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Endless Legend - Release Notes

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9 years ago
Apr 7, 2016, 3:17:06 PM
RELEASE NOTES [1.4.0]



ADDITIONS [Shiftercontent]

  • Added Pearls of Auriga.

    A pure outgrowth of Auriga, they distill the living essence of the planet. Both powerful and beautiful, the Pearls appear only during the Dark Season and can be put to many wondrous purposes, such as impacting the effects of the Dark Season or building beautiful new districts.



  • Added Allayi Faction.

    To survive the horrors of the Dust Wars, the Allayi scattered themselves to the cold places of Auriga. Now that the Guardians have awakened they are coming together, hoping to save Auriga and rebuild the life they once had.



  • Added Altar of Auriga screen.

    The Altar of Auriga is a sacred building to those who live upon her. It is a center of ancient power from the times even before the Endless.



  • Added Blessings of Auriga.

    By bringing Auriga's Pearls and unlocking the Altar's Blessings, powerful magical effects can be applied to a city, region, or empire.



  • Added a new season management and new Winter difficulties, available in the Advanced Settings of a new game (old system remains as a game choice).
  • Added more Winter effects. Coastal water and lakes can be frozen during Winter, making them passable.





CHANGES AND ADDITIONS [Allversions]

AI

  • Added governor penalty values to army hero items and vice versa, to further force heroes to use archetype-appropriate equipment.
  • Added a safe-guard to prevent AIs from evaluating terms positively when they want to propose a contradictory term.
  • Higher difficulty AI will be less cooperative in diplomacy.
  • Units now take into account terrain obstacles when attempting to deploy near one another.
  • Improved the AI awareness of approval. AI empires will ignore approval bonuses when approval is high and rush them if approval is low.



BALANCING

  • Increased the Influence cost for "Truce" and "Force truce".
  • Some diplomatic abilities will have dependencies with each other: like disabling trade routes whenever either empire closes their borders. Commercial and Research agreements are now blocked by closed borders, just like trade.
  • Roving Clans Setseke unit is faster, has no upkeep, has sweep strike-back and ignores terrain movement penalties.
  • "Walls of Faith" trait now grants +100 Fortification instead of 160.
  • Decreased the strategic resource cost and upkeep of "Strength of the vault", increased its fortification bonus.
  • "Search Party" technology is more efficient: it also increases by 5% odds to find loot and 5% odds to find a quest, in addition to reduce by 10% odds to find nothing.
  • The cost of stockpiles no longer depends on the game speed.
  • Science stockpiles also now correctly provide 100/600/1100/1600 like the other stockpiles rather than 100/600/1000/1600.



GUI

  • Added a new army action: "Detach Leader".
  • Added details on game session accessible from the Game Pause Screen.
  • Added a feedback on the Army label when an army has suffered from retaliation damage or has been healed by a tower.
  • Added a new panel on the loading and score screens introducing content provided by the host of a MP game.
  • Added a description to tooltips of the Battle Status Effects applied to a unit, explaining bonuses and penalties.
  • Added clarification on the impact of Unit Slots on the Army Upkeep.
  • Unified the display of Pillage Power/Siege Power/Fortification Point Loss variables. The value are displayed on the Army Content panel.
  • Replaced some text fields by text areas (Custom Faction, Mod Compilation, Mod Changes).
  • Renamed Sisters of Mercy "Blessing" capacity to "Benediction".
  • The Content Management panel has 3 tabs now: Add-ons, Expansions, Updates.
  • "Friendly Banner" Drakken hero skill unlocks now a unit ability (same name).





CHANGES AND ADDITIONS [Shadowscontent]

  • "Practiced Pillage" also reduces by 1 the Military Upkeep of army units.
  • "Spying" 1 to 4 hero abilities grant different Upkeep reduction when spying: +40%, +50%, +60%, +80% instead of +50% for everyone.
  • "What's Mine is Mine" technology grants +15 Security instead of +10.
  • "Caudata Sanctuary" also grants -30% spy action cost on Hero.
  • Reduced the Buyout cost of Technologies by 5%.
  • Added "Army Piercing Boost" to the native army leader capacities of Ziema.
  • Tweaked Forgotten trait costs in order to better fit with recent Faction balancing.
  • The detection range is displayed with the vision range on the Army Content panel.





IMPORTANT FIXES [Allversions]

  • Fixed an issue where armies assigned to auto explore will stop exploring the map.
  • Fixed an issue where the auto explore has no functionality when activated in an explored region.
  • Fixed other issues with the auto explore feature.





OTHER FIXES [Allversions]

CITIES

  • Fixed an issue where in case of debt recovery the first automatic step to counter negative dust income isn't to reassign workers to dust production.



ARMIES/UNITS

  • Fixed an issue where the army "Attack" action displays false information in its tooltip during the tutorial.



BATTLE

  • Fixed an issue where support units will not heal while in range of both friendly and enemy units when using the offensive combat strategy.
  • Fixed an issue where AI major factions do not order units to heal during battles.
  • Fixed an issue where support units would move when set to hold position.
  • Fixed an issue where Sister of mercy units and heroes prioritize using the "Benediction" capacity while having "offensive" strategy set.
  • Fixed an issue where Sister of mercy units and heroes move to apply the blessing capacity while having "hold position" strategy set.
  • Fixed an issue where units with a healing capacity will only heal themselves while having the hold position strategy set.
  • Fixed an issue where Cavalry units overvalued high-ground when choosing default targets.
  • Fixed an issue where units would ignore closer targets and so miss their turn sometimes.
  • Fixed an issue where similar units would all target the same unit.



AI

  • Fixed an issue where all automated AIs build Science stockpiles but never Industry or Food ones.
  • Fixed an issue where the AI queues Wonders in multiple cities.
  • Fixed an issue where AI under-evaluates Era 5 technologies in comparison to technology from other eras.
  • Fixed an issue where "Canal System" is evaluated as though it provided industry in both seasons.
  • Fixed an issue where the AI does not use the "Commercial agreement" diplomatic treaty.
  • Fixed an issue where the AI does not use the "Research agreement" diplomatic treaty.
  • Fixed an issue where AI factions will cancel alliance and peace treaties while they're still willing to sign the same treaty again.
  • Fixed an issue where AI factions declare closed borders immediately after accepting the open borders treaty.
  • Fixed an issue where changing diplomatic state from alliance to either peace, war or cold war does not cost influence.
  • Fixed an issue where AI was not able to retreat when being attacked while besieging.
  • Fixed an issue where AI do not remove reinforcements when the besieging army is attacked and will lose.
  • Fixed an issue with the unit attack percent empire bonus: it now counts all units, not just those in cities.
  • Fixed an issue where units are equipped with hero-tagged equipment by the AI.



QUESTS

  • Fixed an issue where players are not informed that the sixth chapter of the Vaulter questline becomes completed at the end turn validation.
  • Fixed an issue where the Drakken chapter 8.1 "Reprogrammed" does not become completed while being at truce with another faction.
  • Fixed an issue where "A question of proof" quest can be obtained when all watchtowers have already been built in the area.



GUI

  • Fixed an issue where players receive a victory notification when there is actually a draw.
  • Fixed an issue where a skippable assert was generated if the user selects a channeled army action and presses the "Esc" key at the same time.
  • Fixed an issue where the Alliance to Peace declaration has a negotiation icon instead of a declaration icon.
  • Fixed an issue where the first time the user selects a city and queues multiple units and buildings the scroll bar does now appear correctly.
  • Fixed an issue where scrollbar was invisible on first show for city lists.
  • Fixed an issue where the version number has reduced visibility on the Vaulter/Drakken outgame view or inside the in-game menu.
  • Fixed an issue where the position of the version text is modified after creating a mods playlist title of over 37 characters.
  • Fixed an issue where the Minor Faction Bonus information is incomplete.
  • Fixed an issue where experience values were not properly centered during manual combat.
  • Fixed an issue where the information displayed in tooltips for tiles with extractors/nodes is false when bonuses/penalties are applied.
  • Fixed an issue where the information displayed in the "Empire bonuses" regarding the faction techs is unclear.
  • Fixed an issue where the Cultists "We are legion" and "Destructive analysis" faction techs are not displayed in the "Empire summary" and in the "Empire bonuses".
  • Fixed an issue where the Ardent Mages faction techs "Dust mechanics","Dust purifier", "Painosphere" and "Sacrificial amplifiers" are not displayed in the "Empire bonuses".
  • Fixed an issue where Meritocratic Promotion and Signal Corps tooltips provide incomplete information.
  • Fixed an issue where the "Unskilled Labor" and "Organized Labor" technologies do not inform players about the FIDSI gain from stockpiles.
  • Fixed an issue where Luxury resources have incomplete tooltips inside the negotiation screen.
  • Fixed an issue where one of the filters inside the Faction editor screen has no functionality.
  • Fixed an issue where army capacity is not properly updated when disbanding units from an army.
  • Fixed an issue where units still have XP bars displayed once they reach level 10.
  • Fixed an issue where the tooltip information of the "Ice in the veins" hero skill displays false information.
  • Fixed an issue where the tooltip of the upkeep button displays false information when proliferator spawned units exceed the army size.
  • Fixed an issue where the tooltip of the Cultists "Conversion" trait does not inform the user that the trait also leeches strategic and luxury resources.
  • Fixed an issue where the author of the custom faction does not appear in the custom faction's "Description" box.
  • Fixed an issue where retrofit button uses the industry icon which implies the action costs industry.
  • Fixed an issue where the city list scroll bar overlaps the number of garrison units when the maximum value exceeds 10.
  • Fixed an issue where players are not informed that for converted villages to provide resources the necessary techs are needed.
  • Fixed an issue where players are not informed that cities need exploited forest tiles in order to construct the "Lumber Mill".
  • Fixed an issue where players are not informed how detected armies are displayed on the adventure map with "The Sharing" trait.
  • Fixed an issue where players are not informed that XP is received by heroes which are assigned as governors when city improvements are built.
  • Fixed an issue where players are not informed that districts start at level 0 and will not grant any bonuses per level until they're upgraded.
  • Fixed an issue where players are not informed that the "Cull the herd" faction trait does not function for converted villages.
  • Fixed an issue where players are not informed about the effects gained by pillars with each level.
  • Fixed an issue where players are not informed of the bonuses gained for pacifying minor villages.
  • Fixed an issue where the AI victory notification title does not fit inside the detailed game notifications tab.
  • Fixed an issue where an inconsistency between the displayed unit difficulty modifiers and their in-game effects appears.
  • Fixed an issue where false information is displayed in the Join Lobby screen in the "Turns" tab when the host is in the loading screen.
  • Fixed several typos in localization files.



MISC.

  • Fixed an issue where the Diplomatic points gain of "United Empires Council" is not working as intended.
  • Fixed an issue where relationship status can be changed by offering only one item no matter the value of the item offered as a gift. "Gift" attitude modifier is now correctly added ONLY when the empire receives technology/resources without giving anything in exchange, while "PostiveContract" is added in other cases. The multiplier is correctly set based on the value of the gift or positivity of the contract respectively.
  • Fixed an issue where the first encounter notification of the Mezari faction does not trigger a sound to be played.





OTHER FIXES [Guardianscontent]

  • Fixed an issue where a "Division by zero" error can occur when building a Wonder.
  • Fixed an issue where the Era I "Wealth Harvester" legendary deed counter displays the incorrect number of boosters required.
  • Fixed research cost of Guardian of Water.
  • Fixed an issue where the number of "Scyther" units trained is not limited by the maximum number of garrisoned units.





OTHER FIXES [Shadowscontent]

  • Fixed an issue where there the Forgotten do not play first encounter audio prompts.
  • Fixed an issue where there is no method of unlocking the Forgotten specific accessories introduced in DLC.
  • Fixed an issue where regional buildings continue to be affected by pillage after hostile armies are removed with closed borders.
  • Fixed an issue where the last empire selection is not saved for Forgotten empires on the new game screen.
  • Fixed an issue where there is no graphic indicator in the Military Screen for Invisible armies.
  • Fixed an issue where the influence cost of the Declare War On treaty is not reduced by
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10 years ago
Mar 18, 2015, 5:06:40 PM
RELEASE NOTES [1.0.44]



CHANGES AND ADDITIONS

  • Added the Victory Questline and a new victory condition: once you complete your main faction quest, you can attempt to achieve this quest to win the game.
  • Added a new Steam achievement linked to the victory questline: Loremeister - "Win a Quest Victory."
  • Added a system of World Generation Presets: different exotic continent layouts and starting positions to spice up your games. Three presets are available: New World, Scattered, Symmetrical.
  • Added the Dorgeshi minor faction [G2GVote].
  • Added three achievements designed by the community [G2GVote]:

    • BFFs: finish a game while never breaking an alliance you made with a faction at least 100 turns before (by T41).
    • Way Better Than Napoléon: conquer 5 cities during a single winter (by andm).
    • Dungeon & Drakken: as the Drakken, exploit at least 5 ruins in a single game (by Teslaflux).
  • Added a new Diplomatic term: "Ask to Declare War on".
  • Added a "Create Army on City" button on the Academy Screen in order to create an army made of a Hero only.
  • Added a specific unit ("Battle Born") for the ones spawned by the Proliferator in order to avoid confusion with the regular Foragers.
  • Added a new Outgame View featuring the Drakken.
  • Added various tools for the modding, available via the in-game console. You will have to enter a special command in order to enable these tools: "--enablemoddingtools" in the launch options of Steam for Endless Legend (right click, "Properties", "General" tab, "Set Launch Options" button). Warning: Steam achievements and multiplayer sessions are not available when these tools are enabled.
  • Added new shortcuts:

    • F: display of the FIDS
    • V: switch between all armies
    • N: pop-up the first notification of the list
    • Up/Down Arrows: scrolls the army/city list when their screens are opened
    • Ctrl + Return: end turn
    • Alt + Left Click: force move a unit to a destination occupied by another unit in battle

  • Changed the shortcut to disable the GUI (Ctrl + F10).
  • Improved the display of FIDS on the world map.
  • Added Portuguese missing characters.
  • Added Cyrillic and Polish characters in the authorised characters (for armies, cities, save names).
  • Improved Diplomatic points system: when Influence is invested in Diplomacy, contracts worsening the relation don't give Diplomatic Points while other contracts give a bit more.
  • Increased the Influence gain earned through turns for empires staying allies and on killings of common opponent units.
  • The Dust Care ability of the Broken Lords now uses an action point.
  • The Resource Magnetron Vaulters city improvement now requires Holy Resource and doubled its costs.
  • Balanced the Vaulters faction by removing the expansion disapproval bonus from the "Holy Resource" affinity.
  • Increased the Dust cost of Ardent Mages spells stunning enemies.
  • Increased a bit the bonus of the Ardent Mages spells boosting attack.
  • Moved back to Era 5 the last Ardent Mages technology leveling up pillars.
  • Moved back to Era 4 the last Ardent Mages technology leveling up spells.







IMPORTANT FIXES

  • Fixed an issue where a random CTD occurs for players using an ATI/AMD graphic card and using the 64-bit version of the game.
  • Fixed an issue where the in-game menu is not displayed for Mac players using an ATI/AMD graphic card.
  • Fixed an issue where Mac players can no longer save after overwriting a save file created on the same turn.
  • Fixed an issue where a session fails to load after receiving a skippable assert in the loading screen (NotImplementedException: The game creation process has failed).
  • Fixed an issue where a game can remain stuck in multiplayer battles when attacking a city which only has militia units.
  • Fixed an issue where a skippable assert is generated when the player enables the Big Screen User Interface while having the diplomacy screen opened and a certain treaty is queued.
  • Fixed an issue where a nullref exception can occur when trying to serialise a broken/failed quest.
  • Fixed an issue where a nullref exception can occur when an AI empire tries to resolve a quest with 0% of success.
  • Fixed an issue where a nullref exception can occur when hovering a proposal cost in the negotiation screen.







OTHER FIXES



AI

  • Fixed an issue where AI empires raise an error when the item has no tier/resource.
  • Fixed an issue where the AI empire doesn't colonize other continents in certain cases.
  • Fixed an issue where the AI empire does not try to colonize other regions if the player colonises the AI's starting region fist.
  • Fixed an issue where the AI major factions stop sending diplomatic offers to players during gameplay.
  • Fixed an issue where the AI empire builds settlers continuously when there is little or no space to expand.
  • Fixed an issue where AI armies trying to attack a city do not move anymore if there are not enough exploitation tiles.





FACTIONS

  • Fixed an issue where the Necrophages Sacrifice might only work for 1 turn without considering the amount of population.
  • Fixed an issue where the Necrophages workers can be sacrificed during an assault before the city is taken.
  • Fixed an issue that prevented the "Keys to the Market" trait to be used with the "Pitiless" trait.
  • Fixed an issue where no visual effects are displayed on city centre tiles when using the Vaulters/Mezari teleport action.
  • Fixed an issue where the Mezari faction can be selected in the Faction Choice screen without having the Dungeon of the Endless Crystal Pack.
  • Fixed an issue where the Mezari units are not textured (appearing therefore all pink!) in multiplayer sessions when a client rejoins after rebooting the title.
  • Fixed an issue where the Ardent Mages pillars allow armies to go to water and continue to move.
  • Fixed an issue where the army is healed when using a retreat with the Broken Lords technology "Synchronic Temple".





EMPIRE/CITIES

  • Fixed an issue where a bonus of 2 Dust per turn was given when assimilating minor factions.
  • Fixed an issue where the Unit buyout loses functionality for units that have already been bought in a previous research era.
  • Fixed an issue where constructions are displayed as available after players spend strategic resources without deselecting the city.





MILITIA

  • Fixed an issue where the militia can't be deployed at the beginning of a battle if only the governor is present.
  • Fixed an issue where, when attacking a city or when a city is participating in the battle, the militia is not included in the city garrison.





HEROES

  • Fixed an issue where the effects on army for the "Cold operator" skill are missing.
  • Fixed an issue where redundant information is displayed in the "Effects" section of the "Cold operator" skill.





UNITS

  • Fixed an issue where the "Shock" capacity do not provide morale penalty on target in battle.





BATTLE

  • Fixed an issue where the battle zone does not contains the city tiles.
  • Fixed an issue where the loot is displayed in the battle notification when loosing a battle.





WORLD GENERATION

  • Fixed an issue where the world shape "Many continents" does not work for the "Tiny" map size.
  • Fixed an issue where the "World seed value" cannot be inserted in the "Seed value" field.
  • Fixed an issue where the fortification bonus only applies when the player attacks the AI, not when the player is attacked by the AI.
  • Fixed an issue where luxury resources and anomalies can be on the same tiles than watchtower foundations or quest POIs.
  • Fixed an issue where the world generation can create a 6-tile region with unsearchable ruin on it.





DIPLOMACY

  • Fixed an issue where diplomatic costs for proposal are not correctly applied to the empire requesting it.
  • Fixed an issue where the influence cost of trading resources overlaps the "increase amount" button in diplomatic negotiations when trading resources.
  • Fixed an issue where no information is displayed inside the marketplace screen to notify users about what a marketplace ban is and how to remove it.
  • Fixed an issue where you cannot add more than one proposal to a contract when using the "Counter Proposition" button.





QUESTS

  • Fixed an issue where the "Show location" button appears whereas there are several quest markers.
  • Fixed an issue where step 2 of Chapter 6 of the Drakken faction quest can not be resolved if the player destroys a city.
  • Fixed an issue where the Chapter 8 of the Cultists faction quest does not complete for custom factions with multiple owned cities.
  • Fixed an issue where the Eyeless Ones unit can not spawn in the Chapter 4 of the Cultists faction quest.





MISCELLANEOUS

  • Fixed several in-game text/localisation issues.
  • Fixed the description of the "Who, me?" achievement.
  • Fixed an issue where the name of saved games can contain an unlimited number of characters causing the saving operation to stop working when too many characters are used.
  • Fixed an issue where the auto pop-up option for the unused boosters notification is not saved.
  • Fixed an issue where the custom design "New" button remains highlighted during the tutorial after being pressed.

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10 years ago
Mar 20, 2015, 6:56:49 PM
HOTFIX [1.0.45]



IMPORTANT FIXES

  • Fixed an issue where food, industry and science stockpiles have no effect when consumed.
  • Fixed an issue where the cadaver stockpiles from the Necrophages "recycling" trait have no effect when consumed.
  • Fixed an issue where units can walk outside the battlefield.
  • Fixed an issue where an error (KeyNotFoundException) appears when some tiles cannot be targeted in the battle.

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10 years ago
Apr 29, 2015, 4:02:51 PM
RELEASE NOTES GUARDIANS [1.1.1]



ADDITIONS [Guardians]

  • Added Guardian units.

    These ancient giants, extensions of Auriga herself, have broken free from the chains with which the Endless imprisoned them. Make their legendary might yours, and impose your supremacy on other Empires!



  • Added Gemstones items.

    These exclusive accessories for the Guardians will strengthen these units even further with buffs and new skills.



  • Added Legendary Deeds and Buildings.

    These extraordinary achievements are disseminated throughout the Eras.



  • Added new Unique Buildings.

    These additional unique buildings will provide benefits and allow players to specialize their cities depending on their surroundings.



  • Added Global Events.

    Global Events are now unfolding on Auriga. They will challenge all Empires with new bonuses and maluses.



  • Added Cooperative and Competitive Quests.

    Players will either need to work together or compete to obtain a reward or suffer the hard consequences.



  • Added French, German, Russian, Polish, Italian and Spanish translations of Guardians.





CHANGES AND ADDITIONS [Allversions]

  • Added an outgame view featuring the Wild Walkers.
  • Added a notification displaying the features of a new content the first time the player launches a game with it.
  • Added the content management system.
  • Added a more comprehensive explanation of the restricted content warning.
  • Added information about enabled contents and victory conditions in the tooltip of a MP session.
  • Added a new quest featuring a Guardian.
  • Added precisions to some steps of the Necrophages Faction questline.
  • Added a limit of one occurrence per game/empire for each global quests.
  • Added a game option to enable/disable the global events.
  • Added a feedback on the unit tooltip when the unit is a Mercenary unit bought on the marketplace or from converted villages.
  • Added a tooltip on the Military screen when the unit capacity of an Army is exceeded.
  • Added a message to let the player know he/she's waiting for the other player between the resolution phase and the targeting phase of a battle.
  • Improved anomalies display on the 2D map.
  • Morale is now displayed in the "Status effects" of the Unit battle cards.
  • Negative Morale is now displayed in battle.
  • Validity of traits in custom faction is now checked (in order to avoid the exploit of duplicated traits).
  • Renamed the Wild Walkers "Arcane Repository of Zaltana" in order to avoid confusion with the Wonder victory.





Balancing

  • Increased the base incomes of the Trade Routes by 25%.
  • Effects of Shock capacity can now be cumulated.
  • Increased a bit the Influence cost of Force Peace/Alliance/Truce of the Drakken Faction trait.
  • Force Peace/Alliance/Truce of the Drakken Faction trait don't give Diplomatic Points as declarations anymore.
  • More advanced weapons have been added to the Taskol unit of the Victory Quest for a higher challenge against these armies.
  • Changed amount and nature of the loot a player can get by defeating the Taskol unit in the Victory quest.
  • Reduced the diplomatic heuristics for the Luxury resources.
  • Doubled Strategic Resource gains of the Cultists from their converted villages.
  • Doubled chance to get some Titanium of Glassteel when looting something by searching Unspoiled Ruins in Era 1.
  • Increased a bit chance to drop some Titanium and Glassteel as reward in quests triggered in Era 1.
  • Changed battle heuristics on Heal, Increased Attack, Acceleration and Mind Control.
  • Changed the way the military upkeep reduction is applied:

    • BEFORE: the Military Upkeep reduction was applied on each unit, then the army was computing its own military upkeep.
    • NOW: the Military Upkeep reduction is directly applied on the army, which means reductions are more powerful.
    • BALANCING: in order to take in consideration this update, the "Thrifty" hero skill is now providing a reduction of 20% per level on Military Upkeep (instead of 50%).







IMPORTANT FIXES [Allversions]

  • Fixed issues of frame rate drop and long end turn phases.
  • Fixed a NullReferenceException (DepartmentOfForeignAffairs.IsFriend).
  • Fixed an issue where an infinite loop can occur when the AI has no city left and a settler running.
  • Fixed an issue where building a district on top of an opposing army will cause the MP session to be stuck on end turn.
  • Fixed an issue where, during a multiplayer session if the host destroys extractors or towers in a city, it will lead to an assert and get stuck on end turn.





FIXES [Allversions]

  • Fixed an issue where no check on validity of traits is made for a custom faction.
  • Fixed an issue that occurred when quitting the Faction Editor screen: the user would not be notified that all changes to the custom faction were lost.
  • Fixed an issue where the victory screen can be triggered twice during a session.





AI

  • Fixed an issue where the AI does not update the new unlocked unit design before reloading the save.
  • Fixed an issue where the AI city garrison mission cannot move to break a siege.
  • Fixed an issue where the AI city besieging does not take the reinforcement into account to launch an attack.
  • Fixed an issue where the AI city garrison mission tries to avoid having too many units in the garrison by creating a patrol.
  • Fixed an issue where the AI army does not always attack cities.





Multiplayer

  • Fixed an issue where the user will be transferred to the tutorial if he/she receives an invite to a MP session while the tutorial confirmation message is opened and the message is confirmed.
  • Fixed an issue where multiplayer sessions can be continued after achieving the quest victory.





World

  • Fixed an issue with the "World Shape" displays false information after clicking the "Default" button.
  • Fixed an issue where, in the "Advanced World Settings" of the generation presets, selecting default and applying has no effect.
  • Fixed an issue where the default values are not saved inside the "Advanced World Settings" after pressing the apply button.
  • Fixed an issue where the "Huge" region size is not applied when chosen for "Small" world sized maps.
  • Fixed an issue where the "Large" region size is not applied when chosen for "Tiny" world sized maps.
  • Fixed an issue where region sizes "Small" and "Tiny" are not greyed out when using generation presets on "Large" and "Huge" world sized maps.
  • Fixed an issue where Trade Routes are not correctly displayed with the cyclic maps.
  • Fixed an issue where ships can be displayed on the ground (due to an army teleportation with a path to the ocean).





Empires

  • Fixed an issue where the Dust and Science bonus of Trade Routes is weaker compared to the one granted by all other Dust and Science buildings.
  • Fixed an issue where Trade Routes will be shown and be active with a City conquered by an enemy.
  • Fixed an issue where the user is not informed anywhere in the game about the increased upkeep caused by the Necrophages Proliferator units that exceed the army size.
  • Fixed an issue where privateers army units do not all remain privateers after splitting.
  • Fixed an issue where multiple resources can be set as holy for the Vaulter major faction through the unused resources notification.





Cities

  • Fixed an issue where some unique buildings per empire can be built only once per game.
  • Fixed an issue where, when destroyed, some unique buildings cannot be rebuilt.
  • Fixed an issue where Cargo Docks can be built on land tiles.
  • Fixed an issue where Cargo Docks was giving +10 Industry to all sea/lake exploitation instead of +5.
  • Fixed an issue where the population evolution notifications are not displayed when a city's population changes.
  • Fixed an issue where clients cannot destroy extractors and towers from the City Management screen.
  • Fixed an issue where constructions are displayed as available after users spend strategic resources when activating Vaulter boosters.
  • Fixed an issue where constructions are displayed as available after users spend strategic resources when retrofitting units.
  • Fixed an issue where the Settler is not spawned after razing a City if the city centre is blocked by an army and the way to the next available tile is blocked by a ridge.
  • Fixed an issue where city improvements and extensions can be destroyed immediately during an assault before the City is taken.
  • Fixed an issue where the construction completion behaviour when using Great Scarab is inconsistent.
  • Fixed an issue where the population increase notification can be incorrect.





Units

  • Fixed an issue where the Mithrite Talisman's combat bonus offered by the "Shock" capacity is too low compared to other accessories.
  • Fixed an issue where the tooltip of the Unsteady, Exhaustion, Increased fire and Unleashed potential capacities do not inform the user about how long the effect lasts.
  • Fixed an issue where the terminology used in the "Precision" tooltip is inconsistent with that used in the "Range" capacity.
  • Fixed an issue where Militia units do not receive increased attributes from researched technologies.
  • Fixed an issue where the Level up notification does not report the City assignment for Militia.





Heroes

  • Fixed an issue where false information were displayed in the tooltip of the "Iron constitution" and "Roadside picnic" skill.
  • Fixed an issue where the penalty to vision received during winter for armies and city expansions is not removed by heroes with the "Cold operator" skill.





Battles

  • Fixed an issue where Necrophages Battle Born units can be spawned in armies without Proliferators.
  • Fixed an issue where ranged units with high initiative do not use opportunity attacks.
  • Fixed an issue where instead of losing -1 HP, units would lose 0 HP.
  • Fixed an issue where the reinforcement arrows don't work on the Battle notification.
  • Fixed an issue where Lifedrain capacity animation is played before the unit attacks.
  • Fixed an issue with the unit card displays false information when the unit receives no damage after an attack.
  • Fixed an issue with the Disease capacity effect is inconsistent with the information displayed in the tooltip.
  • Fixed an inconsistency between the Bark Skin capacity tooltip and the Bark Skin effect tooltip displayed in the "Effects status" of the Unit battle card.
  • Fixed an inconsistency between the Increased Fire capacity tooltip and the Increased effect tooltip displayed in the "Effects status" of the Unit battle card.





Quests

  • Fixed an issue where users cannot complete questlines when loading autosave files created after building a quest objective city improvement.
  • Fixed an issue where the "Second mouse" quest can fail in the same turn when it's received.
  • Fixed an issue where no message is issued when the user searches for the target ruin in the "The unfortunate option" before completing the quest objectives.





Diplomacy

  • Fixed an issue where the empire name overflows in the "ask to declare war" drop-down list for empires with long names.
  • Fixed an issue where privateer armies will stop besieging a city when "Peace", "Alliance" or "Truce" are established.
  • Fixed an issue where army ships appear on land tiles after the user declares "Closed Borders" to an AI which has trespassing armies.
  • Fixed an issue where users that discover converted villages do not encounter the Cultist faction.
  • Fixed an issue where the Drakken empire "encountered" notification is received twice in the first turn from each Drakken empire in the session.
  • Fixed an issue where it is possible to have two "Ask to Declare War" when proposing a "Market Ban Removal" and a "Truce".





GUI

  • Fixed an issue where the cost of an improvement or a unit overlaps the turn until completion timer inside its tooltip.
  • Fixed an issue where save files do not display the mod they belong to.
  • Fixed an issue where the empire panel does not refresh the information displayed when assigning or unassigning heroes as governors or generals.
  • Fixed an issue where the empire panel does not refresh the information displayed when new skills are learned by heroes.
  • Fixed an issue where the empire panel does not refresh the information displayed when generals are equipped with items.
  • Fixed an issue where the empire panel does not refresh the information displayed when learning the thrifty skill.
  • Fixed an issue where the level of the unit overlaps with the experience bar value in the Polish version.
  • Fixed an issue where the "Sisters of mercy" text is out of bounds on the German version.
  • Fixed an issue where the "Show location" button does not function on its entire length while playing on Russian language.
  • Fixed an issue where quest rewards overlap after loading while the Big Screen User Interface is on.
  • Fixed several issues with the localised versions (thanks to ss7877 for the Russian improvements).





VFX

  • Fixed an issue where no special effects can be seen on units in the military and unit design screen.
  • Fixed an issue where the 3D model of the "Enequa Wing" unit on the adventure map is not displayed correctly.
  • Fixed an issue where the 3D model of the "Ateshi Zealot" unit on the adventure map is not displayed correctly.





Achievements

  • Fixed issues with the "BFFs" achievement.
  • Fixed an issue with the "Way Better Than Napoleon" achievement that happened upon loading.

0Send private message
9 years ago
Sep 2, 2015, 3:57:15 PM
RELEASE NOTES - "SHADOWS" [1.2.0]



This major addition to the game content includes the long-awaited espionage system (spying, infiltration and pillaging). It also includes an entire Major Faction, the Forgotten, whose gameplay is based on espionage.



ADDITIONS [Shadows]

  • Added a new Major Faction: the Forgotten.

    Masters of deception, infiltration, and sabotage, the arrival of the Forgotten among the factions of Auriga will change everything. From pillaging extractors to poisoning governors, the rules of conflict will never be the same again.
  • Added a new Army action: Pillage.

    Ransack a regional building. Its effects will be temporarily disabled after its defence value drops to 0. The loot depends on the nature of the place.
  • Added a new Hero action: Infiltration.

    Infiltrate a visible foreign city with one of your heroes, in order to be able to perform new actions against your opponents.
  • Added a new City action: Roundup.

    Protect your cities against spies, but at the cost of a part of your production.
  • Added the Infiltration actions, unlocked once a spy has infiltrated an opponent city.

    • Decrease Vision.
    • Reveal Spy.
    • Decrease Diplomatic Cost.
    • Decrease Science Production (non Forgotten-specific).
    • Steal Technology (Forgotten-specific).
    • Decrease Morale.
    • Decrease Industry Production.
    • Decrease Population.
    • Damage Fortification.
    • Target Governor.

  • Added new diplomatic interactions related to the espionage.
  • Added a new diplomatic term: Prisoner Exchange.
  • Added the Camouflage (invisibility on forest tiles) and Stealth (invisibility on all tiles) capacities.
  • Added the Dual Wield capacity (-50% on attribute bonuses from offhand weapon).







CHANGES AND ADDITIONS [Allversions]

  • Added a new game option in order to show/mask the empire information and curves displayed in-game.
  • Added the ability to whisper to a known player by clicking on his/her status sector in the End Turn panel.
  • Added a new tab in the options: controls can be redefined.
  • Added new controls:

    • Bottom of all construction queues: you can now add an improvement at the bottom of the construction queue of all your cities by pressing CTRL when you click on the chosen improvement.
    • Top of all construction queues: you can now add an improvement at the top of the construction queue of all your cities by pressing SHIFT when you click on the wanted improvement.
    • Top of one construction queue: you can now add an improvement at the top of the construction queue of a city by pressing ALT when you click on the chosen improvement.

  • Added several new key bindings.
  • AI now takes into account the market-value of luxury and strategic resources in diplomacy.
  • Remove retreat possibility when being in a besieged district.
  • +1 on unit military upkeep when in armies.
  • "Fragile Health" and "Make Trade not War" trait costs have been increased.
  • Added City Upkeep to a couple of Improvements where it was still missing.
  • Added a confirmation message to hero assignment in case the army is made of Privateers.
  • Impacted with gamespeed the time required to reach the max value of Research and Commercial agreements bonus.
  • Reduced "Fast" Game Speed multiplier on Luxury and Strategic Resource Production (from 2 to 1.5).
  • Added the Sharp Sense capacity to shields.
  • Changed Titanium Shields Damage bonus (5%/10%/20%) to a 5%/10%/20% Life bonus.
  • Decreased Damage bonus granted by Glassteel on weapons (-50%).
  • Decreased Attack bonus granted by Titanium on weapons (-50%).
  • Tweaked Movement bonus granted by Improved Movement capacity on Iron Talismans:

    • Tier1: +1 Map Movement, +1 Battle Movement, +3 Initiative.
    • Tier2: +2 Map Movement, +1 Battle Movement, +5 Initiative.
    • Tier3: +3 Map Movement, +1 Battle Movement, +7 Initiative.

  • Increased bonus granted by Glory of Death capacity on Titanium Talismans:

    • Tier1: +0.5 Morale per adjacent enemy.
    • Tier2: +1 Morale per adjacent enemy.
    • Tier3: +1.5 Morale per adjacent enemy.

  • Reduced Vision bonuses granted by Improved Vision capacity on Iron rings:

    • Tier1: Improved Vision 1 (+1 vision) + Sharp Sense 1.
    • Tier2: Improved Vision 1 (+1 vision) + Sharp Sense 2.
    • Tier3: Improved Vision 2 (+2 vision) + Sharp Sense 3.

  • Reduced Damage bonus granted by Improved Damage capacity on Titanium rings: Tier1: +10% / Tier2: +20% / Tier3: +30%.
  • Reduced Initiative bonus granted by Improved Initiative capacity on Glassteel rings: Tier1: +10% / Tier2: +20% / Tier3: +30%.
  • Tweaked contextual damage bonus granted by Retaliation capacity on Palladian Talismans: Tier1: +15% / Tier2: +30% / Tier3: +60%.
  • Increased Army Defence bonus granted by Adamantian Insignia, to Tier1: +5 & +15% / Tier2: +10 & +30% / Tier3: +15 & +40%.
  • Increased Army Attack bonus granted by Palladian Insignia, to Tier1: +15% / Tier2: +30% / Tier3: +40%.
  • Increased Unit Defence bonus granted by the Adamantian Ring, to Tier1: +25% / Tier2: +50% / Tier3: +75%.
  • Increased Unit Attack bonus granted by the Palladian Ring, to Tier1: +25% / Tier2: +50% / Tier3: +75%.
  • Increased Unit Strike-Back Damage bonus granted by the Palladian Talisman, to Tier1: +30% / Tier2: +50% / Tier3: +70%.
  • Reduced by 30% the base price of Heroes on market.
  • Increased by 30% healing cost when a hero gets disabled.
  • Multiplied by 2 instead of 3 Healing speed bonus from the Hero Skill Fast Healer Level 1 and Level 2.
  • Removed all Food references in the Broken Lords' empire plans and added new options instead.
  • Doubled the Era 1 research bonus granted by the Quest reward of the first Broken Lords quest chapter.
  • Decreased a bit the amount of Dust required in step 2 of the first Broken Lords quest chapter.
  • Increased by 2 Life Drain capacity bonus of the Broken Lords Ryder.
  • Reduced from 50% to 35% of Damage value the Dust Bishop Healer capacity.
  • Decrease to 15% Healing Halo capacity bonus.
  • Reduced by 30% Damage base attribute value of Drider, Eyeless Ones and Drakkens Heroes.
  • In addition to militia and fortification, Cultists now have one additional Militia slot compared to other factions.
  • Reduced from 50% to 35% the bonuses granted by the 2 Cultists quest Items called "The Wordless Will" and "Order of Isiver".
  • Reduced from 25% to 20% resources extracted from region deposits by converted Cultists villages.
  • Removed information displayed in the Empire Bonuses Screen due to game speed.







CHANGES AND ADDITIONS [Guardians]

  • Decreased by 2 the effect of the Guardian earthquake on tiles that are not the target.
  • Tweaked the "Minor Faction, Major Pain" cooperation quest.







IMPORTANT FIXES [Allversions]

  • Fixed a desync caused when a user joins the AI slot of a progress in session.
  • Fixed an issue where an assert message is generated for the user multiple times during the late stages of a session.
  • Fixed an issue where a skippable assert generated at the beginning of every turn during late-game in a session.







FIXES [Guardians]



GUARDIANS CONTENT PACK

  • Fixed an issue where the Era 1 "Visionary Leader" deed does not complete on 10/10 progress if achieved by killing multiple armies in one combat.
  • Fixed an issue where the Era 1 "Wealth Harvester" objective 2 deed can be completed by activating Vaulters boosters.
  • Fixed an issue where the Necrophage sacrifice counts as a luxury booster in the "Wealth Harvester" achievement.
  • Fixed an issue where the Era 2 "Warrior's Warrior" deed will not gain any progress when killing armies during a city assault.
  • Fixed an issue where the Cultists can no longer achieve the Era 3 "Market Alchemist" deed.
  • Fixed an issue where resources do not count towards the "Market Alchemist" deed after they have been activated as a holy resource.
  • Fixed an issue where the Legendary Buildings do not count as districts for the Era 5 Economic deed.
  • Fixed an issue where none of the available automated governors build national buildings.
  • Fixed an issue where the Vaulters teleport has the graphics effect which indicates the range of the Air Guardian teleport action.
  • Fixed an issue where the Roving Clan empire loses the ability to rebuild Legendary Buildings after using "Setseke ho!" ability multiple times.
  • Fixed an issue where the "Master of markets" trade deed progression indicator is not updated after the trade routes income has been recalculated.
  • Fixed an issue where misleading information is displayed as the first objective for the 2nd era "Master of markets" legendary deed.
  • Fixed an issue where regular quest armies come in as reinforcements for the Colossus spawned in the "A test of strength global" quest although they have different banners.
  • Fixed an issue with the Warriors' Warrior deed.
  • Fixed issues where Deeds cannot be completed with Vaulters and Cultists factions.







FIXES [Allversions]



AI

  • Fixed an issue where AI major factions do not equip units with accessory items in custom unit designs.
  • Fixed an issue where the AI empires value Influence too much.
  • Fixed an issue where the AI does not value cities enough in diplomatic negotiations.
  • Fixed an issue where AI empires don't use Titanium.
  • Fixed an issue where AI does not retrofit anymore.
  • Fixed an issue where the "aggression during cold war" AI feedback can be received during war.
  • Fixed an issue where Settlers in queue can block the growth of AI if the construction becomes infinite.
  • Fixed an issue where the automated governor builds the water and river improvements without having the terrain requirements met.
  • Fixed an issue where automated governors do not attempt to upgrade districts or city centres.





BATTLE

  • Fixed an issue where the "Increased Fire 3" did not properly increase the attack of its target.
  • Fixed an issue where units cannot be transferred onto city tiles during a siege.
  • Fixed an issue where Privateer armies 3D models are not removed from the Battle Field Area once the battle begins.
  • Fixed an issue where the "force move a unit" command is not functional.
  • Fixed an issue where the combat notification is displayed whenever assaulting a defenceless city.
  • Fixed an issue where if the besieging army uses the "Retreat" action the siege will not be broken.
  • Fixed an issue where the Combat Strength Ratio Bar does not update when the user selects or deselects reinforcements.





DIPLOMACY

  • Fixed an issue where players can use trade in diplomacy as an exploit to take control of an AI's capital city.
  • Fixed an issue where spamming compliments increased chances to win a diplomatic victory.
  • Fixed an issue where the owner of a privateer army is discovered in the diplomacy screen when reaching the line of sight of another Empire.
  • Fixed an issue where the First Encounter notification is misleading when discovering an empire using Privateers.
  • Fixed an issue where the host receives a "Declare war" notification if the client declares war by trying to attack/siege a city.
  • Fixed an issue where the host receives the "Declare War" notification if a client attacks another major faction with an army which is not on a tile near the attacked unit or city.





FACTIONS

  • Fixed an issue where expansion disapproval technologies are incorrectly removed from custom factions.
  • Fixed an issue where the Empire and Expansion tier 4 plan has no effect on the Broken Lords.
  • Fixed an issue where Necrophages Militia units do not have the "Disease immunity" capacity.
  • Fixed an issue where the tooltip for the Ardent Mages "Incantation of Defence" will display only the level 1 effect of the spell.
  • Fixed an issue where the Wild Walkers Chapter 2.1 reward "Visions of Glory" does not increase the empire's influence each time a district or a legendary building is built.





GUI

  • Fixed an issue where the mods notification increases in size after the user closes it and enters the Mods menu a second time.
  • Fixed an issue where the user is not informed about how he/she can use the in-game chat options.
  • Fixed an issue where the Expansion Construction Bubbles are displayed on the Adventure Map even when the city is not selected.
  • Fixed an issue where capacities overlap UI elements when there are 12 or more, in the Hero screen.
  • Fixed an issue where strategies cannot be changed in manual combat if units have more than 12 capacities.
  • Fixed an issue with the Loot label of the Encounter Result Panel.
  • Fixed an issue where the Heal army button overlaps the armies in the military screen.
  • Fixed an issue where unchecking auto popup notifications from the options menu does not uncheck the button in the notifications.
  • Fixed an issue where the bankruptcy adjustments notification displayed false information when the user did not have the "Mercenary market" technology.
  • Fixed an issue where the bankruptcy adjustments notification displayed false information when buildings were destroyed.
  • Fixed an issue where world shape options are not properly greyed out on Tiny and Huge World Sizes.
  • Fixed an issue where the Land percentage options are not properly greyed out for the Huge Map size.
  • Fixed an issue where the Normal and Hard World difficulties are not greyed out although they are not functional in the "Advanced world settings screen" when the AI difficulty is set to "Newbie".
  • Fixed an issue where the Hard World difficulty is not greyed out although it is not functional in the "Advanced world settings screen" when the AI difficulty is set to "Easy".
  • Fixed an issue where the Easy World difficulty is not greyed out although it is not functional in the "Advanced world settings screen" when the AI difficulty is set to "Endless".
  • Fixed an issue where the world size is changed from "Random" to "Small" or "Normal" inside the new game screen when changing the number of empires.
  • Fixed an issue where Privateers army owner can b
0Send private message
9 years ago
Sep 3, 2015, 4:52:47 PM
HOTFIX [1.2.1]



IMPORTANT FIXES



[Allversions]

  • Fixed several issues with the World Generator (region size, resource repartition).



[Shadows]

  • Fixed an issue where the user receives the Hero Exfiltrated and Hero Injured notifications for the enemy spies revealed and injured when using the Reveal Spy espionage action.

0Send private message
9 years ago
Sep 11, 2015, 3:24:39 PM
PATCH [1.2.2]



CHANGES [Allversions]

  • Changed some values in order to avoid situations where the AI was overvaluing luxuries and strategic resources in terms of negotiation.





IMPORTANT FIXES



[Allversions]

  • Fixed an issue where, in some cases, the Settler Food penalty could stay after the end of the production of a Settler.
  • Fixed an issue where manual battles remain stuck on the resolution phase after a Justicere uses the Debuff immunity capacity.
  • Fixed an issue where buying a unit of the same faction from the market place turns all the respective unit types into mercenaries.





[Shadows]

  • Fixed an issue where players cannot complete one of the versions of the Chapter 7, Step 3 of the Forgotten questline, when a Cultist empire is involved.
  • Fixed an issue where players remain stuck during the Forgotten questline if the empire targeted during Chapter 8 is defeated in Step 1.

0Send private message
9 years ago
Nov 19, 2015, 5:20:39 PM
RELEASE NOTES FORGES OF CREATION [1.3.0]



ADDITIONS [EchoesofAuriga]

  • Added 9 musical items (2D reskins of basic items) when the "Echoes of Auriga" content pack is enabled.
  • Added 7 new soundtracks (played during Summer and/or Winter) composed by FlybyNo to the playlist of Endless Legend when the "Echoes of Auriga" content pack is enabled:

    • War of the Sundered (Gravity Well Remix).
    • Way of the Forerunner.
    • Under the Threshold.
    • Glassteel.
    • SkyGlade.
    • Pillars of Dust.
    • FlameSear.







ADDITIONS [TheLostTales]

  • Added 20 new quests focusing the Minor Factions of Auriga when the "Lost Tales" content pack is enabled. Some of them are triggered once the faction assimilated.





ADDITIONS [Classic,GuardiansandShadowsversions]

  • Added the support of Steam Workshop [G2G].

    Several mods can be loaded for a same game now, via the mods compilation feature.



  • Added the support of .tmx files format, allowing the creation of word maps by modders. World maps can be created with Tiled software, and imported in Endless Legend via a mod.
  • Added an exportation tool of the 3D meshes and textures of the units of Endless Legend, available via the --enablemoddingtool launch option.



  • Added a new outgame view, featuring the Ardent Mages faction [G2G].



  • Added the Scyther unit, which can be searched, or quest rewarded, when the first Guardian appears on Auriga [G2G] (Guardians only).

    Created by the Endless in their purge of Auriga - and of any power that might withstand them - the Scythers were designed with one goal in mind: To destroy any beings whose strength derived from Dust.



  • Added Kugua, a Sister of Mercy hero available on the Market Place, with her dedicated skill tree [G2G].

    One of only a handful who bear the title "Valete", Kugua earned this honorary rank through selfless dedication during the Red Pestilence.



  • Added 20 new items [G2G]:

    • 18 Bracelet Unit items adding, among other bonuses, these new abilities: Minor Faction Slayer, Last Resort and Group Cohesion.
    • 2 new Hero items: "Nwere" and Ziiri's Band (Shadows only).





  • Added 7 new faction traits to be used in the creation of custom factions [G2G]:

    • Dreams of Glory,

      Reduces production cost of new Settler units.
    • Who Can Do More Can Do Less,

      Reduces Research cost for Technologies of previous Eras.
    • Rest and Relaxation,

      Speeds regeneration of Unit health in city Garrisons.
    • Westward Ho!,

      Reduces Approval penalties caused by empire expansion.
    • Surreptitious Skills,

      Lowers cost of Infiltration actions (Shadows only).
    • Shipyard,

      Era 2 Technology available at start.
    • Diplomat’s Manse,

      Era 2 Technology available at start.





  • Added the Dust to Dust trailer (can be disabled in the game options).
  • Added an in-game feedback when the --enablemoddingtools mode is enabled.
  • Added Era number to the tooltip used by Technology faction traits.
  • Updated the World Generator (added a new algorithm of ground regions -- they should be more balanced).





CHANGES [Allversions]

Siege and Battle

  • Added 3 faster game speeds in game options for combat animations.
  • Militia availability is now bound to city ownership (after a city has been taken).
  • Fortification lost in battle is removed from city fortification (then regenerates like before).
  • Doubled the base value of the natural fortification regeneration, from 4 per turn to 8 in normal speed.
  • Reduced the impact of sieging armies over garrison unit Life after all of the fortification has been depleted.



Items

  • Victory Quest item becomes a Hero-only battle item (insignia).
  • Reduced a bit more bonuses granted to armor items by Iron and Dust materials.
  • Increased Effects granted by Mithrite and Hyperium accessory capacities.



Improvements

  • Doubled XP bonus granted by the Era 1 Defense Improvement + increased to 100 the granted fortification bonus.
  • Doubled XP bonus granted by the Era 3 Defense Improvement.
  • Increased City siege protection bonus of the Era 4 Food improvement.
  • Added Level 2 Effects of Cargo Docks Expansion (Food/Dust/Industry bonuses).
  • Reduced Canal Locks per pop Industry bonus from 7 to 5.
  • Added Fortification regeneration bonus to the Defense City Improvements (except for the Era 3 Defense Improvement).
  • Reduced Defensive Wards per pop Fortification bonus from 45 to 30.



Militia

  • +1 Militia in cities.
  • Increased by 50% base values of Militia Defense and Damage, and by 10% their Life.
  • Added the Fast capacity to Militia units.
  • Increased by 50% Militia attributes bonuses granted automatically through Eras.



Heroes and Units

  • +2 Dust on Hero Upkeep per hero of the empire.
  • Divided in 2 skill levels the Keen Observer skill of Support heroes.
  • On Gios Guardian: -25% Defense, -20% Damage, -20% Life.
  • On Wild Walkers Shaman: +5% Damage, +40% Life.
  • On Sisters of Mercy Justicere: +30% Attack, +40% Life.
  • On Kazanji Daemon: -20% Life, +20% Production Cost.
  • Added "Sweep" capacity to the Yirmack Roving Clans unit.
  • Tweaked "Fast Learner" bonus values.
  • Added Heal to the "Blessing" capacity of Sisters of Mercy unit and faction Hero.
  • Reduced a bit Damage attribute of Sisters of Mercy unit and faction Hero.
  • Replaced "Disease Immunity" by "Natural Immunity" to the Sisters of Mercy Hero.



Factions

  • Added +15% Trade route gain in summer to the Roving Clans Trait: "Brace Yourself".
  • Added Privateers army upkeep reduction to the Roving Clans trait: "Mercenary Comforts".
  • "Winter Shelters" faction trait has now the right category in the Custom Faction screen.
  • Raised gain from "Endless Recycling" Vaulters technology for +4 on level 2 district to +14.
  • Added +20% empire plan cost per converted village on "Conversion" faction trait.
  • Added +4 Food per pop to Broken Lords "City Hall" (in case of city capture by other factions).
  • Added +4 Science per pop to Forgotten "City Hall" (in case of city capture by other factions).
  • Increased from 2 to 10 the Dust bonus granted by the Forgotten "Founder's Memorial".
  • Doubled Dust bonus granted by the Broken Lords "Founder's Memorial".



Quests

  • Reduced reward and amount of Dust required in the 1st step of the "Too Many Chiefs" quest.
  • Second step of "Too Many Chiefs" may not require any resource to talk to the other village (and if so, less than before).
  • Reduced difficulty of "Diplomacy by other means".
  • A minimum of 60 Approval is now required to get "A Fair Leader".
  • "The Incompetent Politician" can now only be triggered from Era 2 minimum (Luxury amounts required are now also lower).
  • Era 2 is now required to trigger "The Other Side of the Sea".
  • Added cost in Mithrite to build the Cultists quest improvement of the chapter 7.
  • Reduced difficulty of the Chapter 5 of the Roving Clans Questline.



Misc.

  • Close Borders declaration price has been increased by 50%.



Legendary Deeds and Buildings [Guardians]

  • Increased challenge of Era 1 Luxury Legendary Deed objective to 4 boosters activated instead of 3.
  • Decreased value of Era 1 Economy Legendary Deed reward to 130 Luxury Resources.
  • Decreased value of Era 3 Economy Legendary Deed to 80 of Palladian or Adamantian.
  • Reduced from -30% to -20% of borough cost, the empire bonus granted by the Era 2 Legendary Building.
  • Reduced to 30 per pop the Defensive bonus granted by "Wards Fortification" Legendary Building.
  • Added a feedback to the technologies unlocking a National Building.



Espionage [Shadows]

  • Added one additional path to reach the Counter Espionage Hero skill in the skill tree.
  • Added the value and duration in the tooltop of the Poisoned Status on the Hero card in the Academy screen.





AI CHANGES [Allversions]

Unit Designs

  • Improved the AI's choice of unit design: the AI should use more accessories and more strategic weapons and armor.
  • AI will avoid using Iron items from previous eras.
  • AI will use more dust equipment if available.
  • AI will now retrofit experienced units first.
  • AI will not retrofit units with a lower level than their current era's new recruits would be.
  • The current strategic resources stock plays more of a role in the choice of equipment than before.



Army decisions

  • Tweaks to battle targeting weights

    • Target distance now plays a bigger role
    • Improved the evaluation of heal and debuff immunity
    • Improved the evaluation of higher ground
    • Improved the targeting of "faster than shadows' and "chain lightning' area-of-effect attack

  • AI will now consider different attack angles when choosing to launch a battle
  • Improved general military power estimation

    • The number of available deployment tiles relative to army size is now taken into account.
    • Battlefield terrain is now taken into account.
    • City fortifications is now more accurately taken into account.
    • Available the reinforcements are more accurately taken into account.
    • Fixed an issue where the stealth armies are taken into account when computing military power in battle.

  • AI will retreat from hopeless battles.

    • The AI will avoid retreating when its army is at half health.

  • AI will no longer reinforce hopeless battles.
  • AI should have better army compositions.
  • AI should avoid pillaging neighbors it feels no hostility towards.



Siege

  • AI will now disembark its units correctly in order to break a siege.
  • AI should now be less hesitant when it comes to breaking a siege.



Heroes

  • AI will now purchase more heroes when it can.
  • AI will spend more resources giving heroes equipment.
  • Improved choice of assignment for Cultists heroes: the starting cultists hero should now be set to governor by the AI.
  • AI heroes should now equip tomes, insignias, scopes and bracelets depending on their assignment.



Colonisation

  • Improved the AI's choice of city location for its first city.
  • AI now uses a better expansion pattern for its districts.
  • AI now takes into account the available space for expansion when evaluating potential areas to colonise.
  • Fixed an issue where AI colonists would get stuck when another empire beats them to their target region

    • Colonists will switch to a new target if one is available
    • Colonists will retreat back to safety is threatened

  • Improved the AI's choice of region for colonization: the AI should now choose "safer" regions.
  • AI is now less likely to build colonists when at war with someone.



Research

  • Overhauled the research system:

    • AI now considers resource gains relative to their current empire production, instead of considering them in the absolute.
    • Strategic resource stocks and incomes are now taken into account when choosing technologies which unlock improvements which cost strategic resources.
    • Decisions are based on long-term tendencies rather than the current state of the empire.

  • The AI will now consider the number of models of this class already available, as well as the total number of available models, when evaluating unit model unlocks.
  • Strategic equipment cost discounts are taken into account when evaluating strategic armour and weapon technologies.
  • Pillage defense and anti-spy technologies are now unlocked by the AI when it suffers pillaging and infiltration actions.
  • "Pillage" and "Dust Sense" are evaluated based on the number of potential targets in neighboring regions.
  • "Search Party" is evaluated based on the number of ruins in the AI's empire
  • The AI no longer evaluates technologies that unlock National Buildings as though the building could be built multiple times.
  • Peace and Alliance technologies are weighted based on the AI's desire to make peace and to form alliances.
  • The AI will evaluate the utility of unlocking new minor faction slots based on the number of rebuilt villages of unassimilated minor factions in its empire.
  • "Meritocratic Promotion" is now evaluated based on the current army composition of the AI, and should now be far more attractive to the AI.
  • Ship technology is now evaluated based on the number of neutral and enemy regions on other continents.
  • "Cargo Docks" technology is now evaluated based on the number of coastal cities and takes into account the bonus to industry, food and approval provided by the improvement.
  • "Imperial Highways" technology is now considerably more attractive to the AI thanks to a better evaluation of the potential gain from trade and watch towers.
  • The AI will no longer research trade upgrades before researching either sea or land trade.
  • AI desire for watch towers will now increase in response to pillaging and infiltration actions, and to the presence of nearby non-friendly empires.
  • AI should no longer research watchtower upgrades with
0Send private message
9 years ago
Dec 22, 2015, 5:01:27 PM
PATCH [1.3.5]





IMPORTANT FIXES

[Allversions]

  • Fixed several issues with Intel HD Graphics (fog of war missing essentially).
  • Fixed an issue with lags reported by AMD players (reducing depth of field quality to minimize the problem)



FIXES

[Allversions]

  • Fixed an issue where debug text was displayed inside the "Siege" army action tooltip when pillaging.
  • Fixed an issue in the Diplomacy Screen, where the status "Infiltrated" was specified on empires even though the Shadows DLC was not activated.
  • Fixed an issue where "A" character was missing from the authorized characters for the unit designs (Spanish version only).
  • Temporary fix for a sound issue with Ardent Mages hero movement. Sound has been muted until a proper fix.
  • Fixed some typos.



[Shadows]

  • Fixed an issue where the first encounter of the Forgotten faction was triggering the wrong sound.
  • Fixed an issue where the Era 3 exclusive Forgotten technology called "Learn from Others" was not properly giving the +3XP to all empire heroes per Infiltrated Hero.



[TheLostTales]

  • Fixed an issue where the Pet Sounds quest was available for Broken Lords.
  • Fixed an issue where the Pet Sounds quest was requiring Igor the sheep to be in any city.
  • Fixed an issue where the Mothers In Distress quest was available for Cultists.
  • Fixed an issue where the Relocation of the Blind quest was missing a reward in its first step.
  • Fixed an issue where false information was displayed for the Pet Sounds step 2 quest objective regarding required Food production.
  • Fixed an issue where some of the lore quests were not branded as such.



[ForgesofCreation]

  • Fixed an issue where the Scyther unit could not be trained when having the "Scythe of Auriga" sword equipped.

0Send private message
11 years ago
Apr 28, 2014, 5:10:00 PM
[0.4.2] Patch Notes



CHANGES AND ADDITIONS

  • Added the User's Manual and the Bestiary to the game files.
  • The AI should build the biggest possible army to besiege or attack city.
  • Rounding a few values in some panels (especially health and heal costs).
  • Now showing the correct unit design revision everywhere, not just the latest one.
  • The Empire plan is reset when the player cannot buy the tiers of the previous plan.
  • The "Keypad Enter" key will end the turn, if it's available and if the player is out of the pause screen.





FIXES

  • Fixed the "System.Linq.Check.SourceAndPredicate" issue where the player enters a stuck situation: when an army engages in a queued battle order or if s/he attempts to assign a hero to an army which is in combat.
  • Fixed an issue where the luxury boosters have a duration of 1 turn.
  • Fixed an issue where the player encounters an unskippable assert if s/he attempts to assign a hero to an army which is in combat.
  • Fixed an issue where the player is stuck on the loading screen after loading a session due to an unsafe serialization of empty world paths.
  • Fixed an issue where the player cannot select a movement path for that army after an Auto Combat is complete.
  • Fixed an issue where the Army Actions List does not refresh after an Auto Combat and displays wrong actions.
  • Fixed an issue where the Vaulters Chapter 6 - Step 2 Quest - does not complete if the player activates the holy resource booster during that session.
  • Fixed an issue where Ahote Zaltana Wild Walkers hero model is invisible in manual combat and on the 2D map.
  • Fixed an issue where several quests cannot be completed after a save/load operation.
  • Fixed multiple issues where the interactions with an army/city were not disabled when it started a battle.
  • Fixed several typos.

0Send private message
9 years ago
Apr 8, 2016, 3:30:57 PM
HOTFIX [1.4.2]



FIXES [Shifterscontent]

  • Fixed an issue where the Shifters key art is not displayed on the loading screen.
  • Fixed an issue where the Drakken logo is used instead of the Allayi's one on the diplomatic screen.
  • Fixed several text issues.





FIXES [Allversions]

  • Fixed an issue where certain bonuses, traits and techs do not work in pre-Shifters saved games.
  • Fixed an issue where trade routes are not stopped or prevented by close border declarations in specific cases.

0Send private message
9 years ago
Apr 28, 2016, 3:45:18 PM
PATCH [1.4.4]



CHANGES AND ADDITIONS [EchoesofAurigaContent]

  • The Urces village marked for step 3 of the "Pet Sounds" quest is now located in regions colonised by players





IMPORTANT FIXES [Allversions]

  • Fixed an issue with the Unleashed Potential capacity of the Cultist preacher unit
  • Fixed a potential desync in multiplayer when using battle actions on owned units





FIXES [Allversions]

  • Fixed an issue with AI major factions who were reluctant to accept another empire opening borders to them
  • Fixed an issue where false information was displayed for clients regarding the number of past winters
  • Fixed several typos reported by community





FIXES [Specificcontent]

  • [Shiftersonly]Fixed an issue where the aspirate resource rate gain was not explained to the player
  • [Shiftersonly]Fixed Shifter Nature form health regeneration bonus
  • [EchoesofAurigaonly]Fixed an issue with "Running with the Hunt" quest where multiple minor faction quests could happen in the same region (sometimes blocking the current quest)

0Send private message
8 years ago
Oct 12, 2016, 2:56:47 PM

RELEASE NOTES - "PACT OF THE SEAS" / "TEMPEST" [1.5.0]



ADDITIONS [ALL VERSIONS]

  • Added ability to trigger battles on the ocean tiles.
    The land and sea theatres of war are kept apart to allow for slightly different mechanics and to make balancing simpler. Doing so also avoid degenerate edge-case battlegrounds with insufficient available land or sea tiles to make the battle interesting.


  • Added Privateers' reinforcement system (privateers can be reinforced and can reinforce).


  • Added a new victory condition: Shared Victory.


  • Added a new game option for the faction randomization at the start of a game.


  • Added new attitude score modifiers. The AI empires now reacts when:
    • An enemy, an ally or a friend of the AI has been eliminated by the player.
    • An empire known by the AI has been eliminated by the player.
    • Third party cities are being taken, especially those of allies.
    • The player is at war with an AI's ally.
    • The AI has witnessed an act of betrayal from the player against a player's ally or friend.
    • The player is near to achieving any one of the active victory conditions.
    • The player is allied with an AI’s enemy.
    • The player and AI have been at peace or in an alliance for a protracted period of time.


  • Added new key bindings in order to ease the use of the Steam Controller.


  • Added a 64-bit version for Mac OSX.


ADDITIONS [TEMPEST]

  • Added 4 classes of Fomorians ships.
    Naval units can be merged with land units on water tiles. Naval units can be garrisoned on Fortresses. Naval units will spawn on the customizable city location (Dry Dock).


  • Added 60+ items belonging to the new naval equipment, providing new effects on oceans.


  • Added Fortresses (3 Citadels and 33 Facilities).
    Sea Fortresses are strategic locations on the water for players to fight over. They are a focal point for naval warfare as they provide powerful economic and strategic bonuses. Some of their empires’ strategic and luxury resources will now come from their facilities rather than from land-based deposits. Managing to control every fortress in a region should grant still greater rewards.


  • Added Sunken Ruins.


  • Added a new Army action: Dive.


  • Added 50+ naval quests (through Fortresses and Sunken Ruins).


  • Added a new Major Faction: the Morgawr.
    The Morgawr are a mysterious, malevolent force from the deep. Their powers are in mind control and curses, rather than military, economic, or industrial strength. They are out for themselves, seeking only to evolve, grow, and climb all the way to the stars. Execution of their own destiny is what is important to them, and things such as diplomacy and war are tools to achieve this.


  • Added a new trait: Dissent.
    Pacified Minor Faction villages can be instigated to rise up and cause trouble by the faction having this trait.


  • Added a new trait: Catspaw.
    Roaming Minor Faction armies can be controlled by the faction having this trait.


  • Added a new trait: Black Spot.
    Put the black spot to an empire which may be attacked regardless of its diplomatic relations towards all empires. Eliminating its units will give Dust.


  • Added weather effects impacting fleets on the map and in battle.
    The sea weather layer will make strategic and tactical movement and placement more interesting, and should also emphasize the dangerous, fickle, fluctuating nature of oceanic territories.


  • Added a new fleet action, unlocked by the Artillery capacity: Coastal Bombardment.
  • Added a new starting city improvement: Coastal Battery.


  • From the depths, an unspeakable horror arises.


  • Added 4 Tempest in-game soundtracks.


CHANGES [ALL VERSIONS]

  • AI now takes into account the strategic and luxury resources it and the other empire have in stock and produce per turn when estimating wealth (in order to evaluate diplomatic terms). Balancing of commodities versus technologies and contracts.
  • The cost of a market ban will now be higher if it was recently removed or nullified (and vice versa).
  • Lowered AI's evaluation of its own technology and resources.
  • +5% increase in the perceived AI value of strategic equipment technologies.
  • Aggressive actions should tend to push AI to war rather than cold war and closed borders. In general the AI should only desire cold war if you have not interacted with it either positively or negatively.
  • Attitudes now influence the buy and sell prices of resources and technologies in diplomatic exchanges.
  • AIs which desire war with an empire will now be much less welcoming of peace and alliance propositions.
  • Lowered AI desire to build stockpiles.
  • Closing borders increases desire for war; global war desire increase desire for alliances; desire for cold war will tend to disappear as the game progresses (in favour of war/peace/alliance); balancing of market ban and market ban removal terms.
  • Research and Commercial agreement diplomatic abilities are removed if disabled due to closed borders - ie. they no longer "respawn" when borders are opened again.
  • Raised the utility of unlocking certain tier 2 and 3 unit bodies, notably the Necrophages Necrodrone and Proliferator.
  • Debuff units will no longer choose to target units immune to debuff in battle (unless they have no choice).
  • The number of converted villages is taken into account in all costs usually using the number of cities in their formula (infiltration actions, diplomacy, boosters).
  • Increased by 50% Dust cost of Stun Ardent Mages spell.
  • Updated the way the world generator handles oceans.
  • Multiplied by 5 the Influence bonus granted by killing enemy units of your allies.
  • Bound to the opponent's Era the amount of Influence granted when killing opponent’s units of an ally (+5 per Era).
  • Reduced of 1 the Influence bonus granted by the Wild Walkers quest technology "Visions of Glory" (4 instead of 5 per building built).
  • Added 5% of world regeneration to quest armies.
  • Decreased from +50% to +40% the bonus granted to Minor factions in the global quest "Minor Faction, Major Pain".
  • Updated AI parameters for item materials: AI should no longer overvalue Titanium and Glassteel items and undervalue Dust, Adamantian, Palladian, Mithrite and Hyperium items.
  • Increased the bonus given by "Will of the hive" Necrophages trait, from a flat 4 to 10%.
  • "Natural Immunity" capacity no longer protects against "Parasitism".


CHANGES [SHADOWS]

  • +1 Fortification damage on unit from "Practiced Pillage" Forgotten trait.
  • Increased a bit Infiltration points per turn granted by the "Spy" capacity: Lv1:+4, Lv2:+6, Lv3:+8, Lv4:+12.
  • "What's Mine Is Mine" Forgotten technology now also grants +3 Infiltration points on all Heroes infiltrated.


CHANGES [SHIFTERS]

  • Reduced decrease in trust from stealing Pearls, increased the impact of exploration lead on map and vision exchange agreements.
  • The "Army Hit" notification informs when a fleet or an army is destroyed.
  • Added +10% Science on "Nyctalopian Lenses" Blessing.
  • Added visual effects and animations to the Altar of Auriga.
  • Added visual effects to Defensive Towers.
  • A new set of Blessing starting traits: equipment, stockpiles, "Chapel of Auriga" and "Nyctalopian Lenses" can be taken as custom faction traits.
  • Reduced the pearl cost of the "Garth of the Allayi" city district (from +4 to +3 per Garth built).
  • Added +100% recovery rate of ownership on cities to "We Chosen Few" trait.
  • Increased the custom trait cost of "We Chosen Few".
  • Decreased the cost of the Allayi affinity.
  • Improved the Winter effect bid and Blessings interest computation for AI empire.
  • Increased by 50% Pearl and Industry cost, and reduced of 1 Dust bonus granted by the "Winter Borough".


IMPORTANT FIXES [ALL VERSIONS]

  • Fixed an issue where a null reference exception may be raised when transferring flying unit up a cliff.
  • Fixed an issue where a skippable assert is received when loading a saved game during the end turn phase on sessions with multiple AIs and a particular context.


FIXES [ALL VERSIONS]

AI

  • Fixed an issue where Drakken AI does not use Force Truce, Force Peace and Force Alliance declarations.
  • Fixed an issue where resources owned by the AI are overvalued during trade.
  • Fixed an issue where the AI deal approval bar for the player opening its borders can be negative during gameplay.
  • Fixed an issue where AI major factions declare closed borders without reason during gameplay.
  • Fixed an issue where AI factions do not offer truce along with bribes when being unable to win wars.
  • Fixed an issue where AI major factions are unwilling to send or accept offers to share vision during gameplay.
  • Fixed an issue where AI factions break peace treaties without reason during gameplay.
  • Fixed an issue where AI factions break alliances without reason during gameplay.
  • Fixed an issue where AI major factions are unwilling to send or accept offers for map exchange.
  • Fixed an issue where the player cannot form a meaningful relationship with the AI.
  • Fixed an issue where AI factions do not send offers to share vision and map exchange.
  • Fixed an issue where AI trust is not modified after capturing a third-party city.
  • Fixed an issue where the AI does not use the "Vision and map embargo" diplomatic treaty.
  • Fixed an issue where the message received by the user that he has armies on the AI's territory is also generated during war.
  • Fixed an issue where Roving Clans AI propose "Market ban removal" during war.
  • Fixed an issue where the "imminent victory" reason can be displayed multiple times inside the AI trust tooltip.
  • Fixed an issue where the AI deal attitude bar is not modified to display the outcome of adding resources or technologies in multiplayer sessions.
  • Fixed an issue where AI factions do not react when players betray their friends or allies.
  • Fixed an issue where AI Empires do not react to the fact that one of the opponents is close to achieving victory.
  • Fixed an issue where the AI Empires do not react when a user is close to a victory condition.
  • Fixed an issue where AI Empires do not use ocean trade routes.
  • Fixed an issue where AI factions do not use the "market ban removal" diplomatic offer.
  • Fixed an issue where the A.I. offers a message of relationship improvement the turn after the player did something negative to it.
  • Fixed an issue where AI empires can declare vision embargo when they have the relationship status "Trusting".
  • Fixed an issue where the Broken Lords AI faction does not equip heroes with items.
  • Fixed an issue where the AI overstates the value of a technology.
  • Fixed an issue where privateers' encounters are taken into account for AI attitude computation.


HEROES AND ARMIES

  • Fixed an issue where units spawned in village and in roaming armies do not respect the current era.
  • Fixed an issue where "Technolover" capacity does not increase the damage bonus when the specific strategic booster is activated.
  • Fixed an issue where the morale bonus from "Shared wisdom" capacity increases based on the number of units adjacent to each other.
  • Fixed an issue where the player is unable to merge a land unit with an army that is on an ocean tile.
  • Fixed an issue where ship contents cannot be merged.
  • Fixed an issue where the user cannot transfer units from land to an adjacent water tile.
  • Fixed an issue where ships do not have a specific movement attribute.
  • Fixed an issue where the movement path simulation is not red when attempting to move an army on top of another from a distance of 2 tiles or more.
  • Fixed an issue where Eslek Tarosh can be built sometimes.
  • Fixed an issue where, when splitting an army to a non-adjacent tile, no movement path will be displayed.
  • Fixed an issue where armies containing only the hero unit cannot be merged with other owned armies without generals assigned.
  • Fixed an issue where the auto exploration process becomes non-functional if it is interrupted it.
  • Fixed an issue where the roaming armies units are not deselected if the unit enters into fog of war.


BATTLE

  • Fixed an issue where the Proliferator Necrophages unit can target friendly units which are immune to parasitism when they have low health.
  • Fixed an issue where the Ardent Mages spell effects are not displayed in the Status Effect.
  • Fixed an issue where only one army can join the battle as reinforcements whenever an owned city without garrison is assaulted.
  • Fixed an issue where units are healed from the "Life Siphon" capacity for the same amount regardless of the damage inflicted during their turn.
  • Fixed an issue where a low tier "Disease" debuff is not replaced with a
Updated 8 years ago.
0Send private message
8 years ago
Oct 14, 2016, 12:38:07 PM

HOTFIX [1.5.1]



FIXES [ALL VERSIONS]

  • Fixed an issue where multiplayer sessions desync when players join while the game is in progress.
  • Fixed an issue where the 64-bit OSX version displays "32-bit" on the main menu screen.

  • Added the 32-bit OSX version on the "32-bit branch" for players having issues with the 64-bit OSX version.
Updated 8 years ago.
0Send private message
8 years ago
Nov 17, 2016, 2:45:14 PM

PATCH [1.5.6]


CHANGES AND ADDITIONS


[TEMPEST]

  • Improved granularity for facilities quantities.
  • Reduced to 3 the max number of sunken ruins per oceanic region.
  • Decreased from 2 to 1.35 the max number of strategic resource facilities per fortress.
  • Decreased from 2 to 1.35 the max number of luxury resource facilities per fortress.
  • Improved repartition of sunken ruins at generation.
  • Tweaked Fortress placement.
  • Added new naval quest images.
  • Dry dock icon changes when building fleets is not possible.
  • Updated the reward of the "There Is Something Out There..." quest.
  • Nerfed quest army of chapter 4 of Morgawr faction quest.
  • Nerfed "Dust Accumulator" and "Center Of Influence" unique facility effects when used by the Fomorians.
  • Increased from 2 to 3 rounds the duration of the Dust Focal effects on enemies.
  • Reduced from 20% to 10% (of max Life) the damage over time of the Endless Flames. 
  • Increased a bit the repulse of coasts on Fortresses. 
  • Reduced a bit the repulse of Wastelands.
  • Reduced by 35% the proportion of resources moved from lands to fortresses. 
  • Increased movement costs from 2 to 3 on tiles with "Seaweed". 



IMPORTANT FIXES


[ALL VERSIONS]

  • Fixed several issues where the visual position of the fleet or army is wrong. 


[TEMPEST]

  • Fixed an issue where the world generation can crash the game when playing on a tiny world without oceans. 
  • Fixed an issue where land percentage impacts resource facility quantity the wrong way around. 
  • Fixed an issue where a skippable assert is generated at the start of the turn when a stockpile facility is revealed. 
  • Fixed an issue where "Strategic Thinking" and "Touch of Luxury" generate an assert message upon completion. 



OTHER FIXES

ARMIES / UNITS


[ALL VERSIONS]

  • Fixed an issue where the garrison armies are able to retrofit before combat. 
  • Fixed an issue where the attack cannot be performed if a ruin is between attacker and defender.
  • Fixed an issue where the fleets with 5 movement points or more can perform 1 movement action after the movement points are consumed. 
  • Fixed an issue where the transport ship has range 2 instead of 3.
  • Fixed an issue where armies defending a city cannot find a valid path when ordered to attack the besieging army. 
  • Fixed an issue where the player is unable to attack an unknown empire. 
  • Fixed an issue where the player is not notified that he/she does not have enough action points when trying to attack an army. 


[SHIFTERS]

  • Fixed an issue where the frozen fleets are displayed into the "unit idle" list. 


[TEMPEST]

  • Fixed an issue where the player is not informed that the bathysphere cannot counter-attack. 
  • Fixed an issue where the coastal bombardment action is automatically reactivated when artillery ships are moved adjacent to cities. 
  • Fixed an issue where disabling bombardment does not properly refresh the idle armies button. 
  • Fixed an issue where there is no information available regarding the interaction between shallow waters and the "Submersible" capacity. 
  • Fixed an issue where the submersion unit description does not inform the player about the immunity to the "Endless Flame" effect. 
  • Fixed an issue where roaming fleets can attack Shifters' Mantas. 
  • Fixed an issue where the "Submersible Slayer" capacities are not functional. 
  • Fixed an issue where the "Fomorian Slayer" capacity is not functional. 
  • Fixed an issue where the acid spray "Corrosion" effects do not function. 
  • Fixed an issue where fleets cannot parley with minor faction villages. 
  • Fixed an issue where there is an inconsistency between the "Super Charge" effects displayed and effects during the combat.
  • Fixed an issue where players are not informed that the "Super Charge" capacity gives units immunity to the lightning weather effect in battles. 
  • Fixed an issue where players are not informed about the duration of "Super Charge". 
  • Fixed an issue where the attack and damage penalties from the "Artillery" capacity are not applied during battles. 
  • Fixed an issue where players are not informed that the "Guard" unit capacity is only applied when garrisoned in a fortress.



BATTLES


[ALL VERSIONS]

  • Fixed an issue where the user loses his/her city if he/she decides to not reinforce with militia or the governor when an army on a city tile is attacked. 
  • Fixed an issue where the units life exceed the unit border if they have more than 1000 Health. 


[TEMPEST]

  • Fixed an issue where the naval battlefield is not properly centered when attacking a facility attached to a citadel. 
  • Fixed an issue where the Fomorians banners are not displayed on a raft in battle. 
  • Fixed an issue where fortresses cannot reinforce fleets or other fortresses. 
  • Fixed an issue where battles against fortresses result in a draw if another friendly fortress is in range. 



HEROES


[ALL VERSIONS]

  • Fixed an issue where the movement bonus received from the "Flight Master" hero skill is not added to the total army's movement. 


[TEMPEST]

  • Fixed an issue where the "Fortification Boost 2" hero trait effect does not function. 
  • Fixed an issue where the city influence production tooltip displays debug text if a hero with "Influence Efficiency 2" trait is assigned to the city. 



QUESTS


[ALL VERSIONS]

  • Fixed an issue where quests that display counters are starting with (0/-1). 
  • Fixed an issue where the chapter 1 of the victory questline will be completed successfully when searching marked ruins with any army. 
  • Fixed an issue where, when you trigger a quest, the counter is not updated. 
  • Fixed an issue where the chapter 7 of the Roving Clans quest does not complete immediately after the quest objectives are fulfilled. 


[GUARDIANS]

  • Fixed an issue where the user cannot parley with the targeted village of the "A Plague Of Savagery" quest. 


[SHADOWS]

  • Fixed an issue where players don't need to infiltrate the indicated city to complete the chapter 3 of the Forgotten faction quest. 


[TEMPEST]

  • Fixed an issue where fleets spawned by quests detect submerged naval units and privateers. 
  • Fixed an issue where the Morgawr main quest objective trackers display negative values after loading a saved game. 
  • Fixed an issue where the chapter 2 of the Morgawr faction quest is not received if users already control all fortresses on the map. 
  • Fixed an issue where the step 2 of the chapter 2 of the Morgawr faction quest cannot be completed if the objective fortresses are already controlled. 
  • Fixed an issue where the chapter 2 of the Morgawr faction quest cannot be completed if the player has already captured the targeted fortresses when the step 2 occurs. 
  • Fixed an issue where the chapter 3 of the Morgawr faction quest counter is not displayed properly for the client. 
  • Fixed an issue where the step 2 of the chapter 4 of the Morgawr faction quest objective army remains stuck on the sea. 
  • Fixed an issue where the chapter 6 of the Morgawr faction quest objective is misleading. 
  • Fixed an issue where the chapter 6 of the Morgawr faction quest does not properly complete when defeting two armies in one combat. 
  • Fixed an issue where the chapter 7 of the Morgawr faction quest can be completed by another faction. 
  • Fixed an issue where progress will not be made on the chapter 7 of the Morgawr faction quest if Black Spot was declared before receiving the quest. 
  • Fixed an issue where the "Seeking Calm Seas" fortress quest objective pinned quest is not properly displayed. 
  • Fixed an issue where the "Dust and Trust" fortress quest counter is not displayed properly for the client. 
  • Fixed an issue where the "Watery proof" fortress quest does not fail if the sea monster is destroyed. 
  • Fixed an issue where the "Yellow bathysphere, yellow bathysphere..." fortress quest counter is not displayed properly for the client. 
  • Fixed an issue where the "Yellow bathysphere, yellow bathysphere..." fortress quest objective remains marked on the map if the quest fails. 
  • Fixed an issue where the "A Touch of Luxury" fortress quest counter is not displayed properly for the client. 
  • Fixed an issue where the "Strategic Thinking" fortress quest counter is not displayed properly for the client.
  • Fixed an issue where the "Script or Scratches" naval quest objective cannot be completed by the client. 
  • Fixed an issue where the "Script or Scratches" naval quest text displays incorrect informations. 
  • Fixed an issue where the "More Than Money" naval quest is not completed successfully after fulfilling its objective. 
  • Fixed an issue where quest armies can spawn on oceanic tile instead of land tile. 



MISCELLANEOUS


[ALL VERSIONS]

  • Fixed an issue where only two victory conditions are displayed inside the status screen of the tutorial.
  • Fixed an issue where the button to "select next city" is not functional. 
  • Fixed an issue where city without "Right of Way" City Improvement can have land trade routes. 


[TEMPEST]

  • Fixed an issue where vision is not removed after losing control of fortresses. 
  • Fixed an issue where the wrong splash screen is displayed for owners of Tempest on the Mac version. 
  • Fixed an issue where the "Mare Nostrum" achievement isn't unlocked when prerequisites are met. 
  • Fixed an issue where the host receives a "Declaration of war needed" notification if the client tries to attack an AI fortress. 
  • Fixed an issue where players are informed that the dissent action requires resources for its activation.
  • Fixed an issue where players are not informed that the "Black Spot" diplomatic action can be used on one empire at a time.
  • Fixed an issue where players are not informed about the Catspaw trait which allows other mind controlled armies or privateers to be detected. 
  • Fixed an issue where there is no information provided in-game about Catspaw units and their inability to merge/split. 
  • Fixed an issue where the Catspaw trait is not functional for custom factions created without the "Seed of Dissent" trait. 
  • Fixed an issue where the Catspaw merge/split notification is not displayed when attempting to merge catspaw with large armies. 
  • Fixed an issue where the Catspaw merge/split notification is not displayed when attempting to merge trained units with catspaw. 
  • Fixed an issue where the Catspaw merge/split notification is not displayed when attempting to merge without having movement left. 
  • Fixed an issue where players are not informed that the morale bonus from "Trust" does not stack if applied by multiple units. 
  • Fixed an issue where the "Improved Movement 3" capacity received from Rare Hydrofoils does not increase movement speed by 3. 
  • Fixed an issue where Vaulters cannot complete the Market Alchemist Legendary Deed by exploiting facilities. 


Updated 8 years ago.
0Send private message
8 years ago
Nov 23, 2016, 2:02:08 PM

PATCH [1.5.7]


IMPORTANT FIXES


[ALL VERSIONS]

  • Fixed an issue where defenders' life is lost even if there still is fortification during a siege. 


[SHIFTERS]

  • Fixed an issue where "Pathfinder" Allayi hero skill does not work. 


[TEMPEST]

  • Fixed an issue where battle-related Tempest achievements are not properly unlocked in certain cases ("It Came from the Depths", "Go back to R'lyeh", "The Great Old One" and "Full Deck"). 
  • Fixed an issue where the game will desync if players trade fortresses with units assigned to garrison during a MP session. 



OTHER FIXES


[ALL VERSIONS]

  • Fixed an issue where units are damaged by retaliation in controlled land or oceanic regions during truce. 
  • Fixed several text issues.


[TEMPEST]

  • Fixed an issue where units are damaged by retaliation in controlled oceanic regions during cold war. 
  • Fixed an issue where fortresses will become captured without being assaulted if their garrison is destroyed when participating as reinforcements.
  • Fixed an issue where manual battles can be initiated without defenders if ungarrisoned fortresses are attacked. 
  • Fixed an issue where submerged undetected units will receive retaliation damage. 
  • Fixed an issue where "Super Charge" is not applied after deployment on lightning tiles or in the same turn after movement.
Updated 8 years ago.
0Send private message
8 years ago
Jan 19, 2017, 8:40:58 AM

PATCH [1.5.12]


BALANCING


[TEMPEST]

  • Reduced the average max number of strategic resource facilities per fortress.
  • Reduced the average max number of luxury resource facilities per fortress.
  • Removed the flat penalty of Dust Accumulator and Center of Influence unique facilities.
  • Reduced the impact of the Fomorians using Dust Accumulator and Center of Influence unique facilities.


FIXES


[ALL VERSIONS]

  • Fixed an issue where damage dealt to garrisoned units during a siege is not reduced based on the city's fortification.
  • Fixed an issue where the attack bonus from high ground is applied for the entire the round regardless of unit position.
  • Fixed an issue where Cultists can convert villages pacified and owned by their allies during gameplay.
  • Fixed an issue where siege is not broken if the besieging army is moved to a tile where siege could not be initiated.
  • Fixed an issue where the loot received from "Taskol" units is not properly displayed.
  • Fixed an issue where experience gained for units with the "Fast Learner 3" capacity is inconsistent with its tooltip.
  • Fixed an issue where the "declaration of war needed" notification displays debug text when attempting to convert an allied village.
  • Fixed several text overlapping issues.
  • Fixed several typos.


[SHADOWS]

  • Fixed an issue where allied heroes become injured when destroying the city they infiltrated.

[SHIFTERS]

  • Fixed an issue where the rate of resource collection does not automatically update if the Skyfin levels up.

[TEMPEST]

  • Fixed an issue where ungarrisoned fortresses become captured if the battle ends in draw while being defended by reinforcements.
  • Fixed an issue where two end-game unique facilities (Sky-shaker and Vile Tide facilities) don't apply their tile Dust bonus.
  • Fixed an issue where the "Lord of the Sea" Morgawr skill does not remove the penalty from "Seaweed" weather effect.
  • Fixed an issue where the "Forcefield" unit capacity received from the "Engineer – Hyperium" does not function.
  • Fixed an issue where movement isn't refreshed inside the fleet panel after heroes are assigned. 
  • Fixed an issue where the lightning status effect is not displayed inside the unit panel or on the 3D map during battles.
  • Fixed an issue where users are not informed that damage from "Coastal Battery" is spread across all units in a fleet.
  • Fixed an issue where the Chapter 2 of the Morgawr faction quest can be completed without capturing the fortresses.
Updated 8 years ago.
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8 years ago
Jan 20, 2017, 4:06:37 PM

HOTFIX [1.5.13]



FIXES 


[ALL VERSIONS]

  • Fixed an issue where the Cultists cannot convert villages.
Updated 8 years ago.
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8 years ago
Mar 1, 2017, 11:36:40 AM

RELEASE NOTES - "FORGOTTEN LOVE" [1.5.14]


ADDITIONS [FORGOTTEN LOVE]

  • Added Irjsko Lasmak and Bayari Kulaa to cast of heroes. This content was unlocked to celebrate the Make War Not Love 4 community event.


ADDITIONS AND CHANGES [ALL VERSIONS]


FIXES [ALL VERSIONS]

  • Fixed an issue where certain support units hang back in battle, wasting turns.
  • Fixed an issue where the proper achievement is not unlocked when finishing the tutorial.
  • Fixed a few typos spotted by the community.
Updated 8 years ago.
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