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Which faction is the hardest to play?

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Wild Walkers
Vaulters
Broken Lords
Necrophages
Ardent Mages
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11 years ago
Jun 24, 2014, 11:36:45 PM
Im not really looking for a lot of debate on what makes one faction harder or easier than another. I just know that I always try to go against the concensus and play the least popular or the one that most think is not competetive.



So far, in my early testing, the Necros seem hardest mainly due to complete lack of ranged units, but I value other people's opinions,
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11 years ago
Jun 25, 2014, 6:14:38 AM
I've never had as much a problem as everyone else seems to have with ranged units. I think the strength of the Necro's economic game tends to make up for the fact they're range deficient.

Plus the fact they seem to be designed with the goal of fielding two-three armies to every one of your enemy's.



I personally find the Broken Lords weakest at the moment given their reliance on dust and how much you need to invest to get their cities up and running at the same level as other factions. It might be a designed weakness but that's just my opinion. Compared to Wildwalkers or Vaulters who have no real sink for their FIDSI bonuses, Broken Lords need to constantly spend that bonus into repairing armies and buying pop. The others just sort of get that bonus and don't need to worry about spending that Industry or Science to offset anything else.
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11 years ago
Jun 25, 2014, 9:02:26 AM
I find the Necrophages incredibly tough to play. While I think I theoretically understand their style of play, relying on battles and subjugated villages to boost their poor food production and their superior borough mechanics to counter their lack of trade, I always struggle getting those early battle victories until I manage to crank out a few upgraded units.
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11 years ago
Jun 25, 2014, 1:45:16 PM
Broken Lords definitely. They have a great strength, but based on the map, it can screw them instead of helping them. Also, they have more of a FIDS sink than the other factions, while not producing more.

Necrophages would be the easiest. Just get a food Hero, and you're already the most powerful faction. Imo, they should be toned down.
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11 years ago
Jun 25, 2014, 10:02:51 PM
To be fair, one of the things that makes necros difficult now is that their support unit is still not fully functional. All they have is a light tank that might come back to life and a heavy tank. It's almost one dimensional, which is a very bad thing in MP games.



I believe the Broken Lords Dust Bishop is working. Once the Proliferator is also working that may shift things so that the biggest underdog is the BL.
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11 years ago
Jun 25, 2014, 10:16:41 PM
I seem to be the only one who thinks it's the Vaulters. Interesting. I find Necro and BL easiest, as I like my cities large and they both bonus the equivalent of their food stat. BL especially as they can use that same resource for everything else, so they don't have nearly as much opportunity cost. Between gold bonus on pop heroes, the +3 gold on pop empire ability , and the building that eventually adds another +5 gold on pop I rarely feel any need to spread my citizens among resources. And Necro sprawl is so amazingly OP.




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11 years ago
Jun 25, 2014, 10:21:21 PM
One result of this, at least, is that I am going to have to give BL another try. The one time I did, they seemed amazingly easy but the game has changed since then.
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11 years ago
Jun 25, 2014, 11:33:50 PM
For me its the necros, while I have no problem with them building enormous cities Ive had trouble trying to figure out when to sack a population or not. Also the lack of a support unit hurt a bit too, since i find the necro folding in combat even in the later game.



I know a lot of people say the Broken Lords are the hardest, but the only major down side i have is buying population. I feel they could use a tech that would reduce the cost, if im not mistaken the cost to buy another population is increased by several factors, the number of pop at that city, the overall pop of your empire and the number of burroughs your city has. Other than that the Broken Lords are absolutely solid, while they dont have a ranged unit, the Dust Bishop fills that role and makes it so you'll never have to pay to heal your army again.
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11 years ago
Jul 1, 2014, 9:35:40 PM
JErosion wrote:
I know a lot of people say the Broken Lords are the hardest, but the only major down side i have is buying population.


Yeah, but that is a huge downside. Especially considering there is no way to mitigate the issue. BL are also somewhat weak in the early game until they get dust bishops, and then once they get them it is a mad dash to conquer as much as possible because they take a major hit in the late game when other factions get their cities to 10+ population.



One thing that bugs me about BL is that the cost of buying population is determined by the empire-wide population. So if you are faced with an opponent who has one (or several) 20+ pop cities, you have a disincentive to conquer his/her cities because it will make upgrading your own cities cost prohibitive.

An easy fix would be to remove the cost penalty for conquered population. So if BL conquer a 20 pop city, that 20 pop does not get factored when determining how much additional population should cost.
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11 years ago
Jul 2, 2014, 1:30:16 AM
Necrophages might be harder when the AI is a bit more complex than a Dalek (EXTERMINATE), but at the moment, with everyone on equal footing, Broken Lords start off a little weak, and get laughably weaker as the match goes on. They need some serious luck to even have a chance against the others.
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11 years ago
Jul 2, 2014, 3:51:36 PM
Perhaps one way to mitigate the BL population issue is to hold off on rebuilding most of the minor race villages in your territory. Do the ones for the race you will assimilate right away, but hold off on the others until you get to the point where pop is too expensive.
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11 years ago
Jul 2, 2014, 5:14:26 PM
Dalwin wrote:
Perhaps one way to mitigate the BL population issue is to hold off on rebuilding most of the minor race villages in your territory. Do the ones for the race you will assimilate right away, but hold off on the others until you get to the point where pop is too expensive.


I.e. get less bonuses to get slighty less malus. Yeah, sounds great smiley: alder

Just my two cents, but way I see it, BL should have some tech/ability to turn conquered cities into Dust with allocating part of population into main capital or just plainly turn evething into Dust. That way BL's problem "1 conquered city stops whole empire" will have meaningful solution. Given that BL positioned as "agressive race" (judging by Roving Clans trailer), it would be in-line with their in-universe dilemma "to keep new city and stop raising population OR dust-to-Dust new city and keep improving old cities".

Also, it was weird bug or you really cannot raze freshly conquered city? Kinda defeats whole purpose, IMHO.
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11 years ago
Jul 11, 2014, 6:53:58 PM
gefp wrote:
I.e. get less bonuses to get slighty less malus. Yeah, sounds great smiley: alder

Just my two cents, but way I see it, BL should have some tech/ability to turn conquered cities into Dust with allocating part of population into main capital or just plainly turn evething into Dust. That way BL's problem "1 conquered city stops whole empire" will have meaningful solution. Given that BL positioned as "agressive race" (judging by Roving Clans trailer), it would be in-line with their in-universe dilemma "to keep new city and stop raising population OR dust-to-Dust new city and keep improving old cities".

Also, it was weird bug or you really cannot raze freshly conquered city? Kinda defeats whole purpose, IMHO.




Wasn't there some discussion a while back about being able to migrate population between cities? I know the cost for BL scales up somewhat with their overall empire population but isn't the size of the city in question also a major factor in calculating the cost? If this is true you could migrate pop from outlying cities to the capital and then raise new pop in the provinces.
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11 years ago
Jul 11, 2014, 10:33:36 PM
Well I guess all this post kinda of put Wild Walkers as the easiest faction to play with so far
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11 years ago
Jul 11, 2014, 11:53:26 PM
No doubt it's the Roving Clans, followed closely by the Necrophage and then the Vaulters, IMHO.
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