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11 years ago
Oct 19, 2014, 8:45:14 PM
I'd settle for a less cumbersome interface, and a larger tactical area to play the fights in (to compensate for 'phage large army combat, and make it more actually tactical)
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11 years ago
Oct 21, 2014, 9:38:57 AM
Lexxx20 wrote:
IIRC, double shield were considered as a weapon option for the Broken Lords but that idea was scraped in the developement. Artwork stayed the same though.




Exactly. We actually had some pretty cool art and even animation, but it made the unit too specific and the animations didn't work as well if they used different weapons.
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11 years ago
Oct 21, 2014, 4:52:45 AM
IIRC, double shield were considered as a weapon option for the Broken Lords but that idea was scraped in the developement. Artwork stayed the same though.
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11 years ago
Oct 20, 2014, 4:22:45 PM
yes, they already gave a VERY small defence bonus, but to everything. Perhaps if the bonus was higher and only to ranged attacks...
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11 years ago
Oct 20, 2014, 3:43:55 PM
Nasarog wrote:
Yes, if shields actually reduced the chance to hit of ranged combat... hmm... now there's an idea.




Didn´t shields already give a bonus in this direction?
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11 years ago
Oct 20, 2014, 3:15:29 PM
Teslaflux wrote:
I wonder if this would be practical in combat.
Yes, if shields actually reduced the chance to hit of ranged combat... hmm... now there's an idea.
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11 years ago
Oct 20, 2014, 2:25:33 PM
Teslaflux wrote:
Do you guys see the Broken Lord soldiers fighting with two shields too?
Yup. I'd chalk that up to artistic license.
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11 years ago
Oct 19, 2014, 3:45:31 PM
In it you can see a Dust Bishop on a hill channeling lightning.. WE NEED THAT! You also see Stalwarts fighting a Wild Walker Infantry unit... um, WE NEED that too!!!!



Thanks for reading.



smiley: stickouttongue
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11 years ago
Oct 19, 2014, 8:30:15 PM
Autocthon wrote:
It's hard to enjoy tactical when it feels so cumbersome and slow. Also when pressing "auto" wins me the fight with no losses in any fight I actually pick.
True, I hope the tactical AI gets some major work done to it.
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11 years ago
Oct 19, 2014, 8:25:12 PM
It's hard to enjoy tactical when it feels so cumbersome and slow. Also when pressing "auto" wins me the fight with no losses in any fight I actually pick.
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11 years ago
Oct 19, 2014, 8:22:41 PM
Autocthon wrote:
Make it flashy and stuff :P



I don't use tactical battle to be honest. It's time consuming and more often than not overwhelming victory is overwhelming whether I do a tactical fight or not.
Ah, too bad, I enjoy tactical. I bet if I did auto resolve I'd have more victories behind me, but oh well. I'm a sucker for the bling I suppose.
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11 years ago
Oct 19, 2014, 8:20:43 PM
Make it flashy and stuff :P



I don't use tactical battle to be honest. It's time consuming and more often than not overwhelming victory is overwhelming whether I do a tactical fight or not.
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11 years ago
Oct 19, 2014, 8:17:47 PM
Autocthon wrote:
Have lightning originate from target? Sucking life force out from range.
That's what I think is happening, and that's kind of what they do now, but it would be cool if the Dust Bishops actually used lightning projectile/stream (ala ghost busters) as their ranged attack...
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11 years ago
Oct 19, 2014, 8:06:41 PM
Autocthon wrote:
Yes. Dust bishop with lightning ranged attack and healing!
Oh man.... that would be awesome, though I think what he's doing is sucking the life.. er.. dust lightning?!?!?! out of the Wild Walkers. Still... it would be cool.
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11 years ago
Oct 19, 2014, 5:10:20 PM
On a much closer look, I think the Wild Walker unit is the militia.... but I still want a Dust Bishop that can cast lightning....
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