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What is the best combat hero poll.

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Broken Lords
Wild Walkers
Vaulters
Necrophages
Ardent Mages
Roving Clans
Cultists
Drakken
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10 years ago
Feb 21, 2015, 1:26:31 PM
natev wrote:
Those infantry reinforcement/winter skills say on unit in garrison. Way back when, I tried the winter ability just to see if it work on an army on the map-- nope. (Which leaves me wondering exactly what the point of negating winter movement penalties on garrisons is supposed to accomplish.)



Have these abilities been tested? Does the reinforcement thing work ("rallying call") on non-garrisoned armies? Has the winter ability ("ice in the veins") been changed?




Natev,



- You have right I made mistake about the reinforcement : it is said it is only about garrison. But it is strange because in my memory when I played the game, I guessed to have observed it was in any battle, not only when garrisoned units are involved. I saw 4 units coming per turn, not 2 (so with 4 units "invoked" per turn, battle is really easier if you got few heroes and army near).



Someone should test this skill.



To be clear, Endless Legend heroes are globally similar now. Their different skills does not create differences in the active resolution of the battle, except the drakken healer, and the passive effect tend to be the same between all heroes. We should have very different heroes and strategies. But this garrison skill is a real big difference (and battle near garrison occurs often).



- About winter skill, I don't know if it works, but it would be very good in late game, when the winter is persistent. But the problem would be that yours others hero would not have this speed, and having a fast, but isolated, army would not be so interesting...
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9 years ago
Dec 29, 2015, 12:50:43 AM
KnightofPhoenix wrote:
Two. An Ended and a Sister of Mercy.




Yeah, I had a Sister one my very 1st game ever. I wish there were more though -to boost hero pool.
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9 years ago
Dec 29, 2015, 12:26:04 AM
Xenophon wrote:
There is an Ended hero? Hmmm, how many minor faction heroes are there?




Two. An Ended and a Sister of Mercy.
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9 years ago
Dec 28, 2015, 10:21:46 PM
Rudest wrote:




The Ended Hero from the event improves initiative----High initiative can win fights by virtue of dealing with less retaliation. This is particularly important for Wild Walkers and Ardent Mages who always want to go first.





There is an Ended hero? Hmmm, how many minor faction heroes are there?
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10 years ago
Mar 1, 2015, 6:07:33 PM
Enlil wrote:
I gotta say Eslek Turosh is my #2 choice.. He is really awesome if you have flying units in your arsenal (Wyvern, Ended, Daemon)


Or you have a necro army.
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10 years ago
Mar 1, 2015, 6:53:01 AM
I gotta say Eslek Turosh is my #2 choice.. He is really awesome if you have flying units in your arsenal (Wyvern, Ended, Daemon)
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10 years ago
Feb 28, 2015, 4:50:02 PM
LittleSongbird wrote:
Oh, okay. Yeah, I rolled back and got the quest but I thought I would just have him for the game itself. Is he a quest hero in future games or with luck on the market?




He's now open, so he'll appear from time to time in the market place. There are a couple of main quest heroes, and then there is the winter quest broken lord.
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10 years ago
Feb 28, 2015, 1:30:02 PM
Oh, okay. Yeah, I rolled back and got the quest but I thought I would just have him for the game itself. Is he a quest hero in future games or with luck on the market?
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10 years ago
Feb 27, 2015, 3:14:50 PM
LittleSongbird wrote:
Haha, thanks. Too bad they removed him again.




Oh, he's still there. Just roll back your time (on your pc/mac) to right around christmas last year, and s/he should appear. Once you complete his/her quest line, this new hero is unlocked for all future games.
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10 years ago
Feb 27, 2015, 12:20:16 AM
Nasarog wrote:
Unfortunately, yes. Now if you had a time machine.... Though, for you, this one time only...

roll back the internal clock on your gaming rig to the start of the promotion, and you should get the hero. Unlock said hero, and roll the time forward again.... This is a one time deal



smiley: biggrin




Haha, thanks. Too bad they removed him again.
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10 years ago
Feb 26, 2015, 7:51:03 PM
LittleSongbird wrote:
Since the event seems to be over the hero is gone again? Minor faction heroes sound interesting. Thanks!




Unfortunately, yes. Now if you had a time machine.... Though, for you, this one time only...

roll back the internal clock on your gaming rig to the start of the promotion, and you should get the hero. Unlock said hero, and roll the time forward again.... This is a one time deal



smiley: biggrin
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10 years ago
Feb 26, 2015, 6:14:36 PM
Since the event seems to be over the hero is gone again? Minor faction heroes sound interesting. Thanks!
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10 years ago
Feb 26, 2015, 1:15:28 PM
LittleSongbird wrote:
What makes him good and how do you get him? I've never heard of him before and can't find any informations. I'm fairly new, though.




He was an Endless Day promotion. He is the first hero to come from the minor factions. He's a Haunt, and he's flying class.
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10 years ago
Feb 26, 2015, 3:09:30 AM
Florryworry wrote:
Elek Tosh would be nice but good luck getting him hue.




What makes him good and how do you get him? I've never heard of him before and can't find any informations. I'm fairly new, though.
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10 years ago
Feb 22, 2015, 6:35:59 AM
In any game that's going to stretch on into the late game, I have a hard time ever justifying anything other than infantry generals, because eventually you hit endless winter and even ranged heroes with their movement boost become slow as heck, but infantry heroes with the winter movement reduction immunity stay fast. That immunity skill definitely does work on armies on the move by the way. But you have to be careful, I'm not sure exactly what causes it, but picking a certain skill after you've picked that one will turn it back off again. Sort of an annoying bug.



Drakken in my experience are better as a defensive general than an actual campaign general because they have neither a movement bonus nor winter movement immunity, which makes them insufferably slow in the late game. If they have to leave my road network they become useless. Having a healing hero is awesome, but pointless if you can't get them where they need to be. If it wasn't for that one fact, I'd definitely pick Drakken as my number one for combat heroes. Healing, ranged damage, your choice of slow, defense debuff, or offense debuff, plus they have the army HP boost from the support skill set, AND one from the Drakken faction skill set, and many of them come with Army Health Boost 1-3, which means you can leave the dust insignia at home too.



I tend to like Broken Lords heroes for generals, because they're infantry with the winter movement skill, have decent stats all around, have a nice variety of weapons, and they have an army defense boost on their faction skill set to go along with the infantry hero defense boost skill. Though admittedly the cultists have both offense and defense... They're just so damn weird looking though. And I can't instantly heal them with dust.



Vaulters are my other choice, particularly for ranged armies, but again there's that late game slowness issue, though it's not as bad for them as for support heroes. I prefer them to the wild walkers' heroes, even when playing wild walkers, because more range = win. But they're horrible governors, unlike the Broken Lords who are great ones.



Though in general I choose clan heroes for my governors. They have a relatively quick path to Cold Operator, which is the most important skill for any governor in my opinion, and getting that sets them up to get the upkeep reduction skill immediately after which ultimately means you can keep a full army limit garrison at their city and pay nothing for it in upkeep, and their ability to make trade routes to cities of factions you're at war or cold war with is amazing. Not fond of them as combat heroes at all though.



So yeah... I guess my vote ultimately goes to the Broken Lords for best combat heroes, because in my opinion mobility trumps everything else.
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10 years ago
Feb 18, 2015, 7:23:54 PM
Again, I think there should be heroes that break the mold. An infantry Vaulter, a ranged Necro, a cavalry Cultist, a support Broken Lord, etc...



Also, please, please, please, please, please... let us change their names. I am tired have having the clones lead my armies.
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10 years ago
Feb 18, 2015, 5:52:24 PM
With only minor exceptions, most factions' heroes are well-suited to the faction they lead.

  • The rapidly available health bonus from infantry heroes is suited both to well-healed elite armies like Broken Lords and fragile hordes like the Necrophages and Cultists
  • Low initiative means less with horde armies than it does with elite armies
  • Healing general is well suited to the early military action of which Drakken are most capable
  • Roving Clan general is the only one that won't slow down other Roving Clans units
  • Vaulter tank+ranged style play is well served by a longer range, lead-from-the-rear general (although the awesome ranged move speed perk means less for them)




The exceptions are Wild Walkers and Ardent Mages, both of which are probably better served by a longer ranged Vaulter hero. I think the goal was that access to slow/exhaustion would serve their ranged-heavy armies well, but in practice, it's usually simpler and smarter to just focus fire.
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10 years ago
Feb 18, 2015, 5:38:15 PM
Yeah like many others I always hire a Dragon as my main general as soon as I can. They seem to be hands down the best for most armies.



I agree that the +2 reinforcements per turn is the most important skill for large battles (and I think almost all hero types have it somewhere in their tree?). The best way to *completely slaughter* a huge number of units with a smaller attacking force is to attack a small hero-less stack which is within range of being reinforced by multiple large stacks...reinforcements appear 2 units at a time and are easily overwhelmed with little chance to fight back.
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10 years ago
Feb 17, 2015, 2:42:42 PM
Tanel88 wrote:
The descriptions on some abilities are really hectic, but in my games +2 reinforcements and winter movement from icy veins work just fine. Haven't paid attention if the defense bonus also applies correctly.




There are two types. Hero specific and army wide. Actually, I think there is also a garrisoned unit defense bonus.
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10 years ago
Feb 17, 2015, 6:39:37 AM
The descriptions on some abilities are really hectic, but in my games +2 reinforcements and winter movement from icy veins work just fine. Haven't paid attention if the defense bonus also applies correctly.
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10 years ago
Feb 8, 2015, 1:44:25 PM
The best class is infantry. Because of the winter movement penalty negation skill. I wish there were heroes in the game that crossed over. A Wild Walker infantry. A Drakken cavalry. Etc.....
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10 years ago
Feb 8, 2015, 9:54:53 AM
I guess I'll concede and vote for Drakken >.>



All Healy Supportness and Fast Learner traits together do make them hard to turn down.
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10 years ago
Feb 8, 2015, 5:05:03 AM
Drakken hands down! The ability to heal and give very nice HP bonus is almost insurmountable. This is especially true if you gain access to power staff/scepter weapons early on.



Perhaps that's why they make the worst governors LOL
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10 years ago
Feb 6, 2015, 10:37:32 PM
Jojo_Fr wrote:
- The best heroes are those with the skill +2 units as renforcement per turns. In big battle, you always have at least two hero armies on the field. So having faster renforcement is crucial. Others skills of hero are globally the same compared to this skill which turn the sens of a battle.



- After that, the best hero are those with +2 in army might (as the necrophages Regicide hero) wich is really beter than any +3 initiative or something other.




Those infantry reinforcement/winter skills say on unit in garrison. Way back when, I tried the winter ability just to see if it work on an army on the map-- nope. (Which leaves me wondering exactly what the point of negating winter movement penalties on garrisons is supposed to accomplish.)



Have these abilities been tested? Does the reinforcement thing work ("rallying call") on non-garrisoned armies? Has the winter ability ("ice in the veins") been changed?
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10 years ago
Feb 6, 2015, 12:58:15 PM
- The best heroes are those with the skill +2 units as renforcement per turns. In big battle, you always have at least two hero armies on the field. So having faster renforcement is crucial. Others skills of hero are globally the same compared to this skill which turn the sens of a battle.



- After that, the best hero are those with +2 in army might (as the necrophages Regicide hero) wich is really beter than any +3 initiative or something other.
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10 years ago
Feb 6, 2015, 7:06:25 AM
I think all heroes are good when you manage to get the right capacities but Drakken is slightly better than others. That healing in early game is just so great. Replacing a lost unit early is quite expensive at the beginning. Healing allows you to play it more safe. Though ranged hero with +1 range on rough terrain and full ranged army is devastating later.



Support: Best army buffing skills that allow you to pick between offense and defense. Extra reinforcements is on of my favorite skills in this game, because it allows you to get an increasing numerical advantage with every turn. Drakken is better than Mage because it allows for safer and more versatile play. Mage with damage boost 3 and full ranged army can be devastating on favorable terrain.



Infantry: Provides extra toughness for army and acts as a tank. Requires a more melee oriented army. Extra reinforcements is on of my favorite skills in this game, because it allows you to get an increasing numerical advantage with every turn. Infantry heroes also have a skill to remove winter penalties and add defense during winter so you can turn winter for your advantage. I like Broken Lords hero best because of highest initiative suits better for tanking. Dust healing is a weakness early game but becomes a great strength later. Cultists hero is second because it has very good racial tree skills. Necrophage with high health and extra regen comes last.



Ranged: Excellent for early scouting. With +1 range and rough terrain ranged army is devastating later. Also has lots of offensive buffs. Vaulter hero is better with it's 4 range, but Wild Walkers usually have better capacities for ranged army. For full ranged army I would use WW and with Vaulter hero I would make a ranged army with a few melees. WW is also a better governor if you want to switch.
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10 years ago
Feb 6, 2015, 2:59:36 AM
Drakken is easiest choice, but really it depends on early play for me. If Eyeless ones are in a territory I can assimilate quickly, you can focus on whatever play style you want, you have more than enough healing there. I change it up then rather than stick to the same play all the time and go for something other than Drakken hero. You might look at the better damage weapons then for best hero and who can use them for quick take downs of enemy units, and skills that buff your army.
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10 years ago
Feb 5, 2015, 9:34:15 AM
As generals noone surpasses the Support class heroes the ardentmages/drakken heroes. With a big up for the Drakken since they can heal and level faster, those class boosts to units are amazing. I would almost always prefer drakken heroes over anything when trying to figure out who to set as my go-to general.

Unless my army is made almost exclusively out of ranged units. In that case the wild walker/vaulter heroes are a better choice; getting to that range boost is really going to help your army get a few shots in before your enemies can reach + improve kite ability provided you have a higher initiative. I don't really have a preference between the 2. The Vaulter has increased range, and with her having Technolover would be the best choice for vaulters. But the wild walker hero has that Cooldown reduction thing allowing you to switch him from army to army faster. Tho one can argue that is a 'waste' of 2 lvls unless you already have the damage % boost. And by that time the game will be most likely decided in multiplayer at least.

So yeah I guess for regular armies definitely the Drakken heroes for pure ranged armies vaulter/wild walker

All the others are kinda crappy as generals imo, infantry heroes mostly just boost themselves for the first few levels and Elek Tosh would be nice but good luck getting him hue.
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10 years ago
Feb 5, 2015, 4:56:59 AM
-Highly- subjective;



Wild Walkers and Vaulter Heroes are great for a armies sporting a ranged unit since they can increase your armies range.

Vaulter Marines? Cultists Nameless Guards? Wild Walkers Dakari Rangers? They got you covered.



Wild Walkers hero has functional insomniac, allowing him to make a flexible hybrid.



I feel a Vaulter hero makes a better General than she does a Governor.



Drakken Hero is ideal for Drakken themselves and the Broken Lords, as their infantry units have tons of HP and healing directly impacts a Broken Lords' treasury!

Also a great choice in general for pretty much anyone due to his fast learner ability.



Cultist Heroes can be fantastic, adding an additional---is it 30% to Attack and Defense?---stacked ontop of army boosting hero skills and accessories. These are also in his class tree, so he can be spec'd to hybrid after about eight levels in and will generally be a decent governor even before that, which is advantageous when not at war.



The Ended Hero from the event improves initiative----High initiative can win fights by virtue of dealing with less retaliation. This is particularly important for Wild Walkers and Ardent Mages who always want to go first.



Ardent Mage Hero is also great for cranking out the damage buffs.



A Broken Lords hero can be healed with dust, which can help keep a siege going, though generally they make fantastic governors.



If using a Roving Clans hero as a general he can make a good hybrid, they have an often overlooked ability to decrease expansion disapproval and ownership recovery--Feet on the Street--This means you can use him to help siege a city, then make him governor after to help placate the citizens faster. During an elimination victory this helps you keep your momentum going, especially as Broken Lords since Roving Clans Heroes have dust-related abilities in the same tree.
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