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Faction reveal: the Wild Walkers

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11 years ago
Mar 15, 2014, 6:23:18 AM
Adventurer_Blitz wrote:
i suppose they may be frozen rivers, but their start and end points make them look more like roads to me




Compare it with the other river in the screenie (it even has a frozen waterfall =) ). Compare it also with the river on the far left of the Wild Walkers screenie from the Vaulters reveal. There, you'll find on the far left of the screen a river running through a high-elevation area that's snowy and finishes after running through the wasteland biome in the region to the far left and finishing just after it enters the main grassland region in the screen and empties into the sea. Those features all look the same.



That said, I can certainly see how it might resemble a road. One of the two immediately apparent in the Wild Walkers reveal screenie just happens to run through a city and so can be easily mistaken for something other than a river.
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11 years ago
Apr 1, 2014, 8:47:46 PM
maybe their unique building is some sort of counseling to help them overcome their problem?
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11 years ago
Apr 1, 2014, 3:49:43 AM
Like drug addicts trying to recover.
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11 years ago
Mar 30, 2014, 9:24:54 PM
Adventurer_Blitz wrote:
Death by lack of trees seems like an odd to way to die, though maybe the trees on Auriga are magic trees infused with dust?




I like the thinking.
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11 years ago
Mar 30, 2014, 9:21:17 PM
Death by lack of trees seems like an odd to way to die, though maybe the trees on Auriga are magic trees infused with dust?
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11 years ago
Mar 26, 2014, 8:24:26 PM
That and from what I have read, is having to leave the forests that are killing them.



Id love a kind of decent into dark elves kinda twist, where their own salvation also damns them.
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11 years ago
Mar 23, 2014, 1:05:14 AM
i think them going insane is what makes them more unique than the universally accepted wood elves.
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11 years ago
Mar 22, 2014, 12:12:36 PM
I really love the look of this faction. The bald heads with long, floppy ears are a nice twist to the usual elven appearance, and the long necks with what appear to be brass neck coils similar to those whorn by the Padaung or Kayan Lahwi of Burma suit them very well.
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11 years ago
Mar 18, 2014, 8:46:53 PM
looks really cold in those pictures, it would be interesting if there was a city preparedness value and you could get positive or negative bonuses based on how prepared your city was.
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11 years ago
Mar 17, 2014, 8:08:53 PM
PANCZASU wrote:
It ain't easy to steph'tease smiley: ohh I should know since I just tried it in this very post




First rule of steph'teasing: Never directly admit teasing. Either you did it right and they know or you did it wrong and you shouldn't shame yourself even more by proclaming the post was intended to tease.



Second rule of steph'teasing: Never tell directly the solution to your tease. Be careful to just lightly broach the subject, hint at possibilities.



Third rule of steph'teasing: Never do not offer s.th. people want to know and cannot know while you might indeed know. It must be believable and quite possibly true, but in any case it has to be ill defined.



Fourth rule of steph'teasing: Run once you see the pink princessification hammer of doom for saying "steph'teasing" all the time. smiley: sweat
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11 years ago
Mar 17, 2014, 7:54:23 PM
It's so nice to see someone still making picture analysis now that I can't!

Keep up the discussion, it's fun reading how you imagine the game to work when I already know when you are/aren't wrong smiley: sarcastic













(Yes... I'm trying to steph'tease, but I'm still a rookie at it)


It ain't easy to steph'tease smiley: ohh I should know since I just tried it in this very post
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11 years ago
Mar 13, 2014, 7:47:16 PM
The game site for EL has all sorts of lovely and intriguing bits on the Wild Walkers. You can check it out for yourself here: http://g2g.amplitude-studios.com/Games/Endless-Legend/The-Wild-Walkers



Among other background information, the faction traits appear to be as follows:



1. Battle Rage

2. Detect Prey

3. Forest Camouflage

4. Long Range Experts



I'd love to hear everyone's speculation as to what these abilities entail!



The reveal also details four units:



A. a hero named "Zaltana" - sounds nutty (yes, that WAS a weak attempt at humor)

B. the Agache Shaman

C. the Tenei Walker

D. the Dekari Ranger



When I get back from class, I'll update with some screen comparisons and more questions. For now, feast your eyes:



A snowed in (Dark Season or just arctic biome???) Wild Walker city:







The Quest Log!!! Neato!



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11 years ago
Mar 14, 2014, 10:18:00 PM
i suppose they may be frozen rivers, but their start and end points make them look more like roads to me
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11 years ago
Mar 14, 2014, 7:07:29 PM
Stealth_Hawk wrote:
hehe, I had the exact same thought when I first looked at this lol didn't see this before I made my post in the arachnophobia thread




I was going to post there, but didn't want to frighten anyone smiley: biggrin
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11 years ago
Mar 14, 2014, 7:05:10 PM
Adventurer_Blitz wrote:
no one else saw the little ''roads'' of shoveled snow leading away from the city so i thought i would point it out. something odd though, amplitude said that in the dark season, food would become more important to make, and armies staying in cities. i always pictured that armies would stay inside cities and everyone working far off tiles would come back to the center. however, to me the screenshot doesn't show any of this.




I'm not sure that I see any roads of shoveled snow. I see frozen rivers and snowed in exploited tiles (the tiles immediately surrounding the city). Are you seeing something I'm not?



As for the armies staying inside cities during the winter, my expectation is one of two things (or both):



1. Armies outside a city garrison during the winter cost more maintenance for every turn they finish on a map tile.

2. Armies outside a city garrison suffer a general handicap when engaging in combat during winter.
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11 years ago
Mar 14, 2014, 4:51:01 PM
Varadhon wrote:
3. Sorry, arachnophobes! (?) Seriously, that looks like something from a Babylon 5-inspired nightmare.







hehe, I had the exact same thought when I first looked at this lol didn't see this before I made my post in the arachnophobia thread
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11 years ago
Mar 14, 2014, 11:56:25 AM
no one else saw the little ''roads'' of shoveled snow leading away from the city so i thought i would point it out. something odd though, amplitude said that in the dark season, food would become more important to make, and armies staying in cities. i always pictured that armies would stay inside cities and everyone working far off tiles would come back to the center. however, to me the screenshot doesn't show any of this.
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11 years ago
Mar 14, 2014, 9:58:18 AM
Very nice graphics. The artwork in this studios names are top notch but now its put in a 3d perspective in a very demanding genre that of the Fandasy 4x



Eagerly waiting for more !
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