With the seemingly more casualized nature of Endless Dugenon and the potential focus on the console market it may make sense for lobby settings to be implemented wherein the host can choose how things are decided to be built , reseached, etc whether it be by host approval only, collective voting, free-for-all,etc.

Dungeon of the Endless had this issue especially with people opening doors willy-nilly without waiting for other players during casual(non-trust) play.