Hi guys,


Firstly I have to say I love the game, which is why I'm about to be so critical, strap yourselves in ;) 


The addition of the 1 additional lux required per booster for the Cult now renders you unable to ever break even with your resource leeching from converted villages. This means you're going to be heavily reliant on the market through out the entire game, is this intentional? Why not just remove resource leeching if this is intended behaviour? Half the fun with the Cult is starting of weak and then finally being able to become self reliant. 


The AI resource trading is a billion times improved over the 1.4.4 patch. However one small niggle remains, when declaring a truce from a vastly superior position the AI can still be reluctant fork over resources. This appears to be linked to the "leery" diplomatic state. It seems to me that when the truce item is declared the only consideration the AI should have is how much it fears you (or not, as the case may be). Having leery apply a modifier over the top means you can have a heavily red truce when an AI is down to one city and you're actively besieging them, a situation where there should be a ransoming of firstborns or similar. I do note that as each turn passes the truce gets more acceptable to the AI, but I could probably attack while fortification remains and still win, I assume that this is due to a decay on "leery" over time. If this is to prevent people such as myself using large amounts of influence to repeated threaten AIs would it not be better to make the

truce hard and unbreakable regardless of influence, this would make accepting a truce a more interesting decision as well.


Thanks

Clausewitz