producer on Endless Dungeon, which means I’m helping to coordinate the Endless Dungeon team to make sure we can deliver a high-quality experience for you.


We have some news to share regarding the release date of ENDLESS™ Dungeon. We have decided to delay the release of the game to the 19th of October of this year, this includes all versions: PC, PlayStation 4/5, Xbox One, and Xbox X/S. The Nintendo Switch version will have a release date announced later. After all the feedback we've received we believe that it's important to spend extra time working on the game.


We hope that you understand that decisions like this are never easy to make.



What does this mean? There is not just 1 reason for this, there are several factors:


On the one hand, we wanted a bit more time to polish the game and solve some of the bugs that are currently present so that we can provide you with a smoother gaming experience at release.
 

On the other hand, and as you know, we have been gathering all your feedback on the different OpenDevs and there are areas we would like to dedicate extra time to work on key aspects. Which ones? Here are some examples:  


  • Meta Progression: in the past OpenDev “Final Rodeo” there was a feeling of randomness when unlocking it, now we are moving to a more player-driven unlock scheme, so it feels more rewarding to players.  
     
  • Economy: we are tweaking the economy in the game slightly. We want the 3 resources (science, food, industry) to all feel important to avoid the feeling that “industry is king”. The scarcity of resources is important so that your decision of what to invest in feels impactful.

  • Balancing in general: there are a lot of elements in the game (beverages, heroes, upgrades, monsters, etc.), that require a lot of feedback, which is why the playtest with the community is essential.

  • And other things, such as more variety in the districts, improving the multiplayer, onboarding new players, etc.


In the words of our General Manager and CCO, Romain de Waubert:
 

We’re grateful and honoured that players are looking forward to playing ENDLESS DUNGEON. The feedback we’ve received across our OpenDev sessions so far has proved to us that we truly have something special on our hands and we want to ensure we have time for the game to reach its full potential.

Players have always been at the heart of our studio’s philosophy and releasing ENDLESS DUNGEON in October will allow us the extra time to keep working with the community and polishing the game for an amazing day one experience.



But hey, it's not all sad news. We do have a couple of surprises for you.

  • To thank your for patience with the delay, we are planning to have 3 additional skins that will be free for everyone that pre-ordered and for early buyers when the game is released (for a limited time).

  • For those wondering what is going to happen to the Closed Beta unlocked with the purchase of the “Last Wish Edition” -- The closed beta will absolutely still be happening, but we are envisioning a time frame closer to September.

  • Right now, we are having an ongoing closed Playtest with players from previous OpenDevs (to help us with more feedback on the Meta Progression, balancing, etc.), and we are looking to include more players in the future. If you're interested in the possibility of participating, then stay tuned to our blogs and social media, as we will announce there when we open this chance to participate.




FAQ


  • What If I want to cancel my pre-order?
    Players who have pre-purchased on digital storefronts can receive refunds where applicable in line with platform policy. This can depend on the specifics of the store and the country you are in. Please reach out to help@sega.co.uk if you are experiencing any problems.

  • When will the Closed Beta (unlocked by pre-ordering the Last Wish Edition) happen?
    We will still have this Beta, sometime around September. Our closed betas tend to be around 1 month before the final release.
     

  • Why do you need the extra time?
    We are polishing the game so players can have a better experience at release, and working on the different feedback, like the Meta-Progression, onboarding of players, the difficulty, the economy, etc.
     

  • Will it be playable on Steam Deck?
    Right now, the game is playing well on Steam Deck. We will continue to work on the optimization and control scheme to achieve the green check verification.
     

  • Is there a shared progression in co-op?
    If you are playing from the beginning on Co-op with your friend you will get the unlocks/meta progression at the same time. For example, if you encounter a chest that drops a key to unlock a district, it will be dropped for both of you. Meaning that any currency earned, district keys, scrap, beverages, and any meta-progression unlocks are all things you get to keep and take home to your main game.

    The only thing that will be "individual" is the quest progression, as it is tied to your profile. So, if you are playing Bunker and your friend is playing Zed, you will be continuing the quest progress of Bunker while your friend will progress with the character they’re playing (Zed).





If you want to stay up to date on all the news about Endless Dungeon, do not hesitate to check our previous and future blogs (like the latest Decrypting the Station blog about the Bosses) covering the different aspects of the game.


Thank you for your patience and support as we get the game over the finish line. We can't wait for you to see the result! 

-The entire Endless Dungeon team.

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a year ago
Apr 12, 2023, 2:17:15 PM

Hard but very correct decision. For both developers and players.


Any news on ES2 update in the meantime?

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a year ago
Apr 12, 2023, 2:34:48 PM

I see this as a smart move.  If you or (more importantly) your paying customers have qualms about the current state of the game, then it makes perfect sense to delay it in order to make improvements.


Plus, you all now have plenty of time to finally get around to removing the Denuvo.  :)

Updated a year ago.
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a year ago
Apr 12, 2023, 3:40:17 PM

This is the right thing to do. The game has a good core loop and great features we all want to play with, but it does need some more polish. This is better than a rushed, buggy, imbalanced launch. I believe Amplitude will continue to deliver great quality games, as they have done in the past.

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a year ago
Apr 12, 2023, 7:16:29 PM

Surprisingly few developers see the wisdom in delaying a release for polish. It's one of the reasons the industry looks so bad today. "Launch it now, patch it later" is a disgusting mindset, so please take as long as you need to make this great.


SpikedWallMan wrote:

Plus, you all now have plenty of time to finally get around to removing the Denuvo.  :)

Also consider this. Please, with whipped cream and a pug on top.

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a year ago
Apr 12, 2023, 7:31:54 PM

It is the correct move. Releasing a buggy game doesn't server to benefit anyone. There will be people that will complain. But at least in my case I feel it is the correct choice. Keep up the good work!

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a year ago
Apr 12, 2023, 7:46:05 PM

Have to also add a lot of good information shared with this post

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a year ago
Apr 12, 2023, 9:27:03 PM

I wish more game developers did this and it makes me happy that I support Amplitude. Also, I do not care for Denuvo one way or the other. Yall do yall, I am just here to play games.

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a year ago
Apr 12, 2023, 11:54:45 PM
Khaar wrote:

Let's hope they use this extra time to get rid of Denuvo... 

+1, after the mass Anti-Denuvo backlash here and on the steam discussions, Even people who are on this forum that dont know what denuvo is would realize that keeping Denuvo at this point will hurt the game more than keeping it. If they use the 5 extra months to faze denuvo out of Endless Dungeon, that may convince me to buy the game.

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a year ago
Apr 13, 2023, 6:17:20 AM

If you think it needs more time to achieve what it wants to be, I'm perfectly happy to wait that time.


I do think that Denuvo is quite a turn-off, speaking as someone that has pre-ordered regardless. It is hard to recommend the game to my friends, friends that I would like to play it co-operatively with, due to the presenve of Denuvo and its reputation; I understand this is not an uncommon sentiment, but that further convinces me it was worth tacking on to my own post.

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a year ago
Apr 13, 2023, 8:14:16 AM
Sublustris wrote:
Any news on ES2 update in the meantime?

Unfortunately, we have run into some further unexpected complications with an important part of that project, so we have to reassess the scope of the first beta build. We're still working on it, though.

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a year ago
Apr 13, 2023, 9:47:42 AM

Same here, waiting a few months is not a big deal if in the end end you deliver a sturdy title and pleasant experience. We count on you devs! Tried OpenDev, Endless Dungeon is promising, would be a shame to spoil it. But... sturdy and pleasant, we are far from that with Denuvo. ^_^

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a year ago
Apr 13, 2023, 1:20:53 PM

ill never complain when a dev want more time to make the game satisfactory to their vision!
keep up the good work!

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a year ago
Apr 13, 2023, 4:27:59 PM

I am so excited for this game. Loved the rodeo beta, really hoping to be in future ones. Glad you're taking the time you need. Keep up the amazing work.

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a year ago
Apr 15, 2023, 2:53:27 AM

Rather have the game and setting prosper. Some months here and there don't matter.

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