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Random Stuttering Every Second - Any Updates On This Long-Standing Problem?

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9 years ago
Apr 20, 2016, 8:35:50 AM
Don't know if it helps. But I would upgrade OS to windows 10. Your programs will still be there. I could imagine windows 10 support is better. Other possible solutions could be to get more actual drivers. And in steam you could try to right click on Endless Legend and go to preferences. There are some options, that could be useful, too. What about your main memory ? 4, 8, 16 GB ?
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9 years ago
Apr 20, 2016, 10:33:15 AM
Groo wrote:
Don't know if it helps. But I would upgrade OS to windows 10. Your programs will still be there. I could imagine windows 10 support is better. Other possible solutions could be to get more actual drivers. And in steam you could try to right click on Endless Legend and go to preferences. There are some options, that could be useful, too. What about your main memory ? 4, 8, 16 GB ?




I would really advise on staying on Windows 7 or 8.1.

There are still lots of incompatibilities with Windows 10, even if Microsoft won't admit that.

The GTX 970 would be plenty (and even then some more) to run EL. Are your drivers up-to-date ?
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9 years ago
Apr 20, 2016, 11:33:28 AM
icarus86 wrote:
Are your drivers up-to-date ?




I'm using 362.00, not quite up-to-date but recent stable version.



Attached save is also interesting for another reason, it's a scattered preset with no red metal on the main continent or in the market. I don't know if that was supposed to happen smiley: eek
Allayi v1 - Turn 61.zip
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9 years ago
Apr 20, 2016, 7:18:09 PM
icarus86 wrote:
I would really advise on staying on Windows 7 or 8.1.

There are still lots of incompatibilities with Windows 10, even if Microsoft won't admit that.




From when/where is your experience ? Never had a stable OS like windows 10 before. And I had windows 7 and windows 8.1 (in the beginning cruelful) before (at same time).
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9 years ago
Apr 21, 2016, 2:31:19 AM
I'm having this issue too. I got Windows 8.1, i7 3770, gtx 760. I got to turn 370, now it's in winter and I just made an alliance so now I can see nearly the entire normal size map. But there's a constant stutter which seems to happen exactly every 1 second. Been trying all kinds of different graphics settings but nothing cures the stutter (framerate is ok) I had tried restarting the game (it was using 2.5 gb of ram) but that didn't help, I tried restarting the PC but that didn't help. Anything specific I can try or should I post logs or something?



Update: I played for a few more turns and the stuttering stopped after that.
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9 years ago
Apr 23, 2016, 10:22:57 AM
Again more stuttering this time after loading a save that was at turn 119 (I don't remember it stuttering before I quit last time), I don't even have much vision over the map. I guess maybe if I take a few turns it might clear up but it would be better if it didn't start stuttering in the first place, I don't even see any reason why it should be...
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9 years ago
Apr 24, 2016, 11:16:10 AM
My own investigation in stuttering, during winter time, showed that I get it if in-game frame limiter is active.



For example, if I limit frame rate to 30, instead of constant 30fps I get it to fluctuate between 28-30fps, and each time it dips to 28fps, winter storm freezes for microsecond.



On the other hand, if I disable frame limited (set to 200), then it fluctuates between 50-53fps, and I do not experience shuttering (or maybe it is less apparent).





System specs:

Asus G551JW-CN009D laptop

*15.6" Full HD IPS (1920x1080)

*Core i7-4720HQ 2.6GHz

*GTX 960M 4GB GDDR5

*8GB RAM, 1TB HDD, 128GB SSD (game on HDD)

*Windows 8.1 Pro



Playing on Beautiful present, with depth of field disabled, vsync off and frame rate limited to 30fps (to reduce fan noise and keep laptop cooler).
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9 years ago
Apr 24, 2016, 11:54:14 AM
Now, looking into this, the issue is not uniform.



For example, when I switched to my other save (normal/6 players), which is late game turn 202 winter, there is no shuttering. With frame limiter, fps is constant 31fps (+/-0.1fps).



While in my current game at 88 turn winter, there is shuttering (normal/8 players).
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9 years ago
Apr 24, 2016, 12:09:40 PM
player1 wrote:
Now, looking into this, the issue is not uniform.



For example, when I switched to my other save (normal/6 players), which is late game turn 202 winter, there is no shuttering. With frame limiter, fps is constant 31fps (+/-0.1fps).



While in my current game at 88 turn winter, there is shuttering (normal/8 players).




Are you able to reproduce the stuttering every time when loading from the same savegame file (e.g. turn 88 winter) ?

I.m thinking that the game may be actually doing some computing / prefetching in the background at certain times, which would explain why a few turns later, the stuttering is gone ...



Just for a comparison, I.m experiencing some heavy frame rate drops at the beginning of an Euro Truck Sim drive, though my system is plenty for that game (i7-4790k @ 4.8ghz, r9-290 oc'ed, 32gb ram). But after 5-10 seconds or so it gets back to normal, probably as the game has (pre-)loaded some traffic / textures / objects in the background.
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9 years ago
Apr 24, 2016, 12:36:12 PM
Yes 100% of time.



And it is not temporary. If I just do nothing for 5min on that turn, it would stutter for whole time.



I do rememer that AI units move at the same time as player units.



Could not moved minor or AI faction unit produce the shuttering, by checking every fraction of second if there is somethong nearby for them to react?



Not sure exactly how AI movement behavior works.
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9 years ago
Apr 24, 2016, 2:44:42 PM
They can't be moving for the whole time, can they ? ... it must be something else.

Perhaps a dev can have another look at your savegame file, and do a live debug/profiler on it ?
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9 years ago
Apr 26, 2016, 8:46:19 AM
Now, same game, turn 139, no shutter during winter.

Verified with msi afterburner, that when game is limited to 30fps, that dips are only around +/-0.2fps.





There must be some in-game reason that produces shuttering sometimes during turns.
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9 years ago
Apr 22, 2016, 10:23:51 AM
Groo wrote:
From when/where is your experience ? Never had a stable OS like windows 10 before. And I had windows 7 and windows 8.1 (in the beginning cruelful) before (at same time).




From hands-on experience at work.

But YMMV, it all depends a lot on the actual system configuration, drivers, and which exact applications you use. I can say, I never really had any issues with Windows 7 (as opposed to Vista which was a mess), and 8.1 is working pretty fine for me too. If 10 "floats your boat", then by all means use it and good for you smiley: smile

Then again, this is off-topic.
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7 years ago
Aug 29, 2018, 9:15:26 AM

4 years after release and there's still stuttering issues, regardless of hardware.


Endless Space 2 also suffers the same problems as Endless Legend, be it framerate or stuttering.



What's the Unity version of these games?  When was the last time the engine was updated?


There is no reason both games should be suffering identical issues unless it's something on the engine's end.. or a core issue with a certain aspect of development.



When I can delve back into ES1 after all these years, I hope to compare it too, but I'm very disappointed about this.

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6 years ago
Mar 1, 2019, 9:04:05 AM

Very high end PC here and still having this issue. Looking at my Resource monitor, I see only 1 core taking most of the CPU actions. I've tried running Intel Turbo Boost Max Technologty 3.0 and that moves some of the excess CPU load to another core but the stutter persists. I often ran into this issue on my older laptop and I figured my hardware was the issue, but that should no longer be the case.


Windows 10 Pro

ASUS ROG Strix 1080 Ti SLI

11GB GDDR5X VRAM

i9-7900X @3.3GHz (4.3 with Turbo) 10-Core

ASUS ROG Strix X299E MoBo

32GB RAM DDR4-3200 (4x 8GB)


DxDiag.txt

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6 years ago
Apr 9, 2019, 9:04:34 PM

I have this problem often.  It usually only lasts these days for a few turns though.  Still it's difficult to provide input when it is.  I've provided a load of debug logs files in the past, and it seems it didn't do much to help.  Do the devs still need files for when this happens?

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6 years ago
Apr 9, 2019, 9:35:34 PM
I am a steam subscriber.   I have the latest non-beta version.  Today I played with a friend for a long while.   For about four or five turns it started hiccuping.  It then went away.
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6 years ago
Jun 9, 2019, 10:45:49 AM

That bug and fps drop is an Unity Engine bug when game try to load more assets in one time that is possible in engine it will start chocking ( the result is fps drop, sttuter etc ) until unity will not fix it ( because the devs cannot change unity code itself ) that bug will apeear ( 4 years already huh? ) . There is a method to make it not happen but somewhat hackish - download cheat engine select Endless Legend enable speedhack and set the game speed 0.5. Animation will get slower by half unity will stop chocking travel time will go up 2 times the rest will have the same speed as usual ( animations seems to be a problem game is trying to launch too many sparkling crap in the same time result is visible :P )

Updated 6 years ago.
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