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Some UI suggestions

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11 years ago
Sep 24, 2014, 3:24:51 PM
So I've been playing EL for some weeks now and here are some suggestions I'd love to see:



1. In the City-Management screen there sould be the possibility to hide certain buildings from the possible buildings list. I dont have Forests or Rivers etc. everywhere so I'll never build buildings related to this terrain type or I just simply don't want to build it...



2. Same thing in the Unit Editor: In late game I don't use iron stuff anymore so it would be great if I could simply hide them. Eventhough this is not so pressing as the city production.



3. Would it be possible to pin more than 1 quest to the main screen? In earlygame I oftern persue two or three quests and it would not bother me on a 1920 1200 resolution to have all there of them in the top right corner.



4. Scrolling "out of map" more: What I mean is, If you have a province or army easpacially on the bottom of the map and you are zommed out, the ui often overlaps the view. I can either zoom in or minimize the ui, but it would be great If I just could scroll a bit more out of map in zoomed out state to controll my army/ build mines without having to do those extra steps.



Anyone any thoughts on this?
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11 years ago
Sep 25, 2014, 3:50:15 AM
First of all, sry for my english. Its not my native language.

Second - thanks for great game. I want it to be even better, so i registered here only to post some suggestion\critic.



Some UI\gameplay improvements i like to see in future:



Faction:

1) Faction intro for custom faction. They have faction quest, so why not show its movie?

2) Different leaders for the same faction, so AI wont look exactly like me (with exception of color). Even better, if different leaders will have minor faction traits (like civ3, for example) and\or variations in faction quest. Helps replayability.

3) Need some more low cost (1-3 pts) traits for custom factions, positive and negative. For example, now its really annoying to find something for hole in 78\80 or 81\80 build



Gamemap:

1) Keys for zooming on keyboard (fix some mouse issue). Maybe some fixed camera positions (like - global map, battlefield zoom, unit zoom) to quickly switch between zoom lvls.

2) "Zoom to cursor" option. Hate to adjust screen every time i go back from global map mode.

3) "Trace enemy movement" option (with suboptions for race, territory and, war conditions). Its annoying to scroll every turn entire frontline to see - is there any cultist unit on your territory, trying to steal minor faction village.

4) "highlight enemy units in your territory" option. Gamemap has many small details, so its often hard to spot roaming armies.

5) Spring, autumn. Its weird that after cold winter instantly goes hot summer with full bonuses. Besides, visual map changes should look cool.

6) give minimap (maybe miniminimap) with option to toggle it on/off



Heroes:

1) Different portraits for faction heroes (at least more variants), Despite endless space, here you can have many heroes, and often you prefer 1-2 factions - so, you have clone army with similar names.

2) Show unspent ability points for hero from main academy list. Now you need to look 2 screens deeper just to check it.

3) Different lists of heroes (optionally) governors, generals, unemployed - for better sorting and finding.

4) "last stand" ability should work for reinforcements too. Hate to play battles near city manually just because governor can be accidentally permakilled (because he has highest initiative and usually goes berserk in fight).

4) Oh, and give Lord Heroes at least one healing ability their grunts have (soul siphon or soul leech)



Units:

1) Show "battle movement" in unit stats.

2) 3 units per fraction (settler doesn't count)? Give at least 4 or 5.

3) More base traits for all units please. Now they have abilities mainly from class and weapon - so it usually doesn't matter what unit is it - it matters only what he is wearing. Diversity is good.

Maybe main faction trait transferred to assimilated minor factions, to make them differ?

4) Make some visual changes for armor as well (at least for different tiers)



Battle:

1) Cinematic mode after planning phase. Why not make battle more attractive?

2) Buff\debuff shown on unit on battlemap. Now you need to open unit card in planning mode to check it.

3) Better information for territory buffs on battlemap an on unit card

4) Show action order in planning mode. Now you need manually check every units initiative to see who will attack first.

5) Give order "wait" to troops, so they can wait for last action and attack after. Its impossible to control unit initiative right now.



Quests:

1) I hope to see minor faction quest chains (for assimilated factions, for example) in future. Helps replayability smiley: smile

2) Give reasonable quest conditions. "Bring us 10 adamantin", when you in tier 1 era and cant even buy it from market or find it in ruins is realy stupid. Or "search ruins in 5 turn", when you need 9 turns strait just to reach destination.

3) Give ability to CANCEL quests. Especially when you cant end it...



Thats all. Hope, that i didnt done too many mistakes.

Dont want to talk to much about balance, in my opinion balance is good, when fractions are so unique in play, that you cant say which is clearly better - so i hope to see better faction diversity in EL.
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11 years ago
Sep 25, 2014, 7:49:39 AM
It's more of a bug, but some elements like unit perks list (on battle screen or unit constructor screen) don't have scrollbars. So if you have high level hero his perk will move Attack/Defend/Support buttons from the screen. Happened to me with big UI setting on 1920x1080.
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