This is the list for the Known Issues of PC of Endless Dungeon. [1.5.10693]


Also, as a rule of thumb:

  • Restart Steam
  • Update graphic drivers
  • Verify your game files
  • If it does not work, create the Bug Report[/list]



Major Issues

  • Crystal Bot could get stuck trying to reach the door for the next zone
  • Black screen at launch reported by some players
  • You could get softlocked if you kill the first monsters from the tutorial before entering the room next to their spawner
  • Some players are reporting missing cells after the update.
  • Client can be "kicked" from a multiplayer game during loading.
  • Host losing internet connection leads to the lobby becoming unjoinable by the client 


 

Minor Issues

Here you have the rest of the issues categorized by topics. Most of these are rare, but we prefer to list them in case you encounter them.

 

Monsters and Bosses

  • Eriaudy health bar could be missing after first phase
  • Cagekeeper attack telegraph is not accurate
  • Cagekeeper Can stay stuck in charge
  • Cagekeeper may get stuck while following the Crystal Bot
  • Bug Momma Waves triggered when Bug Momma was in “Sleeping Mode”
  • Bug Momma's attacks can hit turrets located behind a wall
  • Mimic (blur) Monster doesn't trigger attack animation
  • Blur Ghost monsters will target the crystal bot while invisible
  • Slayer (bot) monster attack (to players) does not stops when killed
  • Rolling Rush special wave doesn't spawn monsters
  • Beeftank (blob) monster has his attack cooldown refreshed by shoving him
  • Ghost HP bar should be hidden when invisible
  • No calamity (blur) vfx on turret
  • Eriaudy shroud VFX doesn't disappear after death
  • No VFX on health bar and over crystal bot when damaging AI Manager

 

Multiplayer

  • The player can't join a session after accepting an invitation while already loading into the session
  • Client does not see which spawner is active during waves
  • The user is knocked back very hard if any user stands in the pathing of the crystal bot 
  • The "Station Cards unlocked" notification is received before the cards are actually playable in Singleplayer
  • Steam and EGS users can't see the other Platform's lobbies in the Quick Join menu
  • Steam Player can join an EGS lobby that don't exist anymore through their friend list
  • In multiplayer, when playing as client, during the run, only your hero quest is displayed in the HUD and in the Station map screen.
  • Missing Smokeworm (blur) animation for client
  • The client can hear a very loud noise during the loading screen when joining a session
  • Client can't see the generators and the turrets on the map after rejoining it
  • Pulse-ahhrrr gun's VFX may appear on the default weapon for the Client after rejoining a session
  • One player can be moved by another player while interacting with different menus in the Saloon
  • Cocktail does not update in client's pause menu
  • Recent users are always shown offline
  • The host of a multiplayer session cannot cycle through the options from the setting menu when a client leaves
  • Equipped skin changes to default when "RANDOM" Hero is selected in Character Select
  • Can not rejoin a multiplayer game in elevator
  • In the elevator, the client will see overlapped dialogs or score depending on when they click compared to the host
  • Eriaudy can be seen from the Client's POV when he disappears during the final part of the boss fight
  • A client doesn't see their album elements in multiplayer unless they go back to their saloon in solo
  • Heroes controlled by guest players are also present as NPCs in the saloon
  • In the hero selection screen, players can't see the hero selection status from other players
  • Client Quest counter does not update correctly when the quest is completed

 

Heroes and AI

  • Red Error Screen appears when trying to interact with Bunker's quest note after killing the praetorian
  • AI does not always evade Eriaudy attacks
  • Cartie's passive skill doesn't work in the entire room
  • Fassie’s spiciness is capped at 4
  • Fassie's Spiciness is not set to 0 when starting a new run
  • Incorrect "Does A Body Good" Hero Upgrade behavior and value
  • Comrade ultimate: Fire rate doesnt match with sound and animation
  • Shroom's active ability icon is always shown as charged

 

Turrets and Weapons

  • Spotter turret does not increase crit chance of surrounding heroes
  • Weapons without an elemental affinity do not critically strike
  • Turret can sometime be totally destroyed instead of deactivated 
  • Weapons don't apply AoE when hit a wall or a shield
  • Auto-Targeting still applied to Blinder weapon when turned off

 

UI and Visual

  • Players researching or selecting a turret and getting the wrong one
  • Difficulty cannot be changed through keyboard input in Hero selection panel
  • Station unlock screen does not mention that they can be turned off in settings
  • Crystal Bot Damage Taken UI missing
  • There is an inconsistency regarding the Crystal Bot's action speed naming convention inside the Pause Menu
  • The time is not the user local one in the pop-up comparing local and remote saves
  • Players are only able to unlock 4/5 blobs for the archives


Others

  • Cocktail "One-shot" does not work properly
  • The buff from the Miracle Medicine card is effected by other health modifying sources
  • Players are reporting that any upgrade/beverages that damage the crystal make it impossible to get the achievement “Mint Condition”
  • Maps sometimes generated that are missing sections of the floor
  • Not all quests with a precise location are displayed on the districts map
  • Player encountering some graphical issues when on a 32:9 resolution
  • Players getting stuck with a Pending Reload UI on screen that cannot be dismissed
  • No chest in last room
  • Meta chests on completed districts drop no loot
  • Controlled character float above the ground on some part of the saloon
  • Blackout can launch during wave countdown
  • Tall walls become visible when they should not