Shimohi wrote:
Greetings,

I was playing the expansion with my brother and again got annoyed by some of the mechanics of the game.

And here I am to share them with you, with the slight hope, someone shares my feelings, or a dev stumbles upon the thread and shares his/her point of view.



1. Early game unit loss.

I like heroes having resurgence (if you win the fight, your hero comes back to live with 1hp), and I wish normal units had that too, or something similar. Losing one of your starting units in the early game is a massive draw back and slows you significantly down. Assuming every other player plays well and is not AI.



2. Interface for updating units and heroes

It gets so messy in the late game, and it takes ages to update your heroes if you have more than just one.



3. Regions

They are not my taste and feel restrictive.



4. Heroes to hire

Also restricted and RNG based, not my taste.



Anyway, thanks for the expansion, like seeing the game is still being worked on!




1. If there is NO risk to fighting, what would be the point?



2. Not sure that they can make it much better with the number of options you unlock as you play. I don't want less options for sure.



3. Regions are one of the best ideas Amplitude has had for a 4x game in a long time! Restriction is exactly the point. It makes territory matter more and it limits the ridiculous city spam of games like Civ and just about any other 4x strategy game I can think of which isn't space-based.



4. I think it works just fine. You should never have exactly the option you want all the time because that equals lack of meaningful choice. If you don't get exactly the hero you want, you go with the next best thing or rethink your strategy.



Thankfully most of this is not going to change. I think Amplitude did a great job with this game and I'm looking forward to see where they take it next.