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Too Little Control- Too much pain

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Yes, I have encountered this issue in my playtime with the new faction Morgawr.
No, I brought the invading Dust Lord quest army to its knees with ease.
I felt it was a balanced and challenging encounter.
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9 years ago
Oct 18, 2016, 8:13:19 AM

So I am sitting at Early Tech Era 2, nothing yet unlocked, and the 'Too little Control' Morgawr faction quest pops in. I pull back my troops to my home territory, no small feat in the dead of winter. These are decently equipped with the finest Tier 2 iron gear money can buy and a burning hatred for Dust Lord Invaders. Instead of making a bee-line for my capitol the Dust lord army under the hero "Lord Peyton Quinn" whom we will from now on call captain douche-bag books it for my freshly developed 1 population coastal city. Needless to say Captain DB and his goon squad demolishes the militia defenders and emergency Cat's Paw reinforcements in, count it, one hit each. I am granted a moment's relief as I notice he did not burn the city to the ground and is only besieging the now deserted city.


A few turns later I roll on in with a four man (twisted sea hellbeast?) army, the best I can muster with my current tech, under the command of my starter hero whom I managed to get to level 4 a few turns earlier. Captain DB gives a mean glare and my units melt into a gooey puddle under his gaze (again with the one-shots two for the hero), the combined force of Morgawr's finest over the duration of two crushing defeats amounts to a mere 1/3 hp on one of captain DB's unit's. 


In short, is it possible to get this quest event to scale to the era it is activated in? It was so easy to get to the quest that having 2 Dust Bishops 1 Ryder and Captain DB show up with 4-5X the damage output that any of my units can muster is a tad oppressive. 


Best wishes to my fellow players in their struggles with Captain DB

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9 years ago
Oct 18, 2016, 3:42:14 PM

Honestly I didn't had the trouble since I unlocked the quest a bit later and had a fully equipped Demon army ready by chance.


But even with so much going on for me it wasn't easy so I get that it may be too challenging

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9 years ago
Oct 18, 2016, 8:54:37 PM
C0ldSn4p wrote:

Honestly I didn't had the trouble since I unlocked the quest a bit later and had a fully equipped Demon army ready by chance.


But even with so much going on for me it wasn't easy so I get that it may be too challenging

That's the issue with the encounter. If you progress the quest line too early you are punished, with no warning untill it is too late. And this can apparently happen with the Too Many Enemies quest later for the faction as well( I have seen even more complaints for that one, with the Roving Clans units mopping the floor). I preferred the one quest for Allayi in which 4(I beleive) Profaners (Scythers) pop out of a temple you search for the main quest. If you are advanced enough to fight them you can end it right there, but they also give a secondary option to run like hell for a number of turns (5?).

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9 years ago
Oct 19, 2016, 4:23:17 AM

So it looks like Too Many Enemies and Too Little Control are interchangeable. Your quest line can be different game to game, with the same general premise. They are both equally as BS if you activate them too early. In the game I just played For some unknown reason the roving clans army 'jammed' itself on the coast for 20 turns, giving me time to prepare 2 6 stacks to fight it. They still hit disproportionately hard, but the severe numbers advantage with +1 reinforce per turn trumped that.

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