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So glassteel/titanium is broken again.

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11 years ago
Sep 23, 2014, 2:39:25 PM
Isn't that supposed to be incentive to do the quests?
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11 years ago
Sep 23, 2014, 2:44:48 PM
Keilun wrote:
I'm still of the opinion that the real problem is in how the T3 techs are currently handed out (eg. random quest reward). I think that if everyone had fair access to it, then the power disparity is less of an issue since you *chose* to ignore it and everyone has a fair chance to reach the same equipment level. The way the T3 gear is currently handed out is just a game of random quest luck which can completely throw a game.




This would be true if T3 was much better than the stuff you can research or it was given out too early. As mentioned above, T3 Glassteel is ~25% better than T2 and you cannot get either until Era 2.
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11 years ago
Sep 23, 2014, 5:22:23 PM
Propbuddha wrote:
This would be true if T3 was much better than the stuff you can research or it was given out too early. As mentioned above, T3 Glassteel is ~25% better than T2 and you cannot get either until Era 2.




Except that you can get the T3 tech for "free" by pure luck without having to invest a full research tech into it and stumbling across the right quest. That randomness is what I'm hoping to have removed. It should be something that can be researched. I don't see the point in giving free access to such a powerful tech by completing a mundane quest.



Also, you can get T3 Adamantium/Palladium in Era 3(?)/4 before T2 Adamantium/Palladium (Era 5) is even available for research. That's the offender I come across moreso than Glassteel/Titanium, but that may come down to differences in playstyle between myself and the OP.



As for the question about incentive to do quests... Resources, Dust and relics is not enough incentive?



If you still feel it's fine to have it randomly awarded as the result of a simple quest, then please Amplitude give us the option to formally add it as a research tech and remove it from quest rewards. Then both parties are happy.
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11 years ago
Sep 23, 2014, 9:58:41 PM
Keilun wrote:




As for the question about incentive to do quests... Resources, Dust and relics is not enough incentive?



If you still feel it's fine to have it randomly awarded as the result of a simple quest, then please Amplitude give us the option to formally add it as a research tech and remove it from quest rewards. Then both parties are happy.




Diversity is nice.



However, randomness via quest?



Why not have the quest unlock when you reach the appropriate era instead?
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11 years ago
Sep 23, 2014, 10:41:54 PM
Why not make the T3 techs into actual techs you can research in Age III and instead use special weapons, you can equip your troops with and which will upgrade if you research the T3 tech, into quest rewards? Some more equipment rewards would be nice anyway...
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11 years ago
Sep 24, 2014, 8:15:45 AM
Themios wrote:
Why not make the T3 techs into actual techs you can research in Age III and instead use special weapons, you can equip your troops with and which will upgrade if you research the T3 tech, into quest rewards? Some more equipment rewards would be nice anyway...




I proposed something like that in a post above : unlock by quest/ruin exploration to have the tech available for research, but not yet researched.
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11 years ago
Sep 24, 2014, 9:16:56 AM
Kruos wrote:
I proposed something like that in a post above : unlock by quest/ruin exploration to have the tech available for research, but not yet researched.




That is a good idea, easy to implement and with a strategic choice of either researching Glassteel/Titanium or Adamantium/Palladian in AgeIII. Same goes for T3 Adamantium/Palladian in Age V. I for my part support it smiley: approval



I would like however to see in future updates new equipment plans for units to be unlocked, if the right ruins are searched. I believe it would add more variety to armies but also choices to be made.
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11 years ago
Sep 22, 2014, 1:15:07 PM
Hopit wrote:
Considering you get them at era 4 (and cost dust + iron T3 you get at era 3) they bloody well should.

They could be even a bit better




Yes, the dust t1 needs to be better which is already the case for all parts except the helmet/chest. It has to be a oversight because

it had _exactly_ the same stats.
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11 years ago
Sep 22, 2014, 7:10:47 AM
The weapons are whats really insane, not so much the armor and shields, as you mentioned. Makes me wonder if its actually an oversight or accident with the numbers.



Whats really amusing? Getting the T3 weapons tech while in T1. Engage faceroll mode.
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11 years ago
Sep 22, 2014, 7:29:11 AM
It is right that the weapons are really powerful, but I would not say "It's broken". Maybe a little tweak if really the comparison with other equipment (not the 'iron' ones smiley: wink ) is insane, but I am not at all sure.



In fact they come from a 'secrect' tech, which need lot of exploration and ruin searches. Also, they use a lot of ressources. So yes, they are powerful and I think it is good because it gives flavour to the whole thing.
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11 years ago
Sep 22, 2014, 7:31:57 AM
Flavor isn't "oh hey so I got deathmode weapons engaged, and I'm gonna declare war on you, and I do 3x your damage so good luck with that."



If you want to make it a long quest to unlock them with tons of steps and investment that you might not even complete? Sure, that'd be fine. Getting it over a pacify quest? Not so much.
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11 years ago
Sep 22, 2014, 8:08:20 AM
hashinshin wrote:
Flavor isn't "oh hey so I got deathmode weapons engaged, and I'm gonna declare war on you, and I do 3x your damage so good luck with that."



If you want to make it a long quest to unlock them with tons of steps and investment that you might not even complete? Sure, that'd be fine. Getting it over a pacify quest? Not so much.




Maybe the quest that unlock them should be a little bit more hard, in order to have more investment from the player, maybe?



Actually, the fact to send lot of explorers is some kind of investment to me, but it could be more demanding yeah. Like, for example, add the need to have the tech that increase the exploration rate of the ruin.
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11 years ago
Sep 22, 2014, 10:01:07 AM
In my last game yesterday there was another thing, which doesn't seem right. The dust t1 helmet or chest (don't know exactly anymore) had the exactly same stats than the iron t3.
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11 years ago
Sep 22, 2014, 11:25:34 AM
Kruos wrote:
Maybe the quest that unlock them should be a little bit more hard, in order to have more investment from the player, maybe?



Actually, the fact to send lot of explorers is some kind of investment to me, but it could be more demanding yeah. Like, for example, add the need to have the tech that increase the exploration rate of the ruin.




Still doesnt help. Because if you have ANY insanely op weapon like that in the game, that CAN in any way be accessed Before reaching that "tier" or Tech level or empire age, then EVERYONE will do it. It doesnt matter if you say "it requires more investment by requiring the exploration Tech and finding 5 ruins".

What will everyone do then? They will Always do the same routine every game, getting the exploration Tech, getting 5 ruins, done.

Because why would they not? Instant best weapon damage in the game, at any tier.



This isnt fun, nor balanced in any way.

There is simply no argument against this, because otherwise the Titanium equivalent in the same tier should deal the same damage and have similar initiative, period. Enough said. Discussion over. There is no balance logic in having 2 items requiring 2 different random Resources (which are equally "rare", glassteel is not more rare than titanium), where one of the two weapons simply deals far far more damage and has such a high initiative bonus, above what most UNITS have as a base value! The only way it would be balanced is if the Titanium version had some insanely interesting trait, such as lifestealing or teleporting the unit to the enemy upon attacking.



The only argument against that its unbalanced is the traditional forum practice of "i want to say something different, for the sake of being different".
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11 years ago
Sep 22, 2014, 11:40:29 AM
I think they should balance weapons a little bit more. I think it's almost done, but still not.
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11 years ago
Sep 22, 2014, 12:01:25 PM
If you don;t want your army outperformed by a player with better tech than you you gotta at least try to keep pace.



That said it might be a little too good, but you have to compare it to similar tech not the base tech.
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11 years ago
Sep 22, 2014, 12:09:37 PM
Autocthon wrote:
If you don;t want your army outperformed by a player with better tech than you you gotta at least try to keep pace.



That said it might be a little too good, but you have to compare it to similar tech not the base tech.




The game doesn't end on one technology decision anywhere else, why s hould it be game over because you didn't research tier 3 weapons? (Not that they even compare, mind you.)
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11 years ago
Sep 22, 2014, 12:18:39 PM
I think it might have been an oversight. The armour seems well balance, but weapons are all over the place atm
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