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Movement points

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11 years ago
Aug 26, 2014, 12:34:12 PM
Hello,



1) Why not to make the same movement point (MP) of units in strategic and battle regimes? Present way so confusion. For example Kazanji Daemons have about 6MP on map and only 2MP in battle - nonsense!



2) Looks logical if army MP will be equal to MP of slowest unit of that army...
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11 years ago
Aug 28, 2014, 3:55:43 PM
Hello there,



1) It is mainly a choice due to the size of the battle map.

But there is indeed a lack of feedback atm indicating the difference between movement on terrain and movement in battle.



2) This should be already the case.
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11 years ago
Aug 29, 2014, 7:22:44 AM
Then in stat box of unit info must be two parameters = strategic MP and battle MP ... but this is too confusing - Eases and more logic way is just set existed MP to balance = existed MP must be in fact the same for both strategy and battle.
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11 years ago
Sep 1, 2014, 10:33:47 PM
Zuba wrote:
Then in stat box of unit info must be two parameters = strategic MP and battle MP ...




This makes sense to me. smiley: approval

In fact, I think they also need to add stats such as Attack Range and Vision Range etc... Perhaps make the detailed view of a unit by right-clicking on it, just like Warlock and Warlock 2
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11 years ago
Sep 8, 2014, 8:40:00 AM
Range would be great as stat. Cause right now there is no way of telling if range army can attack or not.
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11 years ago
Sep 8, 2014, 4:08:12 PM
Either provide data, or make the rule obvious (tactical move = map move / 2). We also need more information and stats - range, vision, abilities, etc.
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