Just a list of changes/ideas, things that bug me.



1. When inspecting the skills of heroes available in the marketplace I would like a previous hero, buy hero, and next hero button set. (UI)

2. I would like some way (aside from city growth) to "develop" anomalies on the other side of my region. Having to stretch a city for a +10 happiness bonus from a tile 10 hexes away is usually impossible and a bad idea.

3. The district levels of your city are difficult to ascertain. (UI)

4. Founding a city with general leading the settler only army leaves me with a free roaming general, independent of an army. This seems to be causing some bug issues when this general is attacked by roaming enemies.

5. The "military" and "exploration" trees for faction heroes seem excessively similar. I like the variety on the civil trees between the factions.

6. Heroes need to be tougher in battle/have better base military/explore based options so that the best use isn't always production/science/cash specialists in cities. Production specialists in endless space were king, this is a very similar problem.





Thanks!