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Significantly increase the amount of science per tech

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11 years ago
May 8, 2014, 3:51:59 AM
The ages absolutely fly by and a lot of techs feel useless because the upgrade tech is 10 turns away. Looking at you tier 1 titanium upgrades
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11 years ago
May 8, 2014, 7:15:53 AM
I suppose you play with the vaulters. Try it with the BL and it will be a lot more slowly.
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11 years ago
May 8, 2014, 1:28:43 PM
I think instead of increasing costs for tech they need to add some sliders in game set up that let you choose the rate of tech , city growth, production cost (would need to be paired with buyout cost).



This way each user can configure for a faster game or a drawn out game.
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11 years ago
May 8, 2014, 2:01:55 PM
DEY123 wrote:
I think instead of increasing costs for tech they need to add some sliders in game set up that let you choose the rate of tech , city growth, production cost (would need to be paired with buyout cost).




Endless Space had Fast/Slow pacing that halved the play time or added 50%, I'm confident these will be available here. They are still working on the pacing...
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11 years ago
May 8, 2014, 3:44:53 PM
Ages as a whole feel pretty balanced : ~50 turns each throughout most of my games.



Some of the individual techs certainly need balancing though...
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