Not sure if this was discussed before, but here we go..



1- Moving over occupied tiles:

In combat right now, when I tell my units to move onto a tile that is already occupied by another unit, the move command DOES NOT REGISTER. This happens even when the occupying enemy or friendly unit is predicted to die in the next round OR even when I tell my own occupying unit to move itself so that the unit next to it can take its place.



I simply want it to be possible for units to move onto formerly occupied tiles BY MY COMMAND if that tile becomes empty before they act (whether the occupying unit dies OR moves over). Also, my command must ALWAYS override the current "battle stance" of the unit... so that my unit will move even when it is in "Hold your ground" mode.





2- Moving then attacking or vice versa:

While playing in combat, I was experimenting with the CTRL key when commanding my units. I found out that by pressing CTRL after giving the first command, you can give your units a MOVE + ATTACK command. I'm not sure if this feature was intentional but it is VERY convenient especially in crowded battled with many units.



I just want this feature to stabilized, allowing movement then attack or vice versa. Right now, the CTRL+ chain-command doesn't always work for me. Most times, the unit will either ignore it or it will do it in the wrong order. For example, I tell my Dekari ranger to FIRST move forward THEN attack. Sometimes it will move and then attack the wrong target! Oo





If I come across any specific bugs I will report them if I can (I'm kind of noobish when it comes to bug reports)