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Change Dust Tomes to feed Heroes XP directly.

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9 years ago
Apr 22, 2016, 5:32:10 PM
Preface: I think, as a design philosophy, if the efficacy of a thing the player can do is limited only by the player's tolerance for tedious and repetitive tasks, there should be some way to automate it, or change things so as not to require the tedium.



So, I've been playing towards the high end, like, the point at which I'm getting absurd quantities of Dust per round - like, 110,000+ dust per round. It would be legitimately difficult for me to exceed my Dust income at this point. I mean, I probably could, but probably only by making units with Tier 3 Dust Everything and mass rush-purchasing them.

What I've found myself doing with my Dust, then, is assigning Heroes to be governors, giving them the Tier 3 Dust Tome, the one that grants +80 XP on unit completion. Then I queue up the garrison maximum with a unit I call "Cheapsisters" - literally Justiceres with the bare minimum equipment, a Tier 1 Iron Longsword and a Tier 1 Iron Shield. I mass-purchase the full garrison size (for me right now, it's 8,) giving each hero who's assigned to a city 640 XP/turn. This basically results in a level every turn for most of my heroes, and for my high level heroes, it's something absurd like an 8:9 levels:turns ratio. (So for every 9 turns they spend exploiting this cheap nonsense, they gain eight levels.)


What I would suggest, then, is changing the Dust Tomes so that they consume Dust directly, and feed the Heroes an amount of XP per turn as a fraction of the XP they need to level up: Tier 1 Tomes would give them 1/3rd of the XP they need to reach the next level, Tier 2 tomes would give them 2/3rds, and Tier 3 tomes would give them 100% of the XP they need to level - provided you can pay the dust cost. Using the Cheapsisters as an example, it costs me 735 Dust to buy each Cheapsister, and each Cheapsister gives a hero 80 XP. That's 9.1875 Dust/XP, and with the income you get from selling those units to the marketplace (or rather, throwing them down the Dust blackhole, since they never actually show up in the Marketplace,) you should just round it down to 9. Also, the cost goes down dramatically if the hero in question has both levels of that 12% rush-buy unit skill, to near-as-makes-no-difference to 7 Dust/XP (6.9875 Dust/XP,) but that's dependent on specific heroes.


It would certainly be easier to implement than automating "Rush buy X of Unit Y every Z turns," and "Sell X of Unit Y every Z turns out of Garrison Q."
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9 years ago
Apr 22, 2016, 5:44:51 PM
Are you sure that XP is not going to the units you train? Governors will get a fixed amount of XP based on the amunt of industry spent, and as far as I know only Redsang affects it.
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9 years ago
Apr 22, 2016, 5:54:02 PM
BPrado wrote:
Are you sure that XP is not going to the units you train? Governors will get a fixed amount of XP based on the amunt of industry spent, and as far as I know only Redsang affects it.




I'm... Hrm. Well, that's a good question. I'm not sure, but I think the XP is going to hero. I mean, it's not like any of those trained units are coming out with levels, while the governors are rocketing up.
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9 years ago
Apr 22, 2016, 6:05:39 PM
Bprado is actually correct.

All "+XP on Unit Completion" effects grant XP to the unit completed. This holds true both for the city improvements and for the hero accessory. +80XP is enough experience to bring a unit to level 3, I believe, though of course, by the time you get the Dust Tomes, you will be training units at level 4 or more by default anyway. However, I did find that between the Dust Tome and the buildings, you can train units with a big head start on XP, though I don't recall which level they were.
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9 years ago
Apr 22, 2016, 6:08:16 PM
Ah... Well, I feel like kind of an idiot, then. I could've had a different tome on the heroes entirely.



That having been said, I think there probably should be a way to just feed Dust directly to a Hero's XP bar, and save you going through the rigamarole of mass-purchasing units just to throw 'em down the marketplace blackhole, which is effective, but very very tedious.
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9 years ago
Apr 23, 2016, 2:06:50 PM
There is an adamantium accessory that grants Fast Learner 1/2, which gives a 25%/30% exp boost.
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