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[MOD] Expanded Heroes

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9 years ago
Jan 18, 2016, 5:51:21 PM
Thanks Frogsquadron! Very helpful! <3
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9 years ago
Jan 18, 2016, 4:09:02 PM
That would be awesome, Cat. I'm going to look at the Community Balance mod later to see what the formatting for an extension mod looks like. Maybe I can figure this out soonish.



Also, working on Ardent Mage heroes next. Going to try to do batches of 10 for each faction. Anyone have concepts for Ardent Mage heroes they want to share? <3
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9 years ago
Jan 18, 2016, 12:17:01 PM
I might try my hand at localizing this to German, and also at converting it into an extension. Unfortunately, it will be a while before I can get around to that.
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9 years ago
Jan 18, 2016, 9:14:35 AM
I'm pretty sure this could easily be made into an extension mod (because there are only additions, and no changes), but when I tried to cut out all the other info and change it, it crashed my PC. If anyone wants to try formatting it properly (to teach me what the xml should look like), I'd be super grateful.
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9 years ago
Jan 18, 2016, 8:36:41 AM
You and Knight both suggested it, so I went ahead and figured it all out.



It's now up on the Steam Workshop!



Thanks for the gentle push. <3



By the way, if anyone wants to localize this for other languages, you're welcome to do so.
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9 years ago
Jan 18, 2016, 6:16:19 AM
Deleted; double post
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9 years ago
Jan 17, 2016, 10:23:18 PM
This looks really great!



Will you be adding this to the steam workshop? Mods tend to get a ton more downloads over there.
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9 years ago
Jan 17, 2016, 8:40:25 PM
I'm trying to keep the heroes balanced while also making them a bit more interesting.



Here's a breakdown of my process for designing new heroes:



1. Decide what role the hero is best suited for: Versatile (Any Role), Governor, General or Spy



2. Each role has a capacity budget. Pick relevant capacities that fit faction, role and hero story. Versatile heroes get 2 capacities (one army boost & one city boost) at Level 2; Governors get 1 (level 3) or 2 (one level 1 and one level 2) city boost capacities; Generals get 1 (level 3) or 2 (one level 1 and one level 2) army boost capacities; Spies get Spying 4, Fast Learner 1, and a single level 1 army or city boost.



3. All new heroes have stats that fall between the highs/lows established for that faction by the vanilla, Amplitude-created heroes. Each role has a stat bias within those norms. Governors are generally the weakest combatants. Spies tend to be good, but fragile, attackers. Versatile heroes have the highest initiative with good, all-around stats. Finally, generals have the highest combat stats (save for initiative, which ends up being moderately behind versatile heroes).



4. Eventually there will be a handful of very unique heroes peppered in that slightly break these rules.
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