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Amplitude, please urgently fix AI diplomacy in Shifters!

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9 years ago
Apr 29, 2016, 9:04:10 AM
HiveAscension wrote:
Here is a game with the AI requesting a higher cost for open boarders then alliance.


I have some time to check this today, but it looks like you're using a non-workshop mod so I can't load it. Which mod is it?
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9 years ago
Apr 25, 2016, 9:46:55 AM
Chinpanze wrote:
Yesterday I started playing a new game (save+pictures) . It's on hard mode, turn 58, normal speed.



All the trades proposes would be accepted if I choose one less resource (Dye 4 -> Dye 3). I know it is not as extreme as the wise roving clan, but I don't think it is working as it should.


Looks like the same situation - we're working on it!



Chinpanze wrote:
Edit: I have used One Drive again, tell me if it is problematic for you. It's easier for me.


It's easier for us if you attach files directly to the thread, but don't fret over it smiley: smile
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9 years ago
Apr 20, 2016, 2:02:17 AM
Yesterday I started playing a new game (save+pictures) . It's on hard mode, turn 58, normal speed.



All the trades proposes would be accepted if I choose one less resource (Dye 4 -> Dye 3). I know it is not as extreme as the wise roving clan, but I don't think it is working as it should.



Edit: I have used One Drive again, tell me if it is problematic for you. It's easier for me.
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9 years ago
Apr 19, 2016, 2:07:09 PM
wilbefast wrote:
Cheers smiley: smile BTW you can also attach files directly to your posts - might make things simpler.



The source of the issue seems to be the following:







Essentially no resource exchange can currently evaluate as being worth less than a fifth of the poorer empire's "wealth" (dust rolling stock plus projected income) so that the AI doesn't just start giving away resources for nothing when it has a lot of money. Thing is when the wealth of both empires is super high a fifth is a lot.



Thinking now about how this can be changed without sacrificing the safe-guards.




It does make sense, early in the same game he accepted my trades.
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9 years ago
Apr 19, 2016, 9:33:38 AM
Chinpanze wrote:
It was my game.


Cheers smiley: smile BTW you can also attach files directly to your posts - might make things simpler.



The source of the issue seems to be the following:







Essentially no resource exchange can currently evaluate as being worth less than a fifth of the poorer empire's "wealth" (dust rolling stock plus projected income) so that the AI doesn't just start giving away resources for nothing when it has a lot of money. Thing is when the wealth of both empires is super high a fifth is a lot.



Thinking now about how this can be changed without sacrificing the safe-guards.
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9 years ago
Apr 18, 2016, 7:17:26 PM
wilbefast wrote:
It's clear there a problem with how little the personalities are fed back - this is under discussion over here.



I know I must sound like a broken record at this point but please, please, please upload saves when reporting issues with the AI. It's a very complicated system so there's not a lot we can do to correct odd decision without a look at the brain making them.




It was my game.
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9 years ago
Apr 18, 2016, 7:17:15 PM
Trollie wrote:
I had 3 Ardent Mages cities sieged and down to 0 fort with 0 units in the city.. I offered them a truce the bar was full red.. I couldnt even off them enough tech to get it out of the the red.




You should conquer those cites and exchange them for truce and other goodies.
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9 years ago
Apr 18, 2016, 2:15:57 PM
Thanks again, Wilbefast. I put a link to your diagram (helpful! thanks!) on the subreddit that screenshot came from.
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9 years ago
Apr 18, 2016, 9:44:51 AM
Ugubriat wrote:
It's not just truces. It's also some extremely questionable trading. For instance:

(Source)


It's clear there a problem with how little the personalities are fed back - this is under discussion over here.



I know I must sound like a broken record at this point but please, please, please upload saves when reporting issues with the AI. It's a very complicated system so there's not a lot we can do to correct odd decision without a look at the brain making them.
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9 years ago
Apr 16, 2016, 10:15:55 AM
Hi Amplitude



I really love Endless Legend and have been playing it a huge amount. I've got Guardians, Shadows and Shifters, all of which I love. I can now win on Serious difficulty, which I'm very pleased with.



Sadly, I haven't been playing much lately because the diplomacy in Shifters is broken. The most obvious example of this is that AI factions won't accept a truce even when they're at death's door. I know the Shifters patch intended to make the AI's diplomacy less cooperative. That's great, but it is now clearly broken.



Diplomacy is a crucial aspect of Endless Legend, so this is ruining the game for me and many others. (I can supply links to various Reddit threads to prove this, if you need that.)



Please will you release a patch that fixes the AI's Diplomacy?



Thank you.
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9 years ago
Apr 17, 2016, 7:42:37 AM
I've had a taste of this myself when facing Broken Lords: Devastated their armies in the first turn of war, and because of that they weren't willing to sign peace until I had taken 4 out of their 5 cities and brought the last down to no defenders.



While I agree with the idea of having some AI's be vengeful, it should not be to the point of suicidal refusal. If they can still fight back, it's fine not to accept a plain truce offer. But if they are clearly losing, they should accept the peace, recover their economy and military, and then stab you in the back when you are weak.



Maybe the vengefulness modifier should only start applying after the war is over, or at least be capped until after the truce is signed.
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9 years ago
Apr 16, 2016, 5:30:46 PM
Please attach your saves so they have something to look at...
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9 years ago
Apr 16, 2016, 2:24:50 PM
In the example I posted in other thread, I was getting decent truce deal with Vaulters, until I almost obliterated them completely (they were left with 1 region and couple of units total). Then they stopped being reasonable.



If I didn't took the one region before that point, which net them loss of about 15 of their units, they would have accepted truce offer that would greatly benefit me.



Thing is, when AI is totally beaten they do not care about truce.
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9 years ago
Apr 16, 2016, 1:40:25 PM
Segek wrote:
Yaeh but with 3 cities sieged a truce should be welcomed, i mean they could regain strenght and declare war on me later instead they choose annihilation smiley: neutral




+1 as much as they hate you, the AI should try to get back into the game and stab you in your back when you're busy with something / someone else ...



I totally disagree with the AI being one step away from being wiped out, yet they still offer abysmal terms for negotiation. It should be the other way around, IMO.
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9 years ago
Apr 16, 2016, 1:25:27 PM
Not sure this us true.I have had races do a truce.We don't need knee jerk changes until longer feedback.
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9 years ago
Apr 16, 2016, 1:07:37 PM
Segek wrote:
Yaeh but with 3 cities sieged a truce should be welcomed, i mean they could regain strenght and declare war on me later instead they choose annihilation smiley: neutral




Agreed.



The AI being angry at losing units should be an obstacle to a truce if the AI can realistically put up a fight. If they are in that desperate of a situation, they should surrender.



It should be structured like a parabola ("u curve"), whereby non-aggressive action should make the AI more positively predisposed, aggressive action would make them more hostile, and beat-you-down-to-a-bloody-pulp aggressive should make the AI more positively predisposed again to accept your terms.
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9 years ago
Apr 16, 2016, 12:52:38 PM
Yaeh but with 3 cities sieged a truce should be welcomed, i mean they could regain strenght and declare war on me later instead they choose annihilation smiley: neutral
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