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Creating Endless Legend card game (RPG).

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6 years ago
Dec 30, 2018, 10:43:03 AM

Well, first test is done. So news: I will improve some of already existing features, and also ADD: Traps, non combat-opportunity cards and finally: WINTER. One of players suggested very simple way of implementing it, so, yes, there will be WINTER. ^_^

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6 years ago
Jan 8, 2019, 9:39:35 AM

Very Impressive, I was beginning a board game version of Endless as well, and I'm surprised with your progress. 


I'm asking as i begin to write and create my project which would be similar to yours but there are key differences i need to make sure i have before i waste time making something you may have already done. Explain to me the game itself. It seems you have focused on making an open rpg styled game with Endless legends characters, is that correct?

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6 years ago
Jan 8, 2019, 10:24:07 AM

Its not so RPG as I'de like it to be. Sadly for me but Its still more strategy game than RPG. It's competitive PvPvE game for up to 6 players. 

Players tries to gain 20 (amount can change) winning points for completing different objectives - quests, personal goals and so on. If nobody can achieve that until 20 turn -> Guardian awakens and start his walk to the city. If he reach the City - game over, everyone lost (well, with only one exception). If Guardian is defetead -> everyone wins.
Quest have different objectives and sometime sollutions and options depending on race, traits or equipment.

Players interacts with each other through the system of relationships and opportunity cards. They can help or enterfere. 

Battle - symple dice-based with only 2 stats - attack and defence. 

There a lot of nuances but sorry, I'll keep them secret for a while.

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6 years ago
Jan 18, 2019, 5:53:03 PM

For those interested.

(use RMB to open picture in new tab)


At first things were like this (first prototype):



Then like this (before first playtest):



Then like this (after first playtest):



And now it's like this (after second playtest):



Game slowly becomes more complex (but not too much) and more interesting with new mechanics and new ways to use old ones

Updated 6 years ago.
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6 years ago
Jan 22, 2019, 5:15:19 PM

Are you ready for translating it into english? I'm very curious about all of this.

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6 years ago
Jan 22, 2019, 7:25:01 PM

Still more play tests. And another things to do. Few months from here probably

Updated 6 years ago.
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6 years ago
Jan 27, 2019, 2:15:59 PM

Right now I'm working on PvP aspects of the game and balancing. So positive relationships - would be co-op, negative - PvP.
Also there would be some buffs and debuffs for players who have a lot of winning points.

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6 years ago
Mar 2, 2019, 10:14:13 AM

For those who are interested: the project is still alive. I'm just really busy with my current job (well, everyone need some money to live, right?). There will be main board overhaul and some new balance fixes.

Updated 6 years ago.
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6 years ago
Apr 4, 2019, 9:04:29 AM


Still working. Latest MAIN board. For last 2 months I had money, but no time at all for the game development. Right now I have a lot of time for it, but almost no money to live :D. Thats why the game still not released. BUT the next test is coming. Still only Russian version. Sorry for that :(

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6 years ago
May 24, 2019, 1:06:12 PM

I'm still working on the game. Right now main focus is play testing. It's a bit of a pain because it's a hard task to gather enough players for a 4-5 hours of playing and discussion.
But still, I've made some progress:

1) Player boards improved, now with "action' tracking function and other tweaks.
2) Trinkets improved - earlier they only gave you resources and few lesser bonuses, right now every trinket has its own special effect
3) Aspirations (future cards) became easier to comprehend and complete.
4) Quest fixes and improvements.
Thats not all, there are also a LOT of different fixes and improvements but it would be rather long list.
So, right now play tests are priority.
But I think I need also to buy 2 last dlc for ES and EL finally. For more inspiration and maybe some hints to improving mechanics.
So, it will take some time till next update but still I'll work on the game.

Updated 6 years ago.
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6 years ago
Jul 7, 2019, 12:39:49 PM

I've made a lot of fixes and upgrades in terms of usability, balance and overall game expirience. But they are still not tested enough. i'm thinking about making eng version for that, but the amount of text is much, MUCH larger then in ES2 CG, so it would take a lot of time if I will do it alone (card texts, quests,rules and so on).


At start I planned make this game ready in april, but well, we are still here...

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5 years ago
Aug 20, 2019, 6:32:56 AM

It's still alive. After the next test (and gameplay update) I will try to show core mechanics to publishers. And after I fail miserably (99.5%), I will finally start a translation.
This game became REALLY complex.


In next update:
Dice optimizations
Some icon and color coding
Balance fixes
Upgradable race traits
Event cards improvement
Special Items rebalance
"Favorite terrain" for each race I think it will become something I'll add in Addons (If this game succeed)

Quest improvement.

And here some strange item from previous patch:


Updated 5 years ago.
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5 years ago
Aug 24, 2019, 10:14:06 AM

Patch v7 is done. Next is: Testing -->polishing ---> balance fixes. There are a lot of changes, some of them are on the screenshot.

.

Updated 5 years ago.
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5 years ago
Sep 19, 2019, 7:20:09 AM

After last test I've decided to simplify some parts of the game, close some unobvious things and simply rebuild it a bit. Such things as ultimates, past, present and consumables are nice, but amount of mechanics and things to remember are a bit overwhelming. I will make game less complex but much more user-friendly and concentrated in mechanics and design both. So, if someone interested: Rebuilding process will start this weekend after I finally replace my broken motherboard and will take about 2 weeks. After that another test. Sorry, I know its too long, but I'm only person working on it in my own free time

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5 years ago
Sep 21, 2019, 1:15:27 AM

When you fell confortable to translate it into english, I sure can help you with some mechanics and beta tests. Keep up the good work!

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5 years ago
Sep 23, 2019, 4:31:30 PM

Right now I'm focused on balancing features and mechanics. I have very little free time bcs of a job - 9 hours per day + 2 hours to get to and from it. Translation of unfinished game will take A LOT of time. So only after final build. I've allready messed up all deadlines so I cant answer exactly when. I'm only person working on it, from game design to design (that is for now much worse then es game). So, sorry it will take time

Updated 5 years ago.
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