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Really short newb questions

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3 years ago
Jan 18, 2022, 10:40:34 PM

New to EL, I'll make these questions very short


1. Is there a way to tell in the UI somewhere if I have already pacified a minor faction or not? (In my current game, in a region I have not colonized, I think I already pacified the birdfolk, but I'm not sure and can't figure out how to tell)

2. Am I understanding correctly that each faction only has 3 units / unit types? (Just seems really underwhelming. I know you can build units of minor factions once assimilated...)

3. I can build a resource extractor I have researched anywhere in a region I have colonized (not just within my city hexes) right? 

4. If I build my city near what appears to be a border of a "region", then I cannot exploit the tiles on the other side of the border, right?

5. "Anomolies" are only interesting inasmuch as you can put a city hex on them, right? (You cannot exploit them otherwise.) But you can only have one city per region, right? So if you have fabulous-seeming anomolies on opposite sides of a region, that means either you grow your city across the whole thing or ignore some, right?

6. Do height-differences impede exploitation if I colonize an area near a raised area?

thanks much in advance

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3 years ago
Jan 19, 2022, 6:55:47 AM

1. Open "Empire Management Screen" located to the upper left end with left mouse click (or hit F1). To the lower left side you see the "Assimilated Minor Factions" box.


You start with one empty box. By researching technologies you can unlock two more (https://endlesslegend.fandom.com/wiki/Native_District and https://endlesslegend.fandom.com/wiki/Cultural_Indoctrination).


In case you click on an empty "Assimilated Minor Factions" box, you can choose to assimilate one of all available pacified minor factions within your colonized territories. In case you want to switch your assimilated minor faction, left mouse click on the minor faction you want to change for to come to the overview of pacified minor factions and choose another one. Or just watch the other pacified ones and go back, witout choosing a new one.


2. Yes, each faction offers 3 units, only. But you


a) Can buy additional units on market. To do so, research technology "Mercenary Market", first (https://endlesslegend.fandom.com/wiki/Mercenary_Market).


b) As you still know, choose to build other units of assimilated minor factions (which you can choose to switch as described above). The minor faction units production cost gets reduced by each village of the chosen minor faction you control.


If I'm not mistaken and remember correct, you get a stacking empire-wide bonus from minor villages, capped at 5 max. I imagine it's the same with reduced production cost for minor faction units.


3. Exactly, on each strategic or luxury ressource you have the ectractor tech for. In case you build a district on the ressource instead, it acts like an extractor, as soon as you have the tech for. Keep in mind, you can unlock additional special districts  in the "Altar of Auriga" (https://endless-legend.fandom.com/wiki/Altar_of_Auriga) - as long as you have "Shifters" DLC (activated).


4. Yes, boarders prevent you from doing so.


5. Districts get the income from the hex they are placed on and from their neighbouring/surrounding hexes (apart from neighbouring hexes in other regions). Same with anomalies. Close to all factions have to place districts on or neighbouring hexes with anomalies, to profit of. An exceptions is the "Kapaku" faction, coming along with the "Inferno" DLC. They can unlock a special building in tech tree, what allows to place it on a hex of your choice (one per colonized region). It works like a district. And yes, you can only have one city per region, so you usually have to grow your city/districts to the hexes you want to profit of.


6. No.

Updated 3 years ago.
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3 years ago
Jan 19, 2022, 7:35:42 AM

2. You can also unlock Scythers, they are pretty dope. You have to cmplete Wings of Ruin quest for that. If I'm not mistaken, it is added by Guardians DLC.

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3 years ago
Jan 19, 2022, 10:59:48 AM

Hey thanks tons! Very helpful.

I'm used to there being many tiers of units with a choice of 6-10 or so (or more for example in total war Warhammer..). The 3 confused me at first 

In the F1 empire screen I can see which factions are assimilated, but there is no mention of *pacified* factions. I suppose it's just a matter of sifting through old quests, not that much of a hassle...

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3 years ago
Jan 19, 2022, 11:51:26 AM

Empire screen Minor factions can be in two states: pacified (ready for assimilation)  and assimilated.

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3 years ago
Jan 19, 2022, 12:05:29 PM
onomastikon wrote:


In the F1 empire screen I can see which factions are assimilated, but there is no mention of *pacified* factions.

Did you try to left mouse click on one of the assimilated minor factions in empire screen, yet, for to see the overview for all available pacified ones? It's the same "way", for to choose to assimilate a minor faction of the pacified ones, in case you don't have any, yet.


Edit: Or are you writing about pacified ones in neutral territory?


Edit edit: On map you can find pacified minor faction villages easily, as long as they are marked with a white flag. In case you hover over any minor faction village, you should see its effects per village in a pop-up window. If the descriptions are still not satisfying, what exactly do you want to see/know, in case of pacified minor factions?

Updated 3 years ago.
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3 years ago
Jan 19, 2022, 3:33:09 PM

Thanks, I see now that you can click on an already assimilated faction in the f1 screen and then be able to see other potential candidates for assimilation. Apparently, the limit is 1.

I suppose I meant: *pacified* factions in *neutral* territory, since those you cannot see. When first starting out, I was bombarded with about 6 quests for pacfiying the various factions, and I could no longer remember which were already pacified and which not, since no screen gives you information about that (*unless* I suppose you have a colony in that region).

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3 years ago
Jan 19, 2022, 5:48:59 PM
onomastikon wrote:

Thanks, I see now that you can click on an already assimilated faction in the f1 screen and then be able to see other potential candidates for assimilation. Apparently, the limit is 1.


You can unlock two more slots for to assimilate minor factions (the limit is 3, not 1), as I described in my first answer to your very first question. I even did link to the techs, what allow you to unlock a 2nd and 3rd minor faction to make use of.


onomastikon wrote: When first starting out, I was bombarded with about 6 quests for pacfiying the various factions, and I could no longer remember which were already pacified and which not, since no screen gives you information about that (*unless* I suppose you have a colony in that region).

Quoting myself:


Groo wrote:
Edit edit: On map you can find pacified minor faction villages easily, as long as they are marked with a white flag. In case you hover over any minor faction village, you should see its effects per village in a pop-up window. If the descriptions are still not satisfying, what exactly do you want to see/know, in case of pacified minor factions?


Updated 3 years ago.
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3 years ago
Jan 21, 2022, 1:30:23 PM

One more question: Do terrain- specific boni from capacities (example: Forest Rage) apply from a strategic- or a tactical-map standpoint? In other words, do I need to care about having my army of many units within a forest hex on the strategic world map when a battle is initiated (so that they keep the bonus "forest rage" for the entire battle), or do I need to position those units onto wooded hexes once the battle plays in the battle map (tactically)?

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3 years ago
Jan 21, 2022, 3:05:06 PM

I think there are strategic map modifiers, like, related to visibility, if I remember correctly, but what you are asking is applied for tiles in battle. Units usually have decal with corresponding buff/debuff from tiles they stand on, like, forest/pine icon.

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3 years ago
Jan 21, 2022, 5:43:18 PM

ok thanks, so one isolated forest tile wont help a largish army of wildfolk, I should try to make sure there are a few hexes around if I want to exploit my strengths....

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3 years ago
Jan 22, 2022, 12:12:32 AM

Another, please, I don't understand how this happened:

- I am in neutral territory near the border of an opponent with whom I am at cold war. He attacks me with an army I had seen (but could beat) AND with reinforcements from his garrison in his city in his territory! How far away into foreign territory is it possible to send militia and other garrisoned forces as reinforcements?!? I also cannot seem to see inside the garrison to see how many militia and/or other forces may be there. Is that intentional? Does it require additional tech?

Updated 3 years ago.
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3 years ago
Jan 22, 2022, 10:34:14 AM

If battlefield covers or borders a city, whole city is taken into battle along with its militia/garisson.

You can see number of guards in tooltip, and specific units once you put a spy there.



Updated 3 years ago.
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3 years ago
Jan 22, 2022, 11:41:53 AM

Thanks, so they can attack across borders even??

And spy - ok I'll need that expansion I guess
Updated 3 years ago.
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3 years ago
Jan 22, 2022, 12:59:01 PM

Left mouse click on your army you like to attack with. Now keep pressing right mouse button, while hovering over the enemy army you like to attack.


While doing so, you can see the seize of the upcoming battlefield.


All of your and your enemies armies/garrisons within the hexes of the upcoming battlefield are able to take part in the battle - at least if they still have an action left.

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3 years ago
Jan 22, 2022, 5:31:10 PM
Groo wrote:

Left mouse click on your army you like to attack with. Now keep pressing right mouse button, while hovering over the enemy army you like to attack.


While doing so, you can see the seize of the upcoming battlefield.


All of your and your enemies armies/garrisons within the hexes of the upcoming battlefield are able to take part in the battle - at least if they still have an action left.

thanks, that doesn't quite work for me however. (This actually causes me to move towards and attack that army when I let go of the mouse button.)

I was curious to know how an enemy militia from another province can attack my units somewhere else, and up to which range.

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3 years ago
Jan 22, 2022, 6:42:56 PM

Is there a way in fact to cancel movement a unit is going to make when accidentally selected?

While I was believing to move a unit, I was in fact moving some other (unseen, on the other side of the map) unit, for some reason I must have accidentally hit "space", causing that unit to set a 15-move course across the planet. I coudln't find a way of deselecting it or the faulty move order once selected, even by attempting to move the cursor to the map's most nofthern edge. am I missing the obvious?

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3 years ago
Jan 22, 2022, 7:30:24 PM
onomastikon wrote:

thanks, that doesn't quite work for me however. (This actually causes me to move towards and attack that army when I let go of the mouse button.)

Sure, forget to write how to prevent from. Past hovering over enemy army and knowing about the seize of battlefield move cursor back to your army, only then stop pressing right mouse button.

Updated 3 years ago.
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3 years ago
Jan 22, 2022, 11:33:25 PM

Thanks much. That doesn't seem to work for me, I don't get any preview either. Maybe this is because you are using that ELCM, and I am waiting to finish my first playthru to install that?


One more question: Titanium and Glasssteel seem to become obsolete so much faster than I can use them. By the time I have unlocked the research to farm them, and *then* unlocked the research to build weapons or armor with them, I am basically on to the next level of iron gear, which is equal to the previous level of "special" gear. I am underwhelmed. Then Adamantium and Palladium are just SOOOO much better than any tier of glassteel or titanium, I can no longer find a use for the former, and selling it gives me tuppence. Endless Space 2 (the first game of these devs that I tried) seems to have balanced that much better in that you need the "earlier" techs to at least fund weapon *slots* on ships, unit creation seems far superior in ES2 than EL, I am quite surprised. Does the ELCM help balance the obsoletion of titanium and glasssteel at all? (I don't know much about the last two, hyperium and mithril, since I am just now researching the ability to harvest them.) 

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3 years ago
Jan 23, 2022, 12:37:47 AM
onomastikon wrote:

Thanks much. That doesn't seem to work for me, I don't get any preview either. Maybe this is because you are using that ELCM, and I am waiting to finish my first playthru to install that?

No, it's in default game. You select an army with left-click. You point at the tile you want it to move to (if you do), you press and hold right mouse button (don't release it!), you move cursor towards nearby tile with an enemy button with RMB still pressed, like drawing a vector - battlefield preview shows up. Then you move mouse back to where your army standing and release the button - order clancelled.


One more question: Titanium and Glasssteel seem to become obsolete so much faster than I can use them. By the time I have unlocked the research to farm them, and *then* unlocked the research to build weapons or armor with them, I am basically on to the next level of iron gear, which is equal to the previous level of "special" gear. I am underwhelmed. Then Adamantium and Palladium are just SOOOO much better than any tier of glassteel or titanium, I can no longer find a use for the former, and selling it gives me tuppence. Endless Space 2 (the first game of these devs that I tried) seems to have balanced that much better in that you need the "earlier" techs to at least fund weapon *slots* on ships, unit creation seems far superior in ES2 than EL, I am quite surprised. Does the ELCM help balance the obsoletion of titanium and glasssteel at all? (I don't know much about the last two, hyperium and mithril, since I am just now researching the ability to harvest them.)

It has its uses, although window of opportunity can be short at times, so it's better to get them ASAP if you plan to benefit from it.

First of all, it still provides special effect to gear, unlike iron equipment. Next, Titanium and Glassteel are easier to obtain, then Adamantium and Palladium. Even if tier 1 is obsolete, researching it lowers resource cost for next tier of same resource type equipment. Laslty, there are unlockable Tier 3 Titanium and Glassteel equipment techs obtained through quests, and those are good for Era 4 and half-decent for Era 5.


Of course ES2 made some things better, it was made shortly after EL :)

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