Logo Platform
logo amplifiers simplified

Wonder Victory Impossible.

Reply
Copied to clipboard!
11 years ago
Sep 15, 2014, 2:01:31 PM
Wonder victory is really nice, it's might look more suited for single player games where you can enjoy the story-telling of each faction quest by taking the time to read it and learn more about the faction. But once you know the steps of the quest that can appear with the faction you play, you can try to anticipate them and go through them more rapidly, unlocking the wonder more rapidly. Plus you get to unlock some special techs and items through the quests that can significantly boost your empire.
0Send private message
11 years ago
Sep 27, 2014, 3:11:23 PM
I think wonder victory is one of the fastest tbh. With wild walkers it can be built in 0 (1) turns since you can reach 100% building cost reduction without even trying:



24% (hero) + 33%(empire plan) + 25%(growing buildings) + 20% (4 uruces villages). Other factions would need 9 villages which is a fair bit harder. Even without villages at 82% reduction it can be built pretty fast. I managed to do it at turn ~130 with custom wild walkers. but I'm sure it can be done even faster.
0Send private message
11 years ago
Sep 26, 2014, 6:53:51 PM
Prometheusfire wrote:
My wonder took me 7 turns to build as wildwalkers....its a joke to build it if you invest in the proper techs and settle your cities in the right spots. take advantage of boroughs to jack up your production on top of building techs that increase production on tiles with production. easy peasy



edit: yes wonder does seem to be the most involved way to win. I could have easily won this by conquest or econ, but for story reasons I had to finish the wonder. It is pretty dam cool.




Exactly, Wonder victory was my first win in my very first game and all I did was to tailor my heroes accordingly and streamline my city productions. Its really not that hard. 23.000 might sound like a lot but once you manage to pump your production capacity to +1000 its not that bad smiley: smile
0Send private message
11 years ago
Sep 26, 2014, 6:22:48 PM
Going through each of the factions on Serious to get the Wonder Victory specifically in single player. I'm hitting between turns 170-230 to win. Wildwalkers, Cultists (with a 41 pop city - very fun), and Necro. Gave up quick on Broken Lords though (*blech*). On the Cultist game, I had destroyed 2 other civs and had not received any warnings concerning AI victory.
0Send private message
11 years ago
Sep 23, 2014, 10:40:45 PM
Huh. Almost all of my victories so far have been Wonder Victories, because I'm enjoying doing the main questlines. The wonder usually takes about 10 turns to complete.



Wild Walkers heroes are great for production, by the way. Always have one of them skilled for this.
0Send private message
11 years ago
Sep 23, 2014, 9:18:48 PM
I was actually able to complete the wonder victory before the economic victory playing as the Roving Clans. Thanks to having huge amounts of dust and science I didn't really need, I was able to quickly snag up every single production-related tech, build it in the city and then immediately buy it out, buy batches of titan bones and dust orchids to boost production and toss in a wild walker governor. I think I managed to get it down to about 40 turns. Still not a breeze. Possibly evidence that the economic victory needs to come down a bit because it takes forever even with huge dust flows.
0Send private message
11 years ago
Sep 23, 2014, 8:42:49 PM
I mean that's a strength of all 4x games. Every game is different and you never know beforehand in which direction the game evolves.

If you have the right race and good production tiles throughout the game you may come to a point where you decide to go for a production win (building the wonder).

But if other things happen in the game, you should consider other victory types. They shouldn't be set in stone before beginning a game.
0Send private message
11 years ago
Sep 23, 2014, 8:29:11 PM
300 production seems rather low, but I haven't gone into end game with necrophages.



The first game I won was a Wonder victory with Cultists. I was actually working on science and just decided to do the faction quests to pass the time. When I unlocked the wonder and took a look, I realized I could build it in under 30 turns. Science was going to take a lot longer. So, I picked up another hero to be a better industry governor, picked up those boosters that add 50% industry, and I think I was able to build it in 20.



I hadn't been focusing on industry at all but it was easy to break 1000 by switching pop and changing the governor.



The entire point of the wonder victory is you need lots of industry to go it. So... Yup, it is impossible if you don't put together decent industry (300 is not)
0Send private message
11 years ago
Sep 16, 2014, 1:21:21 AM
Like the others said, the wonder victory definitely isn't impossible. I got it on my first game, playing as the Wind Walkers on normal difficulty. I didn't intend to go for it , but I was doing the faction quests and that is where the quests lead me. I didn't really read up on the victory conditions before I played.
0Send private message
11 years ago
Sep 15, 2014, 7:33:32 PM
So the necrophages can basically build endless extra Burroughs and spread their cities like mad. Grabbing city spots with high production values to take advantage of this endless stacking seems to be my default way of building cities.



This has the side effect of providing massive amounts of FIDSI. I was annoyed in my last Wonder victory game when I failed to build it in under 10 turns. Mind you, I had the +100% production on cities tier 6 tech, but still.
0Send private message
11 years ago
Sep 15, 2014, 7:30:15 PM
Hmmm, maybe make some of the faction quest rewards along the way result in useful buildings/techs for the faction's normal win method? For example a faction that specialized in conquering victories would unlock a number of armor/weapon techs early through their quest, one that specialized in expansion victories would unlock some food/industry improvement buildings (or maybe even some free settlers/population), and so on. That would make doing the faction quests still useful for each race, and would help to differentiate them as their lore a bit more.
0Send private message
11 years ago
Sep 15, 2014, 5:32:12 PM




It's possible, before turn 250, and I'm sure that could be achieved before if you have a look at the thread about faction quests and prepare your moves before some events are triggered to rush the quest.



Said that this game was WW on normal, and take me less than 20 turns to complete the wonder (36000 industry) using a WW hero + all industry improvements on the city + 1 tier 2 stockpile.



Personally I like how the wonder victory is in this game, doing the faction quest and all so on... I prefer from the ES which is research + building in your planets with more industry.



The only thing I think you're right at is that this victory condition are best suited for some factions than others, making lose interest in doing the faction quest if you plan to go straight for another vistory tipe, best suited for your faction.
0Send private message
11 years ago
Sep 15, 2014, 2:28:09 PM
SpaceTroll wrote:
hey relax, our victory conditions are not all the same, that is all.


Yes. But if it's way easier to get other victory conditions, then noone will ever use it. It would be sad that this part of development would be hardly used because it's not roughly on par with other means for victory.
0Send private message
11 years ago
Sep 13, 2014, 7:33:17 PM
I just got the final quest done for the necrophages and it said i need 23 THOUSAND production to build it. Aka 105 turns in my most productive city.





Is this a freaking joke? There is such little amount of production development that even with max production and every upgrade to production I barely broke 300 production. That would make it a little less then 100 turns.





Let's not forget it takes an absolute eternity to beat the quest line.





Why troll us like this after doing all these tasks?
0Send private message
11 years ago
Sep 15, 2014, 12:32:52 AM
My wonder took me 7 turns to build as wildwalkers....its a joke to build it if you invest in the proper techs and settle your cities in the right spots. take advantage of boroughs to jack up your production on top of building techs that increase production on tiles with production. easy peasy



edit: yes wonder does seem to be the most involved way to win. I could have easily won this by conquest or econ, but for story reasons I had to finish the wonder. It is pretty dam cool.
0Send private message
11 years ago
Sep 14, 2014, 11:37:53 PM
It's always been my understanding that the Wonder Victory is the most complicated, far fetched, resource consuming victory style in the game. Like the Ascension victory in SMAC, it takes the longest to obtain and every faction can conceivably race for it, or win via 6 other conditions. It's the victory you take to brag, to gloat, to show that you have the skill, resources, territorial control and world dominance to undertake while your enemies are still alive. Military, Science, Economic and Diplomatic victories are standard fair. These things prove your empire has the right to rule.



A wonder victory proves so very much more.
0Send private message
11 years ago
Sep 14, 2014, 11:19:04 AM
I like that you have to employ heroes of other factions to advance your own master quest. I'm playing as roving clans and I needed an Ardent Mage hero. SO I got one, and problem solved.
0Send private message
11 years ago
Sep 14, 2014, 3:37:55 AM
I was surprised by the same thing at first in my second or first game with the patch as vaulters (using production based holy resource as a note). It would of taken about 90-100 or more turns or so to build. Solution? I straight up bought a WildWalker hero and spent all hero points in governing. Knocked it down to 59 and was able to keep chipping off costs by others means, had to keep luxury resource bonus going constantly. So I pretty much built more of this thing by bonuses and what not then actually building it. x3 On the note of industry stockpiles, as useful as they may be, it seemed to take a good number of turns to build them, even with maxing production, and I'd imagine you can't exactly afford to have all your cities doing this in a competitive game with the AI/Players hounding you given how they barely chip off a turn or two.



Overall, I don't think it's really a victory condition to shot for, at the most only Wildwalkers. You have to go through a quest to unlock it first, which from game to game varies in ability to do, you have to have a LARGE industry base in one city, multiple cities that have a solid industry base to build stockpiles if you can manage, the ability to defend yourself while building the wonder/stockpiles, and even meeting all of these conditions a good number of turns to actually finish building it is needed.



Drakken would be laughing and sipping tea in diplomatic meetings as they win way before this things gets finished. And that's just to compare factions being better at certain victory conditions then others, and in this case the Drakken's "victory type" to the Wildwalker's. Now admittedly the Drakken diplomacy victory is very easy, but in most cases, every faction will probably have a better time winning against a wildwalker who wants to build a wonder.
0Send private message
11 years ago
Sep 13, 2014, 9:42:03 PM
i only went for the victory condition to learn their story (which confirms the rumors)
0Send private message
11 years ago
Sep 13, 2014, 8:27:02 PM
You can also have a high level Wild Walkers hero to have the -24% Building cost, as well as the empire plan for an additional -33% building cost.



That would bring it down to 43% of the cost, or probably about 50 turns, minus any bonuses from Wild Walkers' passives about improving production (the +15,15,20%). That should bring it down quite a lot more. You can also use Titan Bones for an additional 50% (and the happiness).



All in all, you could probably complete it in 20 turns or less if you really went for it.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message