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Minors tunings on displayed information

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11 years ago
Jun 27, 2014, 8:50:13 PM
Hi,



Here is a small set of suggestions regarding some minor changes on the displayed information that would improve the comfort from a user point of view:



1. Greater precision of the empire Dust amount in top-left panel: When your empire possesses between 1K and 10K Dust, the amount of dust should be displayed with a greater precision. For instance, when you have 1566 Dust in your empire, the display in the top-left part of the screen could be '1.5K' instead of '1K'. Without this, the user is forced to go into the 'Empire Management Screen' to get the exact information. Another way to implement it might be to display the exact amount of the empire Dust in the tooltip.



2. Improved tile FIDSI display:



2.a. When zooming out from the detailed world view to the strategic view, the tile FIDSI information should still be visible if the option has been set. It would help the user to find the 'hot' spot of the map. (maybe this could be limited to a given range of the strategic view zoom).

2.b. Add an option to see only a specific FIDSI on the map, in order to find at a glance the 'hot' spots for this resource (It is currently hard to find them when all resources information are displayed on the map). This could be a mode that is enabled only when a given key is down. In this mode, instead of showing a number for the production output, you could maybe use something more graphical, like the resource icon that is showed only once on tile which produces 1 resource of this type, 2 for tiles with 2 resources and so on.







3. Direct view on construction queue length: On the city labels displayed in the world map and in the 'City list screen', it would be cool to see if the construction queue contains more than one construction. This could be represented by a small '+' icon beside the current construction. This information is useful to make sure that you will not waste 'Industry' production at the end of the turn, and having to click on each city to get this information is tiresome.





Thanks for your attention and keep the good work on this already very cool game!
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11 years ago
Jun 29, 2014, 9:59:21 PM
As much as I love the aesthetics of Endless Legend, the UI and the information overlay need some serious work.



Rather than the overview panel saying "1.5K," I feel they should simply make said panel wider to accommodate longer numbers. Move the research information into a line of its own, and then have the old line contain only the dust and influence income, so high numbers don't break it. Especially since 1000 Dust is not a particularly high number. 5 digits may be acceptable, but 3 digits before it breaks is not.



The general FIDSI overlay is fine. However, I myself never use the grid overlay, since the FIDSI overlay incorporates a grid. Instead, I'd like the grid button to toggle between the fully rendered view, and the "drawn map" strategic view the game switches to when zooming out far enough (which in turn could become a toggle. I think people with a computer powerful enough to render the 3d assets of the close view even at a strategic distance would like that.) For that matter, zooming out far enough makes forests, rivers, and roads difficult to see on the strategic map, and cliffs are no longer visible at all for all I can tell. Being able to turn off the labels of cities or armirs would also be welcome, to reduce the mess of banners I sometimes find myself faced with when multiple armies clash around neighboring cities.

I'd like to see overlays for strategic resources, luxury resources, and watchtower foundations that display the little construction tooltip bubbles we can already see in the city screen. I want an overlay much like what you suggest, displaying only one yield at a time but making the numbers clearer by using multiple symbols or deeper colors.

Perhaps most important of all, I'd love an overlay that highlights cliffs, since dense forests can make cliffs facing away from the camera a little difficult to spot. A way to highlight rivers, and perhaps roads, would also be great.



I'm sure other players might suggest a variety of other overlays that don't come to my mind right now, too.
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