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Faction Ideas

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11 years ago
Apr 20, 2014, 9:48:28 PM
Interesting!

Yeah that is going to be hard to balance, this is something they will be changing a lot during the alpha.
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11 years ago
Apr 20, 2014, 9:51:05 PM
to be fair though the VIPs have had a lot of time to test the pre alpha build so it may be more balanced than i make it out to be.
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11 years ago
Apr 20, 2014, 10:38:03 PM
Adventurer_Blitz wrote:
to be fair though the VIPs have had a lot of time to test the pre alpha build so it may be more balanced than i make it out to be.




There was no MP in the alpha, so we couldn't finebalance it. On the other hand we gave lots on feedback on things we perceived to be overpowered. E.g. ranged units were... almost impossible to beat, at some time. Now you got a chance, especially with fast units like cavalry.
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11 years ago
Apr 20, 2014, 10:40:28 PM
Nosferatiel wrote:
There was no MP in the alpha, so we couldn't finebalance it. On the other hand we gave lots on feedback on things we perceived to be overpowered. E.g. ranged units were... almost impossible to beat, at some time. Now you got a chance, especially with fast units like cavalry.


And the balance needs to be re-balanced each time a new faction is added... Because they devs have a lot of good ideas to make gameplay really different for those different factions.

Yes... the 4 missing factions will please you, I bet it smiley: sarcastic
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11 years ago
Apr 20, 2014, 10:49:17 PM
Adventurer_Blitz wrote:
and since the NDA is lifted will you tell us what those factions are?




I, frankly, do not know. So I can't tell. Maybe Vieux knows more, since he was at the Beer2gether?
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11 years ago
Apr 20, 2014, 9:05:02 PM
So amplitude has gotten quite far in Endless Legend and quite possibly has designed all 8 factions and however many minor factions. However, as they have not released them to us we are free to speculate, perhaps offer advice, maybe interesting ideas that they may use or consider. So please everyone, list any suggestions you have here, all are welcome.
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11 years ago
Apr 21, 2014, 12:49:05 AM
DevildogFF wrote:
Yes, I would really like to know now that the NDA is now a DA.




Yeah, but they do not even tell us VIPs everything. smiley: stickouttongue
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11 years ago
Apr 21, 2014, 1:03:30 AM
Ojimin wrote:
I would like to see a faction coming from a very cold place.

So for them the season are inverted, the better time is winter, they could be stronger, for example.

I don't know if it would work but it could be interesting




A cold faction would be cool. Maybe it gets negatives during normal time to balance a winter bonus so they have a slow start but steadily gain power as the game progresses. Although, you wouldn't want a Sower repeat smiley: stickouttongue
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11 years ago
Apr 21, 2014, 1:09:11 AM
Maybe a hooded Faction that is mostly focused on science and Diplomacy but if they need to fight they use Machines of war such as Trebuchets, Catapults and some sort of moving tower what they lack in Infantry power they make up for in Siege and ranged attacks but they would be sitting ducks if Infantry attacked themsmiley: smile they would have a strong Defense but not so strong Melee power. What do you think of this?
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11 years ago
Apr 21, 2014, 6:55:34 AM
I will only give some tidbits, as I'm not sure they would be pleased to reveal info that could drastically change.

I repeat.

It could drastically change.



They have for instance a faction strongly tied to the market : the nomads would take a fee each time someone use the market. they can't declare war but they can "force" player to declare war to them if they threaten them to stop the flow from the market. that kind of things.

They have a faction of mad sorcerers. Think "masochists that likes to play with fire".

The other two, I don't remember smiley: sweat
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11 years ago
Apr 21, 2014, 12:57:59 PM
VieuxChat wrote:
They have for instance a faction strongly tied to the market : the nomads would take a fee each time someone use the market. they can't declare war but they can "force" player to declare war to them if they threaten them to stop the flow from the market.




This is the Roving Clans faction mentioned in the PC Gamer preview
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11 years ago
Apr 21, 2014, 1:03:22 PM
Propbuddha wrote:
This is the Roving Clans faction mentioned in the PC Gamer preview


Yep, that's it. Those ones are meant to be played in a more subtle way than the others.
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11 years ago
Apr 22, 2014, 11:29:52 AM
The BL have to buy their population. I think a faction that has to build its population units (like one builds military units or city improvements) would be interesting.
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