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Vaulters Supremacy (Very Overwpowered)

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10 years ago
Nov 29, 2014, 3:41:39 PM
I agree with some of you points, especially to the army teleport which is a very very powerful tool, but there are some things do not match my experience.

While i agree that in mid-late game the Vaulters do not struggle with strategic resources, i have played games with other factions where I was doing OK on this part. If I play non vaulter i am more dependent on the map resources distribution but i would say that in around half of my games i am doing ok.



Regarding mid-late game fights i would say an Ardent Mage army is unbeatable due to the very cheap AOE Stun which is extremely hard to dodge when the solders per army numbers are high (6-8).

In my experience if you dont outnumber the Mages by 50% they will win.
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10 years ago
Nov 29, 2014, 3:15:42 PM
The Vaulters were widely considered to be the strongest faction pre-release but were eclipsed by some other factions (Wild Walkers) with a stronger early game. Now that some early game growth strategies have been reduced in 1.0.21, it's probably a good idea to re-look at Vaulters. Agree that mid-late game, a good Vaulter player will get a lot of benefit from the strategic boosts and it is possible to keep them active all of the time.



That said, without a save game or a demonstration of what you are seeing, it's impossible to look at. Are you playing on with a lot of AIs? Are you playing passive and only confronting other players in mid-late game? Are the maps big?



PS - Nobody thinks the game is balanced and 1.0.21 was Amplitudes first real attempt to introduce some balance.



Post some save games to help them see the issues!
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