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Endless Legend - Release Notes

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10 years ago
Jan 21, 2015, 7:19:04 PM
HOTFIX [1.0.31]



IMPORTANT FIX

  • Fixed an issue where an error is displayed when loading a save file with a certain hero.

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11 years ago
Apr 24, 2014, 4:40:37 PM
[0.4.0] Alpha Release Notes





What content you will find in this Alpha - Early Access

  • You can play any game with up to 6 AI players but only on continental maps. Boats will be added later
  • 4 factions out of 8 are available for you to choose from
  • 10 minor factions out of 15 to be incorporated to your empire
  • 4 eras and around 100 technologies to get from quests and research
  • Military victory condition
  • A few sample quests on top of the main Faction Quests
  • A 200-turn time limit after which the best score will win
  • A core AI that will simulate a bunch of leaders who probably skipped way too many courses and instead went brawling in their youth
  • Therefore, with such leaders we only went for basic diplomacy
  • A first pass at music and sound design; all soundtracks will be re-recorded later
  • The core battle system




What is missing

  • 4 additional playable factions (8 in the final game) and 5 additional minor factions (15 in the final game)
  • Multiplayer gameplay (8 players / simultaneous turns)
  • Custom factions and modding
  • Advanced AI for diplomacy, economy and warmongering
  • Naval transportation and map generation with several continents
  • Roads and Trade Routes
  • 2 additional Research Eras for a total of 6, with up to 40 extra technologies
  • Fully functional Diplomacy
  • A tutorial campaign
  • Additional victory conditions
  • Additional battle options
  • Varied unit abilities
  • Finished battle system
  • Lots of tuning and additions coming from players participating with us in GAMES2GETHER.

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11 years ago
Apr 30, 2014, 5:29:27 PM
[0.4.3] Patch Notes



CHANGES AND ADDITIONS

  • Free extractors (from districts) count as real built extractors for the quest counts.
  • Slightly increased the size of unlocked units and the list of effects, to avoid scrollbars in most cases of the Minor Faction selection panel.
  • The Ending Reward of the Broken Lords Quest is now an Instant Heal after the battle.
  • An "Hidden" reward is never displayed to the Player in the quest journal as long the step is not completed.
  • Added pathfinding rule for city tiles (district and city center):



    • The movement cost between 2 city tiles is fixed and override the initial movement cost of the terrain tile.

    • It is always possible to move from a city tile to another, regardless the altitude.

  • Removed TagIndustry on Dry Soil terrain.
  • Decreased Luxury5 (Wine) bonus to CityApproval from 40 to 25.
  • Cavalry map movement decreased from 8 to 6.
  • Added the descriptor to improve bonus from forest for the Wild Walkers.
  • Added a "show location" button to the Encounter notification panel.
  • The resource which have not been discovered appear as "?" in the Region panel.
  • Performed some memory optimizations.





IMPORTANT FIXES

  • Specifying access mode READ when opening the settings file. Failing to do so causes invisible/notforwarded/uncaught exceptions and prevents users from playing the game.





FIXES

  • Fixed an issue where a unit does not get the unit ability from item when they are described in the base item. We still have to display the item ability in the unit design tooltip. Please see the People of Auriga PDF file for a description of the capacities.
  • Fixed an issue where a crash occurring when a constructible can be unlocked by 2 techs (which is forbidden for now).
  • Fixed an issue where Vaulters Teleport army action can be used while the booster is inactive.
  • Fixed an issue where "Fish Farm" and "Dust Dredger" river bonus is not applied on borough exploitation areas.
  • Fixed an issue where saving and loading during the 4.0 Vaulters quest will cause the quest to complete when capturing any city.
  • Fixed an issue where the 3.1 Necrophages quest cannot be completed if the user loads the session.
  • Fixed an issue where saving and loading the session resets the player's progress for the 6.1 Necrophage quest.
  • Fixed an issue where the player is not informed about the technology required to complete any 3.0 Wild Walkers quest.
  • Fixed an issue where the 7.1 Necrophages quest "Unatural born killers" can be completed without ending the turn by saving and loading the session.
  • Fixed an issue where no reward is offered when completing the last step in the necrophages faction questline.
  • Fixed an issue where cities that have been conquered can no longer be assaulted.
  • Fixed an issue where Ahote Zaltana hero icon is inconsistent in tooltips.
  • Fixed an issue where the pacified village tooltip displays wrong information in the region panel.
  • Fixed an issue where Pacified villages do not reduce the cost of minor faction units when trained.
  • Fixed an issue where resources are displayed inside the region panel even if the nodes have not been discovered.
  • Fixed an issue where the Winter does not reduce the vision for districts.
  • Fixed an issue where the Winter notification displays the vaulters empire bonus to all factions.
  • Fixed an issue where minimizing and restoring the battle notification causes the killed units to disappear.
  • Fixed an issue where the "pacification" reward disappears from the quest screen and notification after loading the session.
  • Fixed an issue where the "Eayah's Arm" and "Starblade" two-handed swords can be equipped at the same time than a shield.
  • Fixed an issue where the approval of the city is wrong when loading a save.
  • Fixed an issue where the army actions panel was hidden under the units list panel, after a reload with an enemy army selected.
  • Fixed an issue where the portrait of the Quest Heroes in the Quest screen and the Battle Unit Card is wrong.
  • Fixed an issue where the dead units are not displayed, after an encounter where one of the sides has lost all its units and if the player minimizes and restores the panel.
  • Fixed an issue where the buyout button is wrongly disabled in queue items when there is zero production from the city, even if all the other requirements are met.
  • Fixed an issue where the military power gauge is only looking at dead units in the Encounter notification panel.
  • Fixed several typos.

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11 years ago
May 6, 2014, 5:11:35 PM
[0.4.5] Patch Notes



CHANGES AND ADDITIONS

  • Added the icons for Mithrite and Hyperium accessories.
  • Added the effect of the booster to the droppable luxury resources' tooltips in the Quest and Marketplace screens.
  • The booster state is now only shown in the booster tooltips of the Empire screen.
  • Added the effect of the booster to the luxury deposits' tooltips in the Region panel.
  • Now all FIDS/Approval/Influence bonuses and maluses are applied on the "gain" part which can't become less than 0. Other "upkeep" costs (Food consumption, Dust upkeep, etc.) are applied afterwards.
  • Now Stockpiles give FIS as following:



    • Level 1: 60% of the cost

    • Level 2: 70% of the cost

    • Level 3: 80% of the cost

  • Corrected assimilation cost increase (now depends on number of currently assimilated factions).
  • Reduced hero cost per level on Marketplace.
  • Moved Necrophages6 technology (Era2 on the left) to avoid conflict with accessory common tier 3 technology.
  • Added a scrollview for the list of units in the Military Screen.
  • Added a scrollview for the rewards in the Quest screen and notification panel.
  • Added a tooltip on the army upkeep of the military screen.
  • Updated the manuals. The research function is now enabled.





IMPORTANT FIXES

  • Fixed an issue preventing the display of the game after an alt+tab.
  • Fixed several Null Reference Exceptions (ArmyAction_Attack.FillTargets, Garrison.UpdateLifeAfterEncounter and VisibilityRenderer.Unload).
  • Fixed an Argument Null Exception (DiplomaticRelationScore.AddModifier).





OTHER FIXES

  • Fixed an issue where researching assimilation slot technologies will increase the cost of all the assimilations. Now the price depends on the number of already assimilated factions (with the same cost evolution).
  • Fixed an issue where the GUI arrow buttons for previous/next controlled region don't work properly.
  • Fixed an issue where the selected units cannot be selected again when splitting units.
  • Fixed an issue where the split unit should be selected when splitting a unit.
  • Fixed an issue of serialization regarding the stockpiles.
  • Fixed an issue where Stockpiles of the same type cannot be applied to multiple cities at once.
  • Fixed several issues regarding the siege system.
  • Fixed an issue where, during manual combat, if a unit's path towards its target is obstructed by another unit, the unit will not attempt to find a new path or to attack another target.
  • Fixed an issue where map scrolling using the arrow keys is disabled when the mouse cursor is held over an element of the GUI.
  • Fixed an issue where playing multiple sessions without exiting to desktop will cause a menu overlap when selecting an army.
  • Fixed several names and descriptions.

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11 years ago
May 14, 2014, 4:48:13 PM
[0.4.8] Patch Notes



CHANGES AND ADDITIONS

  • Added a +10 Approval on all luxury boosters.
  • Increased Approval gain per District level from 10 to 15.
  • Switched technology positions: Marketplace (Resources) is now in Era 2, and Marketplace (Mercenaries) is now in Era 3.





IMPORTANT FIXES

  • Fixed an issue where an unskippable assert is generated while loading or starting a new session (*.OnUnloadGame).
  • Fixed an issue where a skippable assert is displayed by clicking multiple times on a notification in order to remove it.
  • Fixed several Null Reference Exceptions (ArmyWorldCursor.OnCursorDrag, Garrison.UpdateLifeAfterEncounter).
  • Fixed an issue where the "A final battleground" Broken Lords - chapter 7, step 1 - quest cannot be completed.





OTHER FIXES

  • Fixed an issue with the charge capacity.
  • Fixed an issue where the Diplomacy screen is cropped on a 4:3 display.
  • Fixed an issue where the camera stops panning when the player moves the cursor over the HUD.
  • Fixed an issue where the player remains stuck inside the combat notification when clicking multiple times to remove it.
  • Fixed an issue where the unit preview screen does not display the extra slot granted by the "Tailor's Guild" technology.
  • Fixed an issue where the quest rewards are not positioned correctly in the reward field.
  • Fixed an issue where the Dust income is not displayed on the control banner panel (Using the kilo symbol now when values exceed 1000 (both for the stock and trend). Also in case where the text overflows, the text is displayed with a smaller font.
  • Fixed an issue where the "Earth Tower" and "Ceratan Village" graphical representations are overlapped by their tiles.
  • Fixed an issue where a draw does not trigger the completion of a quest when everyone is killed.
  • Fixed an issue where an equipment item is sticking to the mouse after a right-click to close, while the item is being dragged.
  • Fixed an issue where the player could not see the preview of a unit when it was the only unit of its army.
  • Fixed an issue where the initiative modifications were not properly updated on the client side during battles.
  • Fixed several names and descriptions.

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10 years ago
Jul 3, 2014, 4:32:29 PM
BETA RELEASE NOTES [0.5.10]



CHANGES AND ADDITIONS

  • Added the multiplayer mode: you can now play with up to 6 players, just create a normal game, then choose "public multiplayer" as a session option.
  • Added a "Battles Pace" option in the new game advanced settings: you can set the game timers, and also choose to control every round of your battles (choose Encounter Sequence "Advanced").
  • Added the Ardent Mages major faction: their gameplay is focused around spells that you can cast below the top left menu bar in game.
  • Added the Roving Clans major faction: their gameplay is focused around the marketplace.
  • Added Ships and Harbour district improvements: you can now go explore and colonize the world beyond the ocean!
  • Added the Privateers: all mercenaries bought in the marketing place can attack anyone without revealing who they fight for.
  • Added Roads and Trade Routes: you can research them and then build them from your city.
  • Added a Trade Routes summary on the Empire screen.
  • Added the City Militia: it will help you defend your precious cities (1 per City, +1 for Main City).
  • Improved the siege of City and implemented the City Ownership.
  • A City Garrison can reinforce battles that are launched outside the city (if the city is not besieged).
  • During a battle launched outside a besieged city, the city tiles can be used in deployment if the battle involved the besieged empire and the besieger.
  • A garrison of a besieged city can reinforce a battle (that is launched outside the city) only if it involves the besieged empire and the besieger.
  • When attacking a city without garrison but with a reinforcement army around, this army is considered as main garrison for the defender.
  • Added the defence value to the City label. The units count (which now includes the militia) and the defence value are now always visible, even on enemy cities.
  • Updated the Moral effect in battle which is represented by white dots on units in battle. Moral boosts units fighting abilities
  • An army stays on the map when the Hero is the only remaining unit.
  • Improved the battle deployment.
  • Added new feedback during the deployment phase: the time line of units and the life bars upon the units.
  • Improved the Diplomacy system: added new diplomatic treaties and the AI empire can now make diplomatic proposals.
  • Added the counter-proposal option to the diplomatic notification.
  • Improved the exploration behaviour of the AI empires.
  • An AI empire can assign heroes as generals or governors.
  • Enabled the automated governors.
  • Added a balanced automated governor option.
  • Added several missing category icons to the technologies.
  • Reduced cost of 2nd and 3rd assimilation.
  • Added +1 Influence on boroughs.
  • Reduced the Approval Bonus from the Necrophage Sacrifice (30 instead of 40).
  • Added effects to the Broken Lords "Dust Crematorium": it now gives 100% of a battle XP reward as additional Dust bonus.
  • Removed Vaulter third starting unit, but added a new Vaulter trait (+1 Resource per extractor).
  • Removed the Extractor from the list of build-able improvement if there is no one left.
  • Slightly increased resource price on market (uncommon/rare compared to common)
  • Slightly reduced unit price inflation modifier on market (from 1.2 to 1.1), and increased hero price inflation modifier (from 1 to 1.1).





  • Added the End turn timers (in the Advanced Game Settings):

    • End Turn Timer Mode: base duration of one turn.
    • Per City: extra time multiplied by the number of cities for the player having the most. Formula -> endTurnTime + timePercity * numberOfCities.
    • Last player: timer enabled when one player has not finished the turn.




  • Villages and ruins are now exploitable and have FIDSI.
  • Region FIDSI are displayed when building a city or a district.




  • Changed the values of the Stockpiles:

    • Level 2: 700 instead of 840
    • Level 3: 1150 instead of 2000




  • The Vaulters affinity has been modified: they can use all strategic resources as boosters.
  • They can have only 1 strategic booster activated at a time. The current booster activated becomes the Holy Resource.
  • Each strategic booster gives FIDS bonuses on each City:

    • Titanium : +20% Science
    • Glassteel : +20% Dust
    • Adamantian : +20% Industry
    • Palladian : +20% Food
    • Mithrite : +15% Industry, +15% Dust
    • Hyperium : +15% Food, +15% Science






  • The Hero equipment change and the Unit retrofit are not available anymore if not in a region that the player owns. Also taking into account the lack of resources when in a besieged city.
  • Army upkeep is now equal to max number of units authorized in army.
  • Enabled the "Select Empire" button in the New Game screen, and added a Faction Selection screen.
  • Added an enhanced animation mode (when building a new city or a region building).
  • Improved the visual of oceans.
  • Removed the autosaves in the list of saves when saving (only showing them when loading) and added the turn number to the autosaves' title.
  • Added the possibility to enter the quantity directly in the Negotiation and Marketplace screens.
  • Added a "Silence between music tracks" option.
  • Steam pop-ups from the overlay are now shown on the upper right corner of the window.
  • Game controls and interface are limited to inputs from Keyboard and Mouse.
  • Performed some graphics and memory optimizations.







IMPORTANT FIXES

  • Fixed an issue where the world generator crashes due to the path name.
  • Fixed an issue where the AI can provoke infinite battles.
  • Fixed an issue where an army can still be locked after the end of a battle.
  • Fixed an issue where the game remains stuck when loading a session.
  • Fixed an issue where the game crashes when starting an automatic battle or during manual targeting phase.
  • Fixed an issue where a session remains stuck during turn computing.
  • Fixed an issue where percentage bonuses from equipment techs are not applied correctly.
  • Fixed an issue where the razing of cities causes a crash.






OTHER FIXES



QUESTS

  • Fixed an issue where different quests can reward the same technology in a session.
  • Fixed an issue where "The Accidental Desecrator" side quest does not complete.
  • Fixed an issue where "The Second Mouse" side quest can't be completed.
  • Fixed an issue where "The legend of the three" side quest can't be completed.
  • Fixed an issue where the "A Final Battleground" Broken Lords chapter 7 step 1 quest cannot be completed.
  • Fixed an issue where the "Wisdom" Vaulters Chapter 8 step 2 quest cannot be completed.
  • Fixed an issue where the "Wisdom" Vaulters Chapter 8 step 3 quest completes improperly.
  • Fixed an issue where the Vaulters's chapter 3 step 2 faction quest does not restart after being failed resulting in a situation where the main quest line cannot be completed.
  • Fixed an issue where the "Gaining Knowledge" Vaulters Chapter 5 quest can't be completed if the village is destroyed.
  • Fixed an issue where the fifth chapter of the Broken Lords questline cannot be completed if the objective city is razed.
  • Fixed an issue where Chapter 8 Broken Lords "Altar of channelling" has no effects and cost.
  • Fixed an issue where the Vaulters's Chapter 4 step 1 faction quest can't be completed if the target city has been razed resulting in a situation where the main quest line cannot be completed.
  • Fixed an issue where if the targeted village is destroyed, the user cannot interact with it during Vaulters Chapter 5 quest by right clicking on it.
  • Fixed an issue where the "Penitent Chapel" technology reward received from the second chapter of the Broken Lords questline has no effects.





DIPLOMACY

  • Fixed an issue where the "Gratify" Treaty does not modify the relationship score of the sender.
  • Fixed an issue where the "Warning" Treaty does not modify the relationship score of the sender.
  • Fixed an issue where stockpiles cannot be traded through diplomacy.
  • Fixed an issue where "Map exchange" treaty and "Vision and Map Exchange" do not reveal the discovered terrain.
  • Fixed an issue where besieged cities will not have the siege removed whenever accepting a truce proposal.





RESEARCH

  • Fixed an issue where cancelling a research will reset its progress.
  • Fixed an issue where the research screen does not properly update when a queued technology is received from a quest.
  • Fixed an issue where the "Givers of remembrance" Necrophage technology changes its icon on mouse over.





CITY

  • Fixed an issue where the garrison unit count can exceed the maximum capacity when building faction units.
  • Fixed an issue where the garrison unit count can exceed the maximum capacity when building assimilated units.
  • Fixed an issue where Militia units do not respawn in conquered cities.
  • Fixed an issue where buying out 4 constructions when there are more queued, will display all the constructions as bought out.
  • Fixed an issue where the approval is not properly updated after the wine booster expires.
  • Fixed an issue where the settler buyout cost will increase every time the game is loaded.
  • Fixed an issue where razing a city does not remove previously built Watchtowers and Resource Extractors.
  • Fixed an issue where the approval bonus from sacrificing population persists in Necrophages cities after being captured by other factions.





ROADS

  • Fixed an issue where roads are not showed on the map after moving a city that was connected to another one which just had pathways.
  • Fixed an issue where sections of roads built across rivers are not connected in a natural way with the rest.





HEROES AND ARMIES

  • Fixed an issue where skill points cannot be spent in the hero skill tree if that hero is outside of the user's region.
  • Fixed an issue where the retrofit button is available to the user for armies outside his regions.
  • Fixed an issue where clicking on armies through for of war on in undiscovered terrain will display a battle zone and prompt for war declaration when needed.
  • Fixed an issue where the user can teleport vaulter armies while they are not positioned on city tiles.





BATTLE

  • Fixed an issue where other armies can be seen in the battlefield during battle simulation.
  • Fixed an issue where the attacker's and the attacked unit's tooltips are not always displayed during manual combat.
  • Fixed an issue where the auto-combat results are inconsistent with the results of a manual combat with default deployment and targets.
  • Fixed an issue where Heroes assigned as governors in cities without garrison do not participate in combat if the city is attacked.
  • Fixed an issue where the battle area is not displayed whenever hovering the cursor across a hostile minor faction village.
  • Fixed an issue where the battle area is not displayed whenever hovering the cursor across an AI city.
  • Fixed an issue where the Block Capacity does not function when the unit's strategy is defensive.
  • Fixed an issue where the "Block" battle capacity is not functional for moving units.
  • Fixed an issue where Ateshi Zealot displays a wrong capacity.
  • Fixed an issue where Vaulters units and heroes display a wrong capacity.
  • Fixed an issue where Telsem Warlock tooltip displays a wrong capacity.
  • Fixed an issue where the Feebleness capacity does not function.
  • Fixed an issue where the Dredge Exhaustion capacity does not function.
  • Fixed an issue where the Halt capacity does not function.
  • Fixed the Charge, Intimidation aura and Regeneration capacities.
  • Fixed an issue where battle actions activated by unit death were not applied.
  • Fixed an issue where Dekari rangers don't take damage from Ended units.
  • Fixed an issue where the Ended units from the Haunts minor faction do not deal damage or attack during manual battles.
  • Fixed an issue where Broken Lords militia have the "can be healed with dust" capacity although they cannot be selected.
  • Fixed an issue where garrisoned units or armies located on city tiles do not join as reinforcements whenever a besieging army is attacked.
  • Fixed an issue where roaming armies attack Privateer armies.
  • Fixed an issue where the target's card of an attack was not always displayed by GUI.





SIEGE

  • Fixed an issue where the remaining duration of the Necrophages Sacrifice approval bonus is not displayed.
  • Fixed an issue where Heroes governing a besieged city do not gain more experience during the siege.
  • Fixed an issue where units on city tiles do not receive damage during a siege.
  • Fixed an issue where minor villages can be constructed during a siege.
  • Fixed an issue where borough streets and City centres do not extract Glassteel during a siege.
  • Fixed an issue where regional buildings 3D map construction icons appear on the map during a siege.
  • Fixed an issue where the besieged user is not informed about the siege effects.
  • Fixed an issue where the damage dealt to garrisoned units does not increase in a prolonged siege.
  • Fixed an issue where the "Tunnel Rat" hero skill is not functional.
  • Fixed an issue where the booster from the Grassilk luxury resource does not increase the city's defence cap.
  • Fixed an issue where garrisoned units do not take damage from a siege after loading the session.





GRAPHICS

  • Fixed an issue where cancelling the changes made to activate the bigger user interface causes the title to crash to desktop.
  • Fixed an issue where the image is distorted whenever switching to 4:3 resolutions.
  • Fixed an issue where a graphical corruption appears when zooming out over a borough street built on a deposit.
  • Fixed an issue where a graphical corruption appears when zooming out over a city centre built on a deposit or foundation.
  • Fixed an issue wher
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10 years ago
Jul 4, 2014, 2:32:27 PM
PATCH NOTES [0.5.11]



IMPORTANT FIX

  • Fixed an issue where the clients received an assert message; it would desync the session when inspecting the heroes market tab.

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10 years ago
Aug 1, 2014, 4:44:16 PM
[0.5.18] Version Notes



CHANGES AND ADDITIONS

  • Enabled Tiny and Huge maps.
  • Enabled 7th and 8th Player slots.
  • Added Gauran and Hurnas minor factions.
  • Added new diplomatic terms: commercial and research agreement.
  • Heavy modifications of the tech tree. Some technologies can unlock several constructibles or bonus empire. Text and icons are still WIP.
  • Increased the requirements of the next Era (10 unlocked technologies instead of 8), but to unlock a new area, you now have to research 10 technologies of any previous era (and not the last era anymore).
  • Added the Roving Clans scene in the outgame view.
  • District and City Center levels are capped to 2. Their level is now displayed in their tooltip.
  • In Game Chat:



    • Ensure we'll show all messages received, even without opening the chat window first. Also clearing the backlog when starting a new game (or loading a save).

    • When the chat panel is not visible, incoming messages are discreet (the panel doesn't pop-up anymore).

    • Fixed the fading out of the chat, when in "discreet" mode (+no scrollbar, no mouse grab).

  • Added a new Unit capacity: “Revive” (for Ardent Mages' Eneqa Wing)



    • If the phoenix is killed, it is transform into an egg with 50% of its max health.

    • An egg can't attack but can still be targeted.

    • All the eggs still alive at the end of a battle are killed if they don't have friendly units with them.

  • Added a new Unit capacity: “Parasite” (for Necrophages' Proliferator)



    • The proliferator uses Parasite by attacking. A unit with a parasite that dies in a battle gives a Forager unit to its enemy.
    • Disease immunity protects from parasite.

  • Added new world generation options.
  • Added a new option to scale the speed of battles (animation, FX, movement...).
  • Added an in-game stats panel in the Empire screen.
  • Added Steam Cloud support.
  • Added a Retreat button for attacked armies: retreating deals 50% of the max health to all units retreating and requires 1 Army Action Point.
  • Added the display of the Diplomatic abilities to the Diplomacy/Negotiation screens.
  • Added the display of the trade routes in the strategic world view.
  • Improved the feedback (effects and icons) of the Unit and Hero capacities.
  • Updated the native capacities of all of the units.
  • Updated the capacities on weapons.
  • Removed the army action cost for the Search, Bribe and Parley army actions.
  • Now flying have their own default attack which can be countered if the terrain allows it.
  • Reworked the critical formula: now deals damages equal to attack instead of critical.
  • Added the display of the upkeep cost in the Unit tooltip.
  • Added the display of the remaining action points in the army panel.
  • Units' level are limited to 9 instead of 20.
  • Increased the experience needed to level up. Updated the experience reward per era to fit with the new levelling threshold.
  • Decreased price of heroes, increased their sensibility to inflation.
  • Increased winter maluses (-2Food/Dust on Food/Dust tiles, -1 Industry on Exploitation Area). Several buildings don't work in winter.
  • Necrophages' Sacrifice resets the growth timer.
  • Added more information concerning the players' status on the MP loading screen.
  • Improved the desync detection tool.





IMPORTANT FIXES

  • Fixed an issue where clients remain stuck in multiplayer sessions without migrating the previous host after s/he leaves.
  • Fixed an issue where a skippable assert resulted in a block when choosing auto or manual combat.
  • Fixed an issue where the creating/loading of a session is paused whenever users switch to another windows task by alt-tabbing.
  • Fixed an issue where clients is stuck inside the lobby screen whenever the host switches to another task by alt-tabbing.
  • Performed some memory optimisations, improved the performance on 32-bit systems.





OTHER FIXES

  • Fixed an issue where destroying and rebuilding minor faction villages can be used as an exploit to increase city population.





MP

  • Fixed an issue where a desync is generated when a user obtains a regular technology as a quest reward during the same turn in which s/he completes the research of another technology.
  • Fixed an issue where a session desyncs when the host buys a hero from the marketplace.
  • Fixed an issue where a session desyncs whenever a third player switches slots and joins a multiplayer session while it's being created.
  • Fixed an issue where the server migration fails whenever the host either quits or is defeated during a session.





AI

  • Fixed an issue where the AI does not attempt to complete side or main quests.





GRAPHICS

  • Fixed an issue where the game stops loading graphic assets in the later stages of a game when zooming out.
  • Fixed an issue where a graphical corruption is displayed inside the city list screen when colonising over 40% of a large map.
  • Fixed an issue where switching to 1920x1080 windowed mode does not centre the game window on the main screen.





QUESTS

  • Fixed an issue where the chapter 5 Roving Clans alternative quest cannot be completed.
  • Fixed an issue where loading the session causes the army spawned during the 1.2 "Digging in" quest to remain stationary instead of assaulting the city.





GUI

  • Fixed an issue where the Dust line exceeds the graphic in the score screen.
  • Fixed an issue where the score screen does not display numeric values on the X and Y axis for the empire score and turns passed.
  • Fixed an issue where geoconstructible extensions is shown when the empire is lacking the strategic resources to construct them.
  • Fixed an inconsistency between the City Banner timer and the Construction Queue timer.
  • Fixed an issue where Expansion victory does not activate an alert notification at 50% progress.
  • Fixed an issue where activating or deactivating the big screen user interface changes the position of the notification icons on the UI.
  • Fixed an issue where quest screen text become unintelligible due to the winter background.
  • Fixed an issue where there is no visual element in the multiplayer lobby to mark the Host.
  • Fixed an issue where in the city list screen, there is no buyout button for the displayed queued item.
  • Fixed an issue where the Diplomatic offer proposed window does not give any information about the proposed treaties.
  • Fixed an issue where a skippable assert is generated when a user selects a faction in the drop down list during the "End turn" phase and that faction was eliminated during that same turn.





KNOWN ISSUES

  • The Auto-explore army action is enabled for the first army only.







[0.5.14] Version Notes



CHANGES AND ADDITIONS

  • Added the flying behaviours.
  • Added the Game Difficulty options.
  • Added the Game Speed options.
  • Added new Victory Conditions (science, economy, expansion, annihilation, diplomacy).
  • Added Victory alert notifications.
  • The turn limit in normal speed is now 300 instead of 200.
  • Reduced the requirements of the next Era (8 unlocked technologies instead of 10).
  • Reduced the requirements of the Necrophage recycling (8 cadavers instead of 10).
  • Changed the calculation of the Bribe’s cost.
  • Removed base assimilation gain and increased max assimilation gain from 5 to 6 max.
  • Increased the empire plan costs.
  • Reduced XP gain from hero skill (skill level 3: from +2 to +1 XP per turn).
  • Kazanji assimilation bonus is now a percentage instead of a flat value.





ARMIES

  • Added Army Action Points. All units start with 1 AAP. The following army actions cost 1 AAP: Attack, Search, Bribe, Parley, Privateers.
  • Unsaleable units cannot be sold/disbanded anymore. Added the "unsaleable" tag to all settlers.
  • Increased the upkeep of units (now equal to their level).





BATTLE

  • Added spectator mode as battle representation mode. In this mode, the user does not need to give inputs to skip deployment and targeting phases.
  • Improved the targeting behaviour of support units :

    • Added a new weight parameter to count how many identical units are already targeting a unit.
    • Added a new weight parameter to count how many effects a support unit provide are still applied on another one.
    • After a support attack, the unit loose its targeting intention to avoid targeting the same ally twice.

  • Added multi targeting system:

    • If the player decides to target a unit, he can give a preferred position to perform the associated attack.
    • If the player decides to target a position, he can give a preferred target for a opportunity attack.
    • The two targeting intentions are display at the same time.
    • Two modes of control:

      • Drag the mouse from the main target/position to the secondary position/target.
      • Select the main target/position and, maintaining Ctrl select the secondary position/target.









MARKETPLACE

  • The transactions are regrouped by turn in the exchange info panel of the Marketplace.
  • Added more colours and the faction logo for each transaction.
  • Added empire filters in the exchange info panel.
  • Removed the confirmation message when selling goods.





DIPLOMACY

  • Balanced relation score modifiers and warning/gratify costs.
  • Diplomatic costs are now relative to cities instead of eras.





GRAPHICS

  • Added GFX on Wands.





GUI

  • Added a feedback for technologies granted by quests or factions in the Research screen.
  • Removed the Academy link from the Military screen. Added a link to the Academy in the Control Banner.
  • Moved the Game options menu near the End turn button.
  • Improved the feedback of turn's end.
  • When a village is pacified (whether destroyed or not), its label is displayed with a flag (colour of the region’s Empire or white if no one has colonized the region).
  • Added a title for each Hero Skill category.
  • Added a tooltip on the Unit capacities (work in progress).
  • Added a notification when a quest fails.





OTHER FIXES

  • Fixed an issue where the battle effects applied on units (used by GUI) were not properly updated during the battle.
  • Fixed an issue where a quest village does not pacify the minor faction as quest reward.
  • Fixed an issue where armour gauge is not displayed for reinforcements.
  • Fixed an issue where the "show location" button on the battle notification is not functional.
  • Fixed an issue where the automated governors do not remove population from food when building settlers.
  • Fixed an issue where Necrodrone Disease capacity heals enemy targets instead of damaging them.
  • Fixed an issue where other Ardent Mage pillars stop granting bonus FIDS after a pillar expires.
  • Fixed an issue where “Select next idle army” button does not refresh properly after an army finishes its movement.
  • Fixed an issue where the tooltips are not triggered correctly in the research screen when camera is zoomed out.
  • Fixed an issue where, if the player dismisses an assimilated faction, s/he will still be able to create new designs based on the minor faction template.
  • Fixed an issue where roads are not redeployed when a city is received through diplomatic treaties.
  • Fixed an issue where the research screen view position is not reset to the first era after starting a new session.
  • Fixed an issue where the trade routes are not active after the player uses the "Setseke" action and then resettles the cities.





MP

  • Fixed an issue where clients receive and assert message and desync the session when inspecting the heroes market tab.
  • Fixed an issue where a skippable assert is displayed each turn for clients during multiplayer sessions while the save game has no functionality.
  • Fixed an issue where the option to invite friends to private multiplayer sessions through the lobby invite is available but not functional.





QUESTS

  • Fixed an issue where Roving Clans Chapter 5 step 2 quest cannot be completed.
  • Fixed an issue where Roving Clans Chapter 4 faction quest does not have a counter in the Quest Objectives section.
  • Fixed an issue where Vaulters Chapter 4 Step 1 quest does not complete if the city is received through diplomacy.
  • Fixed an issue where region names in the "Quest objectives" and quest notifications do not update when a player changes the name of the region.
  • Fixed an issue where the army spawned during step 2 of chapter 6 for the Broken Lords "Machines of the ancients" quest remains stationary on the adventure map.

0Send private message
10 years ago
Aug 7, 2014, 1:22:48 PM
[0.5.19] Version Notes



CHANGES AND ADDITIONS

  • Added picture and description for some new technologies.
  • Added a new option to set the speed at which the battle animations will be played.





IMPORTANT FIXES

  • Fixed a desync that occurred when the dumping method is set to binary.





OTHER FIXES

  • Fixed an issue with the animations of the Broken Lords Militia and Settler.

0Send private message
10 years ago
Aug 21, 2014, 4:48:27 PM
[0.6.1] Version Notes



CHANGES AND ADDITIONS

  • Added the Drakken faction, an ancient and venerable race which prizes lore, history, and wisdom above all things.
  • Added orchestral version of the musics.
  • Added the Faction introduction movies and subtitles.
  • Added a md5 hash algorithm to hash the databases and filter the MP games that are not compatible in the sessions list.
  • Tweaked XP earned by Heroes and units.
  • Adjusted watchtower foundation generation to increase chances of having them near frontiers and far from each other.
  • Added the victory by Supremacy.
  • Fixed the victory by Elimination.
  • Removed HP/ATK/DEF maluses on players in Impossible/Endless difficulty, and reduced bonuses on AI.
  • Increased Bribe cost by 50 Dust (flat) so that Bribe would be more rarely used in early game.





WORLD GENERATION

  • Added constraints on generation options to avoid worlds with less than 4 regions.
  • Added more steps in Region Size (without changing the min and max size).
  • Strategic/luxury/anomaly odds generation options now work.
  • Removed some generation options.
  • The geometry advanced setting is now a graphic setting.
  • Added or completed texts of the tooltips for the Advanced Settings.





AI

  • Improved the scoring of buildings and army objectives.
  • Added the army objective location in the unit production scoring.
  • Improved the decision algorithm to choose between buildings and units production.
  • Improved strategic plan and city state transitions.
  • Improved armies liveability by cancelling the mission when the power of the army drops.
  • Improved armies liveability by merging smaller armies and by avoiding to split the bigger ones.
  • Improved hero assignation (in progress).
  • Improved the AI CPU performance.
  • The AI can now buy heroes, units and resources on the Marketplace.
  • The AI can now sell resources on the Marketplace.
  • Allowed the Settler to colonise as soon as an enemy is detected to reduce settlers loss.
  • The AI can now bribe Minor Faction villages.
  • Added a quest resolution for the AI (based only on time and difficulty).
  • Implemented basic heuristics for all contracts and terms.
  • Improved the diplomatic influences based on other empires actions (aggressive colonisation, battle, etc.).





DIPLOMACY

  • Improved the diplomatic notification. Diplomatic text are placeholders for now.
  • Improved the diplomatic behaviours and feedback.
  • An accepted contract will now trigger an acknowledgement message.
  • Added attitude notifications.
  • Added a tooltip on Resources in the negotiation screen.
  • Added an icon to the Cities in the negotiation screen.





EMPIRE

  • Improved the display of the stockpiles and how they are used.
  • Corrected paths on Empire plan's unit bonuses (some weren't affecting units in City garrison).
  • Added a feedback (a crown) to identify the Main City of an empire.





CITY

  • The population now shows the total number of workers (city pop + pacified villages), with the details in the tooltip.
  • Added more information about the ownership of a captured city.





BATTLE

  • Changed the effects of the Stun ability (removed the damage effect; the different levels now affect the probability to succeed).
  • Improved the display of the faction encounter notification.
  • The chain lightning execution and the report duration are now scaled according to battle speed.
  • High ground bonus is now increased during winter.
  • Added the life gauge to the main hero, as well as injured and level-up icons when applicable.
  • In the encounter result panel, if undead units have spawned from parasited units, they are added to the list with a special icon.
  • In the encounter result panel, if the last stand ability has been used on a hero, a special icon is displayed.





MARKETPLACE

  • Reverted the order in which the transactions appear in a turn, for consistency (the most recent is always on top).
  • Removed the Black market treaty.





HEROES

  • Increased the max number of Heroes available on the Marketplace.
  • Changed order of three Wild Walker Hero skills to decrease their Industry potential at level 2.
  • Decreased Broken Lords skill Mining Authority (from +1 to +0.5 resource bonus on deposits).
  • Skills with percentage bonuses to attributes now affect Heroes too.
  • Changed "Functioning Insomniac" skill (only 1 level but more effective) and Industry on forest skill (only 1 level now).
  • Corrected "odds of looting nothing" (when searching on ruins) on hero skills.





QUEST

  • Added 4 side quests (Village quests: The Doubtful Chief, Winter Has Come; Ruins quests: Within a Rock in a Hard Place, A Princely Gift).





RESEARCH

  • Moved the “Right of Way” technology from Era 3 to Era 2.
  • Improved the display of the effects of the Ardent Mages technologies (pillars and spells).





GUI

  • Added Relation Point score on the stats ending screen.
  • The effects in the tooltips are now grouped when using the same symbol/per/to/on/from/valueformat/etc.
  • Fixed an issue where a garrison panel is displaying for the villages.
  • The loading of a new game or a saved game now displays a picture related to the player's faction.
  • Improved the display of the in-game console.
  • Added the resource income in the resource tooltip.
  • Changed the visibility of the FIDS income for the trade routes in the 2D strategic map.
  • Added XP gain per turn in the tooltip of the units and heroes.
  • Added numerical values for current and or XP required to level up for units and heroes.





GRAPHICS

  • Updated the icons of the Diplomatic abilities.





MULTIPLAYER

  • Added a confirmation message when exiting a multiplayer lobby.





IMPORTANT FIXES

  • Fixed an issue where an unskippable assert is displayed after ending the turn (AICommanderMission.TryCreateArmyMission).
  • Fixed an issue where the player can remain stuck when attacking a minor faction village.
  • Fixed an issue where a skippable assert is generated when the user tries to load a multiplayer session from another multiplayer session.
  • Fixed an issue where skippable asserts are generated when minor factions start to siege AI cities and can raze cities.
  • Fixed an issue where a skippable assert is generated when the user selects the starting army.





OTHER FIXES



AI

  • Fixed an issue where the AI was still moving the player armies when the player has joined a game.





DIPLOMACY

  • Fixed an issue where the player is not informed that s/he can only trade cities when proposing a Truce.
  • Fixed an issue where the player can select eliminated factions in the drop down list found in the Diplomacy screen.





EMPIRE

  • Fixed an issue where expansion buildings do not change their colour on the adventure map after they are conquered.
  • Fixed an issue where dismissing an assimilated faction removes all the minor factions unit designs.





BATTLES

  • Fixed an issue where many AOE given by the same action were not properly applied.
  • Fixed an issue where the reinforcements gave XP to the opponent after a retreat.
  • Fixed an issue where the Parasitism capacity returns the dead units as Militia units.
  • Fixed an issue where the capacity levels are not displayed properly.
  • Fixed an issue where units immune to disease are also immune to the Parasitism capacity.
  • Fixed an issue where the Privateers units are too weak compared to faction units equipped with items.





ARMIES

  • Fixed an issue where the "Explore" army action functions only for the first army which was set on doing it.





HEROES

  • Fixed an issue where the Broken Lords hero skill "Distributed Defences" does not also apply to the hero.
  • Fixed an issue where the Wild Walker hero skill "Natural Architect" is not unlocked when learning the "Cold Operator".
  • Fixed an issue where the Wild Walker hero skill "Behemoth Trainer" can be unlocked by learning the "Functioning insomniac".
  • Fixed an issue where the Ardent Mages hero skill "Seething Fire" does not apply to the hero as well.





QUESTS

  • Fixed an issue where all quests that ask the player to complete the objective in a set number of turns display a debug text as the number.
  • Fixed several typos in the quests' texts.
  • Fixed an issue where the technology received for completing the Wild Walkers questline has a placeholder image and icon.
  • Fixed an issue where the 7.2 Wild walker questline technology "Arcane repository of zaltana" unlocks two city improvements.
  • Fixed an issue where the vengeful army spawned in the Accidental Desecrator side quest does not attack the user's army.
  • Fixed an issue where the Broken Lords Chapter 8 step 2 of the faction quest cannot be completed.
  • Fixed an issue where the Roving Clans Chapter 2 alternative quest does not trigger.
  • Fixed an issue where the Roving Clans Chapter 4 alternative quest does not trigger.
  • Fixed an issue where the Roving Clans Chapter 7 cannot be completed.
  • Fixed an issue where the Necrophages Chapter 5 alternative quest does not trigger.
  • Fixed an issue where the Necrophages chapter 7.1 cannot be completed.





RESEARCH

  • Fixed an issue where the tooltips in the zoomed out research screen are not properly located.
  • Fixed an issue where the "Advanced Armour" does not unlock titanium and glassteel armours.
  • Fixed an issue where the Necrophages "Cannon fodder" icon overlaps with the "Conscription centre" inside the research screen.





GUI

  • Fixed an issue where the tooltips of game speed choices in the new game screen do not provide useful information.
  • Fixed an issue where the buyout icon does not increase in size when switching to the "big screen user interface" on 1920x1080.
  • Fixed an issue where the tooltip for the empire plan notification icon does not display the number of turns remaining until a plan can be unlocked.
  • Fixed an issue where the player is not informed about the siege effects.
  • Fixed an issue where checked and unchecked tick boxes present the same highlight on mouse-over.
  • Fixed an issue where two Urces units are displayed in the "Available constructions" after the user assimilates "Urces" minor faction.
  • Fixed an issue where unlocking the marketplace through diplomacy traded techs does not function properly.
  • Fixed an issue where the game pace timer display will stop functioning if the user starts 2 consecutive sessions with a timer enabled.





GRAPHICS

  • Fixed several missing icons.
  • Fixed an issue where Minor villages and borough streets models disappear.
  • Fixed an issue where all city tiles under the effect of an Ardent Mages pillar will play disappear and play the construction animation when the pillar expires.
  • Fixed an issue where capturing or receiving cities does not change the Extractor or Watchtower models.
  • Fixed an issue where the Ardent Mages Pillars are visible through the fog of war of explored regions for other players.





MULTIPLAYER

  • Fixed an issue where a desync is generated on worker assignation when joining a game in progress.
  • Fixed an issue where a desync is generated when the AI chooses a strategy in multiplayer.
  • Fixed an issue where the "back to lobby" button doesn't properly explain that it resyncs the users of the session.
  • Fixed an issue where a desync is generated in a sessions if a user changed her/his name while another user is offline in the Steam Friends list.
  • Fixed an issue where the player filter loses its functionality after any filter is used inside the multiplayer join game screen.





KNOWN ISSUES

Related to our game engine:

  • Primary monitors not used by the game: we are working with Unity to fix this issue.
  • Game in front of other programs when alt-tabbed: we are working with Unity to fix this issue.

0Send private message
10 years ago
Sep 18, 2014, 4:12:41 PM
RELEASE NOTES [1.0.0]



CHANGES AND ADDITIONS

  • Added the Cultists of the Eternal End faction
  • Enabled the customization of factions
  • Added the Nydia Minor faction
  • Added the Mezari faction (reskin of the Vaulters - Dungeon of the Endless Founder Pack owners)
  • Added the Ice Wargs Minor faction (Endless Legend Founder pack owners)
  • Added the Researcher Namkang (new hero - Endless Legend Founder pack owners)
  • Added Steam achievements and Trading Cards.
  • Added the Auto-Explore and Sleep Army actions
  • Added 2D cursor. Behaviour:

    • Grey => nothing special
    • Blue => a selection is possible
    • Red => only an offensive interaction is possible
    • Green => any other interaction is possible

  • Changed Heroes' starting abilities
  • Slightly increased Watchtower cost (from 125 to 160)
  • Updated units stats (now defence and attack are within the same range)
  • Updated unit costs
  • Updated the life siphon capacity
  • Improved the Broken Lords Infantry and the Ardent Mages Battle Mage
  • Increased the costs of Drakken's force peace and alliance
  • Nerfed the Ceratan
  • Balanced Cultists number conversion costs and converted village Upkeep
  • Changing several times a diplomatic status will now have a significant impact on diplomatic costs
  • A besieged city cannot be traded
  • Increased the costs for technology exchanges
  • Fade out the audio properly during loading, and restore it properly at the end of loading
  • Removed end turn SFX on the button
  • The player is now redirected to the main menu after an error occurred while joining a lobby
  • Minor factions can now attack cities starting turn 100th, besiege them starting turn 50th and attack converted villages starting turn 15th
  • The AI can now research the military technology from era 6th.
  • Improved the assimilation heuristic: now it assimilates the greatest strength belief instead of just the first minor faction
  • Roving Clans uses Privateers for their war now
  • AI armies are never idle now, if there's no more patrol missions several armies will be assigned for the same missions
  • Bank accounts are used to compute the Dust exchange appreciation
  • Added Polish and Russian localizations





FIXES

  • Fixed several issues where the game crashes when exiting to desktop
  • Fixed an issue where the game remains in front of other programs when alt-tabbed
  • Fixed an issue where the game doesn't start on the primary monitor
  • Fixed an issue where the assimilation AI layer tries to assimilate an already assimilated minor faction
  • Fixed an issue where minor factions do not conquest cities
  • Fixed an issue where the AI does not make enough extension
  • Fixed an issue where the AI Empires have a very low priority for building Extractors
  • Fixed an issue where the AI doesn't react to player sneak attacks on capitals
  • Fixed an issue where, when making extension, the AI does not try to level up districts
  • Fixed an issue where tropical mountain forest is wrongly linked to tropical rock forest
  • Fixed an issue with the Bark Skin capacity
  • Fixed an issue where the master volume is reset each turn
  • Fixed an issue where units do not auto split from armies when the destination is not adjacent
  • Fixed an issue where the militia will never have more action point after a first battle
  • Fixed an issue where the siege action could not be started when the district is an extension/centre and located over a cliff
  • Fixed several issues with unique items
  • Fixed an issue where a desync occurs when building a district in the area of a pillar
  • Fixed an issue where a desync occurs with clients using different languages
  • Fixed an issue when going back to the lobby after a desync. Sometimes a client would reload the game as if he was ready
  • Fixed an issue where the player is no longer considered as an AI if they were not ready when the game started
  • Fixed several issues with the display of the Upkeep
  • Fixed several issues with the buttons and layout for the Big Screen UI
  • Fixed an issue where the armies spawned in the Ardent Mages chapter 7 do not attack the correct city if the user reaches chapter 7 and then loads a game which was saved before completing chapter 6
  • Fixed an issue where battle effects are visible through the fog of war in multiplayer sessions





KNOWN ISSUES

  • Conversion trait has unwanted consequences when used for custom factions (especially, if you choose to be able to have more than 1 city).
  • Some issues can be encountered with the Urces walk animation.

0Send private message
10 years ago
Sep 25, 2014, 3:23:06 PM
RELEASE NOTES [1.0.2]



CHANGES AND ADDITIONS

  • Added data to randomly change the AI's personality at the beginning of a new game
  • The game speed value is used to modify the AI building scoring
  • Players can now exchange resources when negotiating an open borders treaty during a Cold War
  • Through the Diplomacy, the Alliance relation between 2 empires allows you to attack a tierce Empire army within the territory of your ally, if you are protecting your own territory
  • Disabling multiple GUI elements during end of turn
  • Available improvements are now sorted by category, then industry cost, then custom sort (based on the new GuiSorting.xml file)
  • Improved the feedback of the active/activable luxury resources





IMPORTANT FIXES

  • Fixed an issue where the Founder Pack bonuses (Ice Wargs minor faction, Namkang hero and "A song of ice, only ice" custom faction trait) are not available for the owners of the EL Founder Pack
  • Fixed an issue where game remains stuck during the Battle simulation phase of the Manual battle when setting the "Encounter sequence" to "Advanced"
  • Fixed an issue where armies disappear when going on water tiles surrounded by terrain tiles
  • Fixed an issue where a skippable assert is generated when the user selects and then deselects multiple times a faction in the Diplomacy screen right after ending his turn
  • Fixed an issue where a skippable assert is generated when the user rapidly presses the Escape button several times while being in the faction selection screen





OTHER FIXES



MP

  • Fixed an issue where clients joining sessions while the host is in the loading screen remain stuck if the host closes the game
  • Fixed an issue where session does not appear for the previous host after a server migration
  • Fixed an issue where the host receives a skippable assert resulting in being stuck when resyncing the multiplayer session
  • Fixed an issue where if a client times out in a MP lobby, the host loses the session server and receives a "Failed to connect" notification
  • Fixed an issue where the client doesn't receive a message that the connection with host was lost if the Ethernet cable is removed or the uplink is lost





AI

  • Fixed an issue where AI Empires do not build borough streets if they are custom factions with the Cellulose mutation trait
  • Fixed an issue where AI Empires have a very low priority for rebuilding minor villages
  • Fixed an issue where the AI is stuck when the frontier tile is a non stoppable one





CUSTOM FACTIONS

  • Fixed an issue where the "Deep Generator" technology is available for custom factions without the "Vaulters" or "Mezari" affinity
  • Fixed an issue where several technologies are unavailable for custom factions with the "Mezari" affinity
  • Fixed an issue where the "Rookery" and "Mercenary Market" technologies are treated as separate technologies in the faction editor
  • Fixed an issue where the "Advanced Filigree" starting technology trait is available in the faction editor selection
  • Fixed an issue where custom factions can be created with the "Language Square" starting technology and the "Pitiless" trait





EMPIRE / CITIES

  • Fixed an issue where Settler can cost more than one population
  • Fixed an issue with the Winter additional effect "-1 resource on strategic resource deposit"
  • Fixed an issue where Winter River effect does not mention the dust malus in the Empire management screen
  • Fixed an issue where contradictory information is displayed in the "Empire bonuses" on the slow game speed
  • Fixed an issue where the notification for starvation will be displayed even when the city has 1 population
  • Fixed an issue where the "Imperial Kennels" city improvement does not increase the experience units gain per turn
  • Fixed an issue where the "Self-repairing Defences" city improvement does not grant an XP bonus
  • Fixed an issue where there is a inconsistency of the values of the different market tabs





BATTLE

  • Fixed an issue where the "Stun" capacity is always successful
  • Fixed an issue where the "Ardent Fire" capacity is not functional
  • Fixed an issue where the "Increased Fire 3" capacity of Ardent Mages heroes does not function properly
  • Fixed an issue where the "Increased Fire 3" capacity of the Ardent Mages heroes does not have a visual effect when used
  • Fixed an issue where the "Increased Fire 3" capacity status effect is not displayed on the supported unit
  • Fixed an issue where the "Improved Movement" combat effects do not apply
  • Fixed an issue where the "Confidence" bonus does not function properly
  • Fixed an issue where the "Sharp Sense" bonus does not function properly
  • Fixed an issue where the "Higher Ground" bonus does not function properly
  • Fixed an issue where the "Higher Ground" effect does not appear in the unit status effects during manual combat
  • Fixed an issue where support class heroes do not have the "Ranged" capacity
  • Fixed an issue where Roving Clans heroes do not have the "Ranged" capacity
  • Fixed an issue where the Preacher's "Unleashed Potential" support ability does not have any sound effects
  • Fixed an issue where the Ardent Mages pillar buttons remain functional and do not become greyed out when ending the turn
  • Fixed an issue where the battle FX of the Ice Wargs are missing





DIPLOMACY

  • Fixed an issue where First Encounter between Empires occurs without mutual vision
  • Fixed an issue where a user is not prompted with the First Encounter notification when discovered using the "Vision and Map Exchange" treaty
  • Fixed an issue where no encounter notification is generated at the start of the session when playing against a Drakken empire





QUESTS

  • Fixed an issue where building multiple "Verda's Temple" at the same time breaks the Ardent Mage questline
  • Fixed an issue where the chapter 7 of the Roving Clans major faction is too difficult to complete compared to other major faction questlines
  • Fixed an issue where the reward for the "Power and Prestige" side quest is too low for the first era





GRAPHICS

  • Fixed an issue with the walk animation of the Urces units
  • Fixed several issues with the animations of the Vaulters and Mezari ambassadors





TEXT CONTENT

  • Fixed several issues with the French, German, Russian and Polish localisations
  • Fixed an issue where spacing between words cannot be noticed due to the font choice in quest descriptions (modification of the kerning values)

0Send private message
10 years ago
Oct 16, 2014, 5:14:02 PM
RELEASE NOTES [1.0.7]



CHANGES AND ADDITIONS

  • Added the Italian version of Endless Legend.
  • Reduced the arrival of roaming faction armies in Newbie and Easy difficulties.
  • Updated the strategic resources costs on city improvements.
  • Reduced Subterranean Gardens Food bonus in Winter from 15 to 10 (per exploitation tile).
  • Changed "Scientific Envoy" strategic cost from 20 Glassteel to 20 Titanium (since that improvement gives more science on trade routes and Science improvements require Titanium, not Glassteel like Dust improvements)
  • Changed "Army Manual" strategic cost from 5 Mithrite to 5 Hyperium (XP bonuses are linked to Hyperium)
  • Changed XP gains:

    • Doubled Hero XP gains for Search, Bribe, Conversion, Siege and when defending against a Siege.
    • Slightly increased Hero XP gain as governor when an element in the city construction queue is built/recruited.
    • Removed Hero XP gain when colonizing.

  • Rework the Broken Lord formula: now the cost increases way slower depending on the empire scale.
  • Lowered effect of regeneration: 5 /10 / 15 => 2 /4 / 6 per level
  • Removed additional +1 vision on city center gained in Roving Clans' "Tower defense" improvement
  • Tweaked the values and prerequisites of two Necrophages quest city improvements.
  • Tweaked prerequisite of side quests asking to reach 40 of science or industry during 10 turns.
  • Tweaked Conversion trait to make sure additional cities pay 5 times less than the main city per converted village within the empire.
  • Changed the whole formula for the military power AI evaluation: the AI makes a better evaluation before attacking an army.
  • Reduced the heuristic for weapon technologies: the more the AI has weapon/armor technologies, the less it wants more of them.
  • Allowed multiple attacks for AI empires.
  • Improved the opportunistic AI behavior when near a ruin.
  • Increased the diversity of units used by the AI empires.
  • Added a new influence trend rule: the influence points gained per turn from an alliance now increase in time.
  • Removed invalid term when a contract is counter proposed.





IMPORTANT FIXES

  • Added more information to the logs provided by the World Generator.
  • Changed the way the World Generator is compiled in order to fix issues with some configurations.
  • Fixed an issue where a NullReferenceException assert is displayed when teleport is used on sieged city with battle.
  • Fixed an issue where the Besieger tag on an army are not properly removed.
  • Fixed an issue where AI garrison does not keep more than one unit.
  • Fixed an issue where Auto battle takes place instead of Manual battle if there is an fleet nearby that could come as reinforcements.
  • Fixed an issue where Trade Routes cause a desync.





OTHER FIXES

  • Fixed an issue with the AI when the pacified village are too far.
  • Fixed an issue where AI conversion does not work when the village is pacified.
  • Fixed an issue where AI does not convert enemy villages.
  • Fixed an issue where AI does not complete quests.
  • Fixed an issue where a level up notification is displayed even if the unit has reached the max level.
  • Fixed an issue with side quests asking to build an "Only One Per Empire" city improvement in a specific city.
  • Fixed an issue with the prerequisite of the "Master of Luxury" quest.
  • Fixed an issue where the Ardent Mages Era 6 "Sacrificial amplifiers" technology is counted for Scientific Victory.
  • Fixed an issue with the Cultists Faction color.
  • Fixed an issue where building a settler for the Broken Lords cost 2 populations.
  • Fixed an issue where the "Food efficient" and "Agriculturally Challenged" traits can be added to the same custom faction.
  • Fixed an issue where Villages pacified by force do not grant vision when converted by the cultists major faction.
  • Fixed an issue where the bonus displayed for Necrophages "Roadside picnic" and "Iron constitution" skills was wrong.
  • Fixed an issue where a city is created without settler.
  • Fixed an issue where units cannot be transferred onto city tiles.
  • Fixed an issue where the army names are not properly displayed for some languages.
  • Fixed an issue where the retrofit cost does not take care of speed and empire bonuses.
  • Fixed an issue where shared vision treaties grant vision to allies from Privateer armies.
  • Fixed an issue where the Diplomatic relation state chaos now doesn't applied at the beginning of the game and at the first encounter.
  • Fixed an issue where it is not possible to change the technology selection state of a previously canceled technology after a save/load process.
  • Fixed an issue where the movement path changes color when drawn across hostile armies hidden in fog of war.
  • Fixed several localization issues with the Polish version.

0Send private message
10 years ago
Oct 17, 2014, 3:40:55 PM
RELEASE NOTES [1.0.8]



IMPORTANT FIXES

  • Fixed an issue where an IndexOutOfRangeException is displayed (AILayer_Encounter.UpdateSpellScoringGrid).
  • Fixed an issue where a KeyNotFoundException is displayed (AIBehaviorTreeNode_Decorator_SelectTarget.Execute).
  • Fixed an issue where the Roving Clans Setseke is unable to colonize a region.
  • Fixed an issue where the AI empires have a malus on Slow and Endless speed.

0Send private message
10 years ago
Nov 26, 2014, 2:57:49 PM
RELEASE NOTES [1.0.12]



CHANGES AND ADDITIONS

  • Added the mod support.
  • Added a new side quest unlocking a new Broken Lords' Hero and a new item.
  • Reduced base XP gain per turn on Hero as Governor from 3 to 2 (now identical to XP gain on Hero as Leader).





IMPORTANT FIXES

  • Fixed an issue where the host receives an unskippable assert during a session.
  • Fixed an issue where the player receives an assert message and remains stuck in combat after ending the targeting phase.




OTHER FIXES

  • Fixed an issue where the AI does not take the Founder's Memorial improvement into account.
  • Fixed an issue where the AI factions do not build Watchtowers.
  • Fixed an issue where the village dust ray indicator from the quest "Too Many Chiefs" does not disappear when the quest is failed.
  • Fixed an issue where custom factions with the "Make Trade Not War" trait were asked to declare war in a side quest.
  • Fixed an issue where armour quest items were Tier 2 instead of Tier 4.
  • Fixed an issue where quest items makes Tier 3 items obsolete (because effects are not always better).
  • Fixed an issue where the Ardent Mages main chapter 8 cannot be completed.
  • Fixed an issue where the custom Cultists affinity factions without "Weapons of the Enemy" trait cannot raze captured cities.
  • Fixed an issue with custom Vaulters improvements that could be build multiple times.
  • Fixed an issue with the "Strength of the Vault" tech position when used in a custom faction.
  • Fixed an issue where the technology allowing to explore again ruins does not reset the FX and 2D icon.
  • Fixed an issue where some buildings show completion in 1 turn regardless their position in the queue.
  • Fixed an issue where the minor factions can be assimilated in colonised regions even when never discovered.
  • Fixed several text issues.
0Send private message
10 years ago
Nov 26, 2014, 3:03:19 PM
RELEASE NOTES [1.0.21]



CHANGES AND ADDITIONS

  • Added a new minor faction: the Eyeless Ones.
  • Added new 10 side quests.
  • Added Faction-related diplomatic interactions.
  • Added loading tips.
  • Added the Vaulters' outgame view.
  • Added VFX to the unique quest weapons.
  • Added more data to the save files, in order to allow parsing for league/stats database.





AI

  • Allowed garrisons of AI empires to handle a siege on their own.
  • Improved the battle targeting of AI units.
  • Reduced the Dust and Food stresses, and increased the Industry stress for the AI empires.
  • Increased the importance of Industry when the AI chooses a city spot for its next city.
  • Added the use of the retrofit feature for the AI empires.
  • Improved the way AI empires manage their Empire plan.
  • Improved the way AI empires manage their construction queues.
  • Changed the way AI empires manage their researches: must-have technologies begin with a low heuristic value but increase a lot at each completed research.
  • Added an "after battle" analysis in order to adapt the unit designs of AI empires.
  • Refactored the unit design system used by the AI empires.
  • Improved the management of the "Slayer" abilities by the AI empires in their unit designs.
  • Increased the weights of resources marketplace technology and the assimilation technology for the AI empires.
  • Feedback have prerequisites to avoid strange messages from AI empires (for example: "We appreciate your peaceful behaviour" during a war).
  • Open/Close Borders and Map Exchange/Embargo are now used by AI empires.





BALANCING

  • Drakkens' Force status declarations increase their costs when they are used.
  • Removed the constraints upon land mass from Large and Huge map sizes (issues with too many regions are handled another way by the World generator).
  • Added Morale penalty (-1) to Ranged and Support units when there are enemies around.
  • Decreased by 30% Damage and by 10% Attack values of Ranged units and heroes.
  • Other unit tweaks: WW-Forest Spirit, BL-Infantry, BL-Ryder, AM-Battle Mage, RC-Berzerk, D-Drakkenling, Giant Ogre, Justicere, Ice Warg.
  • Unit capacities: Dark Proof added to Ice Warg, Slightly increased BL-Ryder Life Drain, reduced a bit power of Fire Rain AoE for Witches.
  • Hero default capacities: downgraded from Lv.3 to Lv.2 Industry and Damage boost capacities.
  • Tweaked Luxury Effects: switched Emerald and Grassilk effects, changed Hydromiel effects for Hero Upkeep reduction, slightly reduced Dust Orchid effect.
  • Increased the military technologies' weights of the 4th Era.
  • Tweaked the cost of some custom faction traits.
  • The "We are legion" faction trait requires the Conversion faction trait. Rage wizards technologies are now linked to a faction trait instead of the faction affinity.
  • Added prerequisites on terrain tag water for the shipyard.
  • Changed the descriptions of 4 Luxury Resources (according to their gameplay changes).
  • Changed the position of the "Mindless Slaughter" technology (Necrophages quest reward, Era 4).





BATTLE

  • Added an attack odds panel in battle.
  • Added the possibility to swap the units' positions in battle deployment.
  • Improved the battle targeting rules (decreased cases where units do nothing).
  • Added the battle deployment zone size in the Registry file.
  • The coloured area of the life bar is more visible in battle.
  • The life bar in battle is removed when de-zooming.
  • Reachable and attack tiles are now more visible in the Winter season.
  • Improved the targeting highlight in battle.
  • Clamped min and max Morale bonus from -6 to +6.





GUI

  • The colour palette can now be selected as a game options of the User Interface tab; includes a colour-blind mode that can be edited through the palette.xml file.
  • Added a custom tooltip on the terms' prices that explains what modifiers influence it, in the notification of diplomatic interactions.
  • When a notification is about a warning or a compliment, the contract is displayed for clarification.
  • Added the number of assimilated villages on each minor faction slot.
  • The real number of available assimilation slots is now displayed in the Empire screen (was capped by the number of assimilable minor factions).
  • Added tooltips on the "Army in battle" and "Army locked by other battle" icons.
  • Added a section in the districts tooltips to explain how to level them up.
  • Added the Battle Movement icon in the Unit battle tooltip.
  • Display of the World Seed value in the bottom left corner of the Options screen.
  • Sorted out the pillar faction trait (no arcana use when there are no pillars and set the right pillar price for Ardent Mage).
  • Improved the large version of the spells' icons.





ITEMS

  • Added Mastery Strategic Resource Cost Bonus system: the more you unlock item technologies, the more you get discounts on item strategic resource costs.
  • Increased by 50% strategic cost of items (to improve strategic resources rarity and to partially compensate the new Mastery system that can potentially decrease by 60% the strategic resources costs of items).
  • Increased by 20% Industry and Dust costs of items made of Iron or Dust.





MARKETPLACE

  • Improved the stock management in the marketplace.
  • Added a feature of auto-supply of stockpiles in the marketplace.
  • Reduced a bit the impact of the level up of units on the marketplace.
  • Changed the value of the Sellout Market Tax.
  • Changed values of the marketplace reference prices of stockpiles and heroes.





UNITS AND HEROES

  • Downgraded Industry Efficient and Damage Boost capacities (Hero default capacities).
  • Unit instant heal can now be modded to choose the used resource.
  • Renamed the "Low Damage" ability: now "Warrior Apprentice".
  • Removed Low Damage (Warrior Apprentice) ability of Support units but reduced their base attack values.
  • Sorted abilities to have Range ability on top of the abilities list.







IMPORTANT FIXES

  • Fixed an issue where an assert can be raised by the Trade Routes system (some region was not correctly excluded).
  • Fixed an issue where an assert can be raised when the Roving Clans lose their main city and have some roaming privateers.
  • Fixed an issue where a crash can occur when displaying info about an annihilated army which was a privateer army.
  • Fixed an issue where a crash can occur when loading a save where a unit is mistaken for a hero.
  • Fixed an issue where an unskippable assert is received by the host during gameplay.
  • Fixed an issue where a desync in MP games is caused by AI empires (when manipulating the construction queues).
  • Fixed an issue where audio is muted and audio options have no functionality when booting the title without headset or speakers plugged in.







OTHER FIXES



ACHIEVEMENTS

  • Fixed an issue where consuming multiple cadaver stockpiles in the same turn does not count towards the completion of the "Battlefield Buffet" achievement.
  • Fixed an issue where the "Float Like a Butterfly" achievement is not unlocked after completing its objective; undamaged ally unit count was used instead of enemy unit count.
  • Fixed an issue where the "Float like a Butterfly" achievement will be unlocked after a combat draw or if the opposing army retreats from battle.
  • Fixed an issue where the "Corridors of Power" achievement is not unlocked by completing its objective; City food was used instead of influence.
  • Fixed an issue where the "Cage Match" achievement is not unlocked for clients, as victory achievements were only unlocked on the server side.
  • Fixed an issue where the difficulty level achievements are unlocked in multiplayer sessions without AI opponents.





AI

  • Fixed an issue where AI cities do not sometimes unlock units.
  • Fixed an issue where researching the "Hospitality den" technology does not have a high priority for the AI.
  • Fixed an issue where researching the "Diplomat's manse" technology does not have a high priority for the AI.
  • Fixed an issue where AI empires have a low priority in researching army size techs.
  • Fixed an issue where AI empires have a low priority in researching the "Mercenary corps" technology.
  • Fixed an issue where the AI attitude for the "Open Borders" proposal during "Cold war" cannot be affected by the player through bribes.
  • Fixed an issue where AI empire can get Halloween hero through a quest before the first winter.
  • Fixed an issue where AI empires try to spawn armies from garrisons too far away.
  • Fixed an issue with the Treaty AI decision (forbid impossible terms).
  • Fixed an issue where Roaming armies can spawn on city boroughs and city centres.





DIPLOMACY

  • Fixed an issue where the contract terms bar "modification highlight" will display a false information.
  • Fixed an issue where the cost of diplomatic interactions doesn't scale appropriately.
  • Fixed an issue where the influence cost of diplomatic interactions is not significant.
  • Fixed an issue that occurred when requesting "Market ban removal" during "Cold War", no contract terms could be added to the negotiation.
  • Fixed an issue where no timer is displayed for the "Relation State Change Chaos" effect triggered whenever switching to various relation states (War, Cold War, Alliance, and Peace).
  • Fixed an issue where the compliment/warning declarations are always displayed as having a negative effect cost modifier for treaties.
  • Fixed an issue where the "recent status change" influence cost modifier can be displayed as having a positive effect for players.
  • Fixed an issue where the Drakken can keep every other faction at peace/alliance due to the low cost of force peace/alliance after they are cancelled.





EMPIRE AND CITIES

  • Fixed an issue that occurred when building a Harbour, the surrounding districts were not improved.
  • Fixed an issue where villages do not allow health regeneration.
  • Fixed an issue where villages do not allow action point regeneration.
  • Fixed an issue where the Player can keep playing a custom faction with trait points that exceed the authorised limit.
  • Fixed an issue where the Pacify action pacifies villages already converted.
  • Fixed an issue where the "Landscapist" custom faction trait doesn't give the approval bonus, unless the specific anomaly already gives an approval bonus.
  • Fixed an issue where the battlezone preview is inconsistent with the actual battle zone.
  • Fixed an issue where sometimes no effects are added during a winter season.





GUI

  • Fixed an issue where a battle notification is received without an effective battle due to the use of the retreat by the AI empire.
  • Fixed an issue where the Hero upkeep is not counted as upkeep in the tooltips.
  • Fixed an issue where a "Missing GuiElement" error occurs sometimes when meeting another empire for the first time.
  • Fixed an issue where already assimilated minor factions are selected by default in the assimilation screen when trying to assimilate a second minor faction.
  • Fixed an issue where the XP per turn indicator displays false information on units which have the "Fast learner" capacity.
  • Fixed an issue where the user is not informed about the multi-targeting system or its controls.
  • Fixed an issue where the user is not informed that he/she cannot move his/her army while 2 other Empires are battling next to his/her army.
  • Fixed an issue where the city screen is not properly opened when selecting a city, in city notifications (construction ended, idle, starving) while on a different screen (technology, empire).
  • Fixed an issue where the tooltip of the Slavery hero capacity effect is coming from "converted villages", instead of "capacity".
  • Fixed an issue where the colour of the Number of Pacified Village value and icon in the Minor Faction Choice panel is incorrect.
  • Fixed an issue where the list of converted villages overlaps with the city list for custom factions that have the "Conversion" trait.
  • Fixed an issue where tooltips of the Cultist districts provide misleading information regarding the level.
  • Fixed an issue with the Unleashed Potential icon in battle.





MARKETPLACE

  • Fixed an issue where the exclusive hero duration is not updated properly when playing on fast gamespeed.
  • Fixed an issue where the demand of every item in the market resets after every turn in multiplayer.





MULTIPLAYER

  • Fixed an issue where the game remains stuck in the End Turn phase if a user quits or is disconnected while a battle notification is open.
  • Fixed an issue where players can have different army names when playing with a host having a different language.
  • Fixed an issue where players can have different hero names when playing with a host having a different language.





QUESTS

  • Fixed an issue where the quest marker for the "Manual labour" quest is not removed from the adventure map after the quest is completed.
  • Fixed an issue where, through specific quests, using Parley or Attack with a god ray converted village is impossible, making potentially some quests impossible to be triggered or completed.
  • Fixed an issue where the chapter 6 of the Drakken main quest can not fail.
  • Fixed an issue where the "Initiatic Travel" quest cannot be completed.
  • Fixed an issue where the turn cooldown timer is not functional for the "A history lesson" quest.
  • Fixed an issue where the Roving Clans alternative Chapter 5 "An unfortunate option" cannot be completed if users load the session during the second step.
  • Fixed an issue where Ruins and Village quests can be triggered during the tutorial if they don't have a specific pre-requisite mentioned in each of these quests.
  • Fixed an issue where quests can offer rewards already offered by other quests in progress.
  • Fixed an issue where the Cultists chapter 3 completion notification appears after chapter 4 new chapter notification.




0Send private message
10 years ago
Dec 11, 2014, 3:43:08 PM
RELEASE NOTES [1.0.24]



CHANGES AND ADDITIONS

  • Decreased impact of stocks and transactions on market prices.
  • Reduced the stockpile prices on the market place.
  • Added a random number of turns between diplomatic proposals to avoid multiple AI proposals at the same turn.
  • Tweaked a bit the attribute bonuses given by the Sceptre, Wand, Staff and Claws weapons.





IMPORTANT FIXES

  • Fixed an issue where an infinite end turn occurs in a specific situation.
  • Fixed an issue where a skippable assert is generated for the host at the beginning of each turn in a multiplayer session (OrderQueueConstruction.Pack).
  • Fixed an issue where a session desyncs when the AI empires retrofit units with the "Sweep strike back" capacity.
  • Fixed an issue where a session desyncs due to unit design modifications in a specific situation.
  • Fixed a null reference exception when the AI empires are dealing with boosters.





OTHER FIXES



AI

  • Fixed an issue where the AI empires retrofit only one unit per turn.
  • Fixed an issue where the AI empires don't react to player sneak attacks on capitals.
  • Fixed an issue where War is cancelled every 2 turns by AI empires.





FACTIONS

  • Fixed an issue where the Hold Position strategy for Ardent Mages ranged units doesn't work.
  • Fixed an issue where the Cultists and the Ardent Mages do not have access to the right technologies when using a pre 1.0.21 save file.
  • Fixed an issue where using conversion on a village will break population bonus with a Custom Faction.
  • Fixed an issue where the Cultist Custom Faction has a cap of 85 custom points when everyone else has 80 points.
  • Fixed an issue where Pillars are not available for Custom Factions.
  • Fixed an issue where some technology traits stay in the faction traits list of the Custom Factions screen even after their prerequisite is removed.
  • Fixed an issue where Broken Lords Chapter 7 step 1 quest cannot be completed using Custom Factions with the Anarchists trait.
  • Fixed an issue where the Pillars and Spells cannot be used with Custom Factions without the Ardent Mages affinity.
  • Fixed an issue where units created by the Proliferators can trigger an error message.
  • Fixed an issue where Undead units are not usable for factions other than the Necrophages.





GUI

  • Fixed an issue where the Research notification keeps popping out at loading when no research are available anymore.
  • Fixed an issue where the Strategic booster does not force the strategic GUI button to show when the resource stock is null and the booster is active.
  • Fixed an issue where, when an hero has all the accessory slots equipped (at least 3), the third accessory will be removed when drag and dropping the first one out.
  • Fixed an issue where the AI deal attitude bar for the open borders treaty is not modified by added technologies.





MARKET PLACE

  • Fixed an issue where units don't reset all their attributes (current health points, movement points) when sold to the market place.
  • Fixed an issue where the Booster auction doesn't check if the booster is salable.





QUESTS

  • Fixed an issue with some quests rewarding units using an edited unit design.
  • Fixed an issue where the chapter 4 of the Necrophages questline rewards units based on their edited design.
  • Fixed an issue where the chapter 1 step 2 of the Ardent Mages questline rewards units based on their edited design.
  • Fixed an issue where saving on the same turn the city from Ardent Wizard chapter 4 quest is destroyed would corrupt the quest upon loading.
  • Fixed an issue where quests requiring colonisation can be completed by colonising any region.





MISC.

  • Fixed an issue where the Siege breaker army can stay immobile because of a pathfinding misuse.
  • Fixed an issue where minor faction assimilation is lost when all converted villages are destroyed.
  • Fixed an issue where the garrison unit count can exceed the maximum capacity when buying mercenary units.
  • Fixed an issue where the user cannot see or access save file created after a victory has been achieved.
  • Fixed an issue where the user remains stuck in the tutorial if the city is selected too fast after the city construction step.
  • Fixed an issue where the flying units do not receive targeting orders while initiating combat in areas with limited deployment tiles.
  • Fixed several text issues.

0Send private message
10 years ago
Jan 20, 2015, 5:01:10 PM
RELEASE NOTES [1.0.30]





On this day, Endless technology lights up and strange things appear in the ruins all across Auriga, and even throughout the galaxy as the Archivist, Eslek Tarosh, fulfils its duty.





CHANGES AND ADDITIONS



  • Added a tooltip with the total output when colonising a new region or extending a city [G2GVote].
  • Increased vision height value of ridges from 2 to 4.
  • Reduced of 1 vision range bonus of the City Hall default city improvement at city creation.
  • Reduced of 1 vision range of extractors region buildings.
  • Settlers are now Infantry units.
  • Added abilities to Quest weapons and shields.
  • Added the Vaccination ability to the Proliferator unit (when targeting an ally, it makes them immune to any disease).
  • Removed warnings and compliments from the computation of the Diplomacy victory.
  • Balanced the Chain Lightning ability.
  • Slightly improved default level of army units spawning through quests, based on current turn and game speed.
  • Balanced the AI targeting rules.
  • Balanced the whole AI for the diplomacy: it should be easier to have a consistent relationship with the AI.
  • Added more variety to AI empire armies.
  • Enabled the force truce/peace/alliance for the AI when playing the Drakken.
  • The AI empires can retrofit heroes' weapons, armours and accessories.
  • Reduced the AI trade heuristics for Spices and Dust Orchid.
  • Improved the ridges and cliffs visuals.
  • Optimised the size of some textures.
  • Changed the name of the soundtrack folder (in order to be readable by the Steam music player).





IMPORTANT FIXES

  • Fixed an issue where an "Out of Range Exception" can occur with certain saves.
  • Fixed an issue where an assert is displayed when loading a save with a commander having lost its army.
  • Fixed an issue where an assert is displayed when an AI empire computes the income of an invalid trade route.
  • Fixed an issue where an assert is displayed when trying to open the city view after conquering a city.
  • Fixed an issue where an assert is displayed when one city along the trade route was razed during the turn (this happens when minor factions or Cultists attack and raze a city).
  • Fixed an issue where an assert can be generated sometimes by the simulation when displaying a tooltip.
  • Fixed an issue where Game creation fails after loading a mod or resetting to default.
  • Fixed an issue where a skippable assert generated in late game, at the beginning of the turn in a multiplayer session.
  • Fixed an issue where a skippable assert is generated when the player exits to menu, while a unit receives damage in combat.
  • Fixed an issue where a stuck situation is encountered when loading the session.
  • Fixed an issue where a dead lock between encounters can occur.





OTHER FIXES

  • Fixed an issue where the battle is stuck when using the reset deployment button.
  • Fixed an issue where the battle unit does not move when the target is inaccessible.
  • Fixed an issue where Settlers do not attack during manual combat.
  • Fixed an issue where the Militia does not get XP per turn.
  • Fixed an issue where the Militia is not available at the creation of a city.
  • Fixed an issue where Militia units do not participate in battles to defend cities.
  • Fixed an issue where the Charge ability gives a bonus when the unit does not move.
  • Fixed an issue where the Proliferator unit can create new units for the opponent.
  • Fixed an issue where units garrisoned in converted villages do not receive XP per turn although the tooltip states otherwise.
  • Fixed an issue where assimilating a new faction costs the same as replacing an assimilated one.
  • Fixed an issue where Districts are not prioritised as drop locations whenever armies are teleported to a city.
  • Fixed an issue where the building buyout and population buyout do not use real resources.
  • Fixed an issue where city improvements can be destroyed instantly during a siege before the city is captured.
  • Fixed an issue where the Highway improvement does not override the tile cost.
  • Fixed an issue where Tier 3 military plan and Cannon Fodder trait reduce army cost to 0 for Necrophages.
  • Fixed an issue where the cost for the first pillars/spells for Ardent Mage faction is wrong (used to be 10 instead of 6).
  • Fixed an issue where the tooltip when recruiting heroes is disabled because of a market ban in the Academy screen.
  • Fixed an issue with the spawned armies in the Broken Lords faction quest chapter 6 and 7.
  • Fixed an issue where the player cannot complete the Broken Lords chapter 7alt step 1 of the "Death or Glory" quest.
  • Fixed an issue where the Broken Lords chapter 3 "Perilous Frontiers" cannot be completed by colonising new regions if the first city is placed in a low Dust income area.
  • Fixed an issue where the Scepter of Auir is displayed as a ring in its tooltip.
  • Fixed an issue where quest armies are stuck on water tiles, making quests unfinishable.
  • Fixed an issue where loading/saving/loading too much could solve quests.
  • Fixed an issue where the "Digging In" quest cannot be completed when the game was saved before pacifying any village.
  • Fixed an issue where the "Manual Labour" quest can be triggered without at least 1 Delvers village in the neighbouring regions.
  • Fixed an issue where unequipping two-handed weapons, shields and armour will automatically unequip items in different slots.
  • Fixed an issue where default two-handed items are not reset when removing the left hand part.
  • Fixed an issue where removing a torso item by drag and dropping it in the middle of the panel, the head armour is also removed.
  • Fixed an issue where the same item can be received multiple times as either a quest reward or when searching ruins.
  • Fixed an issue where AI empires are able to search unavailable technologies.
  • Fixed an issue where several luxury resources do not modify the AI deal attitude bar during trade.
  • Fixed an issue where AI prioritises Borough streets instead of less expensive improvements in newly built cities.
  • Fixed an issue where AI major factions besiege the closest city to their empire regardless of the odds of success during war.
  • Fixed an issue where Advanced Diarchy trait has same tooltip info twice.
  • Fixed an issue where the wrong icon is displayed for the Sweep Strike Back 3 ability.
  • Fixed an issue where the Truce icon is too large on the Diplomatic screen.
  • Fixed an issue where the player receives a notification informing him/her that he must colonise a region when an AI has to colonise a region or be eliminated.

0Send private message
10 years ago
Jan 23, 2015, 8:54:41 PM
HOTFIX [1.0.32]



IMPORTANT FIX

  • Fixed an issue where, when loading a multiplayer save file, the client cannot access the market place anymore.

0Send private message
10 years ago
Sep 11, 2014, 5:01:09 PM
RELEASE NOTES [0.7.4]



CHANGES AND ADDITIONS

  • Implementation of the new battle rules.
  • Updated the units.
  • Updated the unit capacities.
  • Updated the items effects.
  • Refactoring of the technology tree.
  • Added Eras 5 and 6 of the technology tree.
  • Added new Winter Effects.
  • Global balancing of the game.
  • Added animated diplomats.
  • Added French and German localizations for testing purposes.
  • Added OSX version for testing purposes.
  • Added the tutorial.
  • Added the game credits list.
  • Implemented the Audio mix.





OTHER FIXES

  • Fixed 250+ issues. Too many fixes to be listed here... smiley: smile





KNOWN ISSUES

  • Players cannot join a MP session set with a different language.





Related to our game engine:

  • Primary monitors not used by the game: we are working with Unity to fix this issue.
  • Game in front of other programs when Alt-Tabbed: we are working with Unity to fix this issue.







THE MAC VERSION



smiley: warning The Mac version is now available: 32 bit systems only, for testing purposes. If you have purchased Endless Legend, it should now appear in your Steam library: download it as any other games on Steam and report your issues in the Technical Support section of our forum.
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