It's really hard to know when I'm sprinting and when I'm not due to the character traversal animation being seemingly identical. It would help to have an indicator in the form of a VFX (ie: Blue trail) and SFX (ie: Woosh sound). Alternatively the character walk animation could change, which could be really cool for some who are not standard bipedal humans.


Would be nice to be able to set it to Toggle VS Hold input.

Would also be good if it was always enabled by default, at least when combat is done, since there doesn't seem to be any downside to sprinting (unless it's not working properly. Hard to tell right now)