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The new battle system - Am I the outlier?

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a month ago
Jan 28, 2025, 3:49:31 PM

The issue I have with EL combat is you can auto-resolve or fight it manually. But if you are going to let me fight it manually, then let me do it. The automated orders felt like a hybrid solution that wasn't quite satisfying (though it was original). But very curious to find out what all of you think.

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a month ago
Jan 28, 2025, 5:47:58 PM

Not alone :) I think Humankind had the perfect battel system as IIRC, you had direct control of units. My only gripe was that it was a bit easy to cheese the AI with ranged units and terrain. My wife and I have been binging EL1 recently, and direct control of units is something that I would have loved, as well as speeding up assaults had I chosen observer, or switch to observe/auto if I started an assault with the manual option. 

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23 days ago
Jan 31, 2025, 11:01:36 PM

DerekPaxton wrote:

The issue I have with EL combat is you can auto-resolve or fight it manually. But if you are going to let me fight it manually, then let me do it. The automated orders felt like a hybrid solution that wasn't quite satisfying (though it was original). But very curious to find out what all of you think.

I agree with the sentiment that has already been shared in this thread, the limitation in how much control you have over your units is a bit unintuitive at first, but leads to very interesting tactical decisions as you get the hang of everything, the randomness that comes with it makes it so you need to reavaluate the most optimal moves a lot more often than you would otherwise.


Though at the end of the day, there are also interesting tactical decisions to be made when you have full control over the units, I think it's just a matter of how much unpredictability and flavor of it each one likes in their combat. A crit or block/miss can be just as game-changing/frustrating as a unit breaking formation and going for the furthest target, while not even reaching it, even though there were better targets in range, because their original target died or moved out of range. Though the latter only happens in Endless Legend 1 xD

Updated 23 days ago.
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23 days ago
Feb 1, 2025, 2:28:46 AM

I hope the battle is more like EL1 and not like Humankind.  To be honest, I felt like HK's battle system was far too complicated and tedious due to all of the factors involved, and every single move almost needed its own spreadsheet to calculate the best action.  EL1 had a deep enough battle system, but it wasn't so massive that it took too much time away from the other X's in the 4X formula.

Updated 23 days ago.
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23 days ago
Feb 1, 2025, 3:33:42 AM

SpikedWallMan wrote:

I hope the battle is more like EL1 and not like Humankind.  To be honest, I felt like HK's battle system was far too complicated and tedious due to all of the factors involved, and every single move almost needed its own spreadsheet to calculate the best action.  EL1 had a deep enough battle system, but it wasn't so massive that it took too much time away from the other X's in the 4X formula.

Disagreed. The battle system in EL1 was the weakest part of the game imo. The devs changed it for a good reason and they have the data to support their decision

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23 days ago
Feb 1, 2025, 4:50:59 AM

Having just done a humankind game against the AI and got up to about gunpowder units, I do also really like the system. I suppose the only issue I noticed and idk if EL2 will have this, but I have times where my units that are range can't not see the target and I don't really understand why. That my only issue with it, everything else I rather like and I hope EL2 take the concept and improves on it.

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