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What is the best combat hero poll.

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Broken Lords
Wild Walkers
Vaulters
Necrophages
Ardent Mages
Roving Clans
Cultists
Drakken
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10 years ago
Feb 17, 2015, 6:39:37 AM
The descriptions on some abilities are really hectic, but in my games +2 reinforcements and winter movement from icy veins work just fine. Haven't paid attention if the defense bonus also applies correctly.
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10 years ago
Feb 8, 2015, 1:44:25 PM
The best class is infantry. Because of the winter movement penalty negation skill. I wish there were heroes in the game that crossed over. A Wild Walker infantry. A Drakken cavalry. Etc.....
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10 years ago
Feb 8, 2015, 9:54:53 AM
I guess I'll concede and vote for Drakken >.>



All Healy Supportness and Fast Learner traits together do make them hard to turn down.
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10 years ago
Feb 8, 2015, 5:05:03 AM
Drakken hands down! The ability to heal and give very nice HP bonus is almost insurmountable. This is especially true if you gain access to power staff/scepter weapons early on.



Perhaps that's why they make the worst governors LOL
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10 years ago
Feb 6, 2015, 10:37:32 PM
Jojo_Fr wrote:
- The best heroes are those with the skill +2 units as renforcement per turns. In big battle, you always have at least two hero armies on the field. So having faster renforcement is crucial. Others skills of hero are globally the same compared to this skill which turn the sens of a battle.



- After that, the best hero are those with +2 in army might (as the necrophages Regicide hero) wich is really beter than any +3 initiative or something other.




Those infantry reinforcement/winter skills say on unit in garrison. Way back when, I tried the winter ability just to see if it work on an army on the map-- nope. (Which leaves me wondering exactly what the point of negating winter movement penalties on garrisons is supposed to accomplish.)



Have these abilities been tested? Does the reinforcement thing work ("rallying call") on non-garrisoned armies? Has the winter ability ("ice in the veins") been changed?
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10 years ago
Feb 6, 2015, 12:58:15 PM
- The best heroes are those with the skill +2 units as renforcement per turns. In big battle, you always have at least two hero armies on the field. So having faster renforcement is crucial. Others skills of hero are globally the same compared to this skill which turn the sens of a battle.



- After that, the best hero are those with +2 in army might (as the necrophages Regicide hero) wich is really beter than any +3 initiative or something other.
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10 years ago
Feb 6, 2015, 7:06:25 AM
I think all heroes are good when you manage to get the right capacities but Drakken is slightly better than others. That healing in early game is just so great. Replacing a lost unit early is quite expensive at the beginning. Healing allows you to play it more safe. Though ranged hero with +1 range on rough terrain and full ranged army is devastating later.



Support: Best army buffing skills that allow you to pick between offense and defense. Extra reinforcements is on of my favorite skills in this game, because it allows you to get an increasing numerical advantage with every turn. Drakken is better than Mage because it allows for safer and more versatile play. Mage with damage boost 3 and full ranged army can be devastating on favorable terrain.



Infantry: Provides extra toughness for army and acts as a tank. Requires a more melee oriented army. Extra reinforcements is on of my favorite skills in this game, because it allows you to get an increasing numerical advantage with every turn. Infantry heroes also have a skill to remove winter penalties and add defense during winter so you can turn winter for your advantage. I like Broken Lords hero best because of highest initiative suits better for tanking. Dust healing is a weakness early game but becomes a great strength later. Cultists hero is second because it has very good racial tree skills. Necrophage with high health and extra regen comes last.



Ranged: Excellent for early scouting. With +1 range and rough terrain ranged army is devastating later. Also has lots of offensive buffs. Vaulter hero is better with it's 4 range, but Wild Walkers usually have better capacities for ranged army. For full ranged army I would use WW and with Vaulter hero I would make a ranged army with a few melees. WW is also a better governor if you want to switch.
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10 years ago
Feb 6, 2015, 2:59:36 AM
Drakken is easiest choice, but really it depends on early play for me. If Eyeless ones are in a territory I can assimilate quickly, you can focus on whatever play style you want, you have more than enough healing there. I change it up then rather than stick to the same play all the time and go for something other than Drakken hero. You might look at the better damage weapons then for best hero and who can use them for quick take downs of enemy units, and skills that buff your army.
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10 years ago
Feb 5, 2015, 9:34:15 AM
As generals noone surpasses the Support class heroes the ardentmages/drakken heroes. With a big up for the Drakken since they can heal and level faster, those class boosts to units are amazing. I would almost always prefer drakken heroes over anything when trying to figure out who to set as my go-to general.

Unless my army is made almost exclusively out of ranged units. In that case the wild walker/vaulter heroes are a better choice; getting to that range boost is really going to help your army get a few shots in before your enemies can reach + improve kite ability provided you have a higher initiative. I don't really have a preference between the 2. The Vaulter has increased range, and with her having Technolover would be the best choice for vaulters. But the wild walker hero has that Cooldown reduction thing allowing you to switch him from army to army faster. Tho one can argue that is a 'waste' of 2 lvls unless you already have the damage % boost. And by that time the game will be most likely decided in multiplayer at least.

So yeah I guess for regular armies definitely the Drakken heroes for pure ranged armies vaulter/wild walker

All the others are kinda crappy as generals imo, infantry heroes mostly just boost themselves for the first few levels and Elek Tosh would be nice but good luck getting him hue.
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10 years ago
Feb 5, 2015, 4:56:59 AM
-Highly- subjective;



Wild Walkers and Vaulter Heroes are great for a armies sporting a ranged unit since they can increase your armies range.

Vaulter Marines? Cultists Nameless Guards? Wild Walkers Dakari Rangers? They got you covered.



Wild Walkers hero has functional insomniac, allowing him to make a flexible hybrid.



I feel a Vaulter hero makes a better General than she does a Governor.



Drakken Hero is ideal for Drakken themselves and the Broken Lords, as their infantry units have tons of HP and healing directly impacts a Broken Lords' treasury!

Also a great choice in general for pretty much anyone due to his fast learner ability.



Cultist Heroes can be fantastic, adding an additional---is it 30% to Attack and Defense?---stacked ontop of army boosting hero skills and accessories. These are also in his class tree, so he can be spec'd to hybrid after about eight levels in and will generally be a decent governor even before that, which is advantageous when not at war.



The Ended Hero from the event improves initiative----High initiative can win fights by virtue of dealing with less retaliation. This is particularly important for Wild Walkers and Ardent Mages who always want to go first.



Ardent Mage Hero is also great for cranking out the damage buffs.



A Broken Lords hero can be healed with dust, which can help keep a siege going, though generally they make fantastic governors.



If using a Roving Clans hero as a general he can make a good hybrid, they have an often overlooked ability to decrease expansion disapproval and ownership recovery--Feet on the Street--This means you can use him to help siege a city, then make him governor after to help placate the citizens faster. During an elimination victory this helps you keep your momentum going, especially as Broken Lords since Roving Clans Heroes have dust-related abilities in the same tree.
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