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Some rooms generate in ways where enemies can get stuck

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2 years ago
Jun 30, 2022, 8:54:42 PM

Due to things spawning too close to enemy spawners

Updated 2 years ago.
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2 years ago
Jul 9, 2022, 6:27:07 PM

I've got some contributions to this. Looks like enemies believe they have pathing to the crystal and get clogged up in this specific corner

Same level, different catch. Enemies get caught on the fixtures attached to the wall. Another minor issue with this one is that the tesla turret was unable to hit them because its shots were blocked by the resource generator


Edit: Another one. A common theme here seems to be routes that are fully pathable but would be shorter is there wasn't an unopened door in the way



Updated 2 years ago.
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