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Game would be so much better without retreat

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6 years ago
Jan 18, 2019, 3:15:39 PM

We have settings to remove winter affect to minimum.


We have settings to remove volcanic terrain completely.


We have settings to remove aurora nights completely!


Why cant we yet disable the retreat mechanic?


It hurts endgame very much.


I know 99% of you will start whinning some irational talks that its great, its amazing without any proof.


But I dont see any benefits! There is nothing but a mechanic that prolongs endgame to absurd amount of turns artificially.


Few scenarios:

1. A settler would attack your 8/8 army and if you retreat you lose half health. Seriously who could deny this makes sense.


2. A turtle attacks super fast fliers - and your fliers lose half health.


3. Your fast fliers attack a turtle - a turtle loses half health. Seriously this shouldnt be so.


4. Endgame scenario


You have 10 cities, enemy has 20cities

You wipe 5cities in 10turns and enemy now has 15cities. (3settlers runs away anywhere to build new cities)

You wipe 5more cities in 10 more turns.. Enemy has now 20cities (3 previous settlers now grew to pop 4 and 6 more cities at pop 2)


You siege 2 biggest cities with your 8/8 and 6/6 army where enemy army is just waiting until you siege until 0 fortifications. You cant attack because your armies are about equal so it would be too much lose for you.


So you siege to 12turns in total for 2cities. Now enemy has 27cities. You wiped 2 biggest cities but now he has more small ones.

Any settler can litteraly block your way and you cant kill him with one army. Also you waste precious action point.


And if you play vs many AI you are bound to see this happening all the time. How is this great mechanic? Who likes this mechanic? Why? If you like then give specific endgame scenarios what are so amazing?


Id be happy to see devs at least taking a deep look at this and stating their mind about this "awesome" retreat mechanic.


and second question would be: can this be turned of for SINGLE PLAYER??? That shouldnt be too hard.


p.s. retreat is most disgusting ugly mechanic that only hurts endgame and probably is good in early game vs impossible minor faction difficulty and stuff..

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6 years ago
Jan 18, 2019, 8:28:35 PM

https://www.games2gether.com/endless-legend/forums/15-modding/threads/30618-endless-legend-community-patch?page=12#post-276294


This great mod changes how the retreat works. You loose 60 % of your health point, not 50 %. Then it means you can retreat only one turn. The other turn if you retreat, you are destroyed.

This is a very good change.

Moreover, the mod make it IMPOSSIBLE to sell units on market place if you are OUT of your borders. Which is a very smart nerf to retreat & crazy scouts units moving all around the map without any risk.

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6 years ago
Jan 18, 2019, 11:26:48 PM

Geez...I thought everyone was using the Community Patch. Amplitude really need to feature this one in the community spotlight.

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6 years ago
Jan 19, 2019, 12:51:07 AM
Slashman wrote:

Geez...I thought everyone was using the Community Patch. Amplitude really need to feature this one in the community spotlight.

I will try to google this patch. I never go to forums often I just play the game. If the patch doesnt have this feature I would be extremely happy!


EDIT: found the patch. Installed. Well too bad I didnt found the raze city immediatly with any race option. This would be second most important QoL in this game without making endgame extremely back and forth..

Updated 6 years ago.
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6 years ago
Jan 19, 2019, 7:33:13 AM
ambient_orange wrote:
Slashman wrote:

Geez...I thought everyone was using the Community Patch. Amplitude really need to feature this one in the community spotlight.

I will try to google this patch. I never go to forums often I just play the game. If the patch doesnt have this feature I would be extremely happy!


EDIT: found the patch. Installed. Well too bad I didnt found the raze city immediatly with any race option. This would be second most important QoL in this game without making endgame extremely back and forth..

Dude that is just your opinon and it is not needed. The retreat fix should be plenty. I don't think he's going to add this. Or you could just play smaller games.

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6 years ago
Jan 19, 2019, 7:36:04 AM

It's a good decision to make instant razing not possible. It's not logical, but it's wise. It makes possible for the conquered faction to reconquier his own city.

The reward of the conquest is already very good. Too good (that's why the ELCP mod makes the defense, and the milicians, strongers).


Cultist automatiquely instantely raze. They are the nightware of any players in multiplayer. ^^

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6 years ago
Jan 19, 2019, 2:16:49 PM
Jojo_Fr wrote:

It's a good decision to make instant razing not possible. It's not logical, but it's wise. It makes possible for the conquered faction to reconquier his own city.

The reward of the conquest is already very good. Too good (that's why the ELCP mod makes the defense, and the milicians, strongers).


Cultist automatiquely instantely raze. They are the nightware of any players in multiplayer. ^^


Yeah but Im only talking about single player!! I never like to load my savegames.


Wouldnt you like to play max map with max ai and finish at the same day? Much better than chop gameplay for multiple days same old same old damn game.


There are too many races and landscapes to choose to get stuck on same game for week.


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6 years ago
Jan 19, 2019, 5:19:44 PM
ambient_orange wrote:
Jojo_Fr wrote:

It's a good decision to make instant razing not possible. It's not logical, but it's wise. It makes possible for the conquered faction to reconquier his own city.

The reward of the conquest is already very good. Too good (that's why the ELCP mod makes the defense, and the milicians, strongers).


Cultist automatiquely instantely raze. They are the nightware of any players in multiplayer. ^^


Yeah but Im only talking about single player!! I never like to load my savegames.


Wouldnt you like to play max map with max ai and finish at the same day? Much better than chop gameplay for multiple days same old same old damn game.


There are too many races and landscapes to choose to get stuck on same game for week.



Uhhh...yeah...OK. Goodluck with that!

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6 years ago
Jan 19, 2019, 9:21:31 PM

Can you stop posting here, all your post in my thread are attempts to derail the topic into offtopic. Your opinion is not relevant. Go feed blood on someone else.


No wonder these forums are a wasteland, any newcomer is attacked by bloodsuckers.. well, most likely the moderators wont to anything to you. I guess you are starved if you feel the need to post as if You and me a having a personal conversation. You are not needed here, no one is talking to you here. And I have not made a thread to chat with you. You havent said anything on topic.


Gl living under these forums. Sorry for barging in. I guess you wont shut up now. You will keep responding over and over...

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6 years ago
Jan 20, 2019, 12:45:12 AM

ambient_orange, the thing is what you want is already possible with the tools the game hands you. You can make a custom faction with the "Weapons of the Enemy" Economic trait and cities get razed immediatly when conquering them. Its also really weird that you play on settings that facilitate large empires and complain that they exists. Basically you come in here with a problem that nobody else has and expect the game to be changed so you like it without even presenting a coherent argument.

Updated 6 years ago.
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6 years ago
Jan 20, 2019, 6:38:28 PM
LeaderEnemyBoss wrote:

ambient_orange, the thing is what you want is already possible with the tools the game hands you. You can make a custom faction with the "Weapons of the Enemy" Economic trait and cities get razed immediatly when conquering them. Its also really weird that you play on settings that facilitate large empires and complain that they exists. Basically you come in here with a problem that nobody else has and expect the game to be changed so you like it without even presenting a coherent argument.

Thanks, never tried creating custom faction. Basically the game now will be 50% more enjoyable for me!


Both city razing and AI retreat option always only prolongs game. So even on 4 size continent you can end up with AI occupying 80% of the cities if you dont rush like crazy to wipe them out.


And then it begins the tiring proccess of settler hunting and slow city recapturing by AI if you use any other faction. But you have to play the game yourself to understand that. If you only play 1 game a month then sure - nobody will ever find this annoying. Loading old savegame and slowly chipping away at the enemy is for streamers who can have 10 hours a day to spare.


There is nothing enjoying when there are 8/8 enemy army far away from settler and you with one army trying to kill settler which can always retreat and regenerate health. Its absurd and illogical, unreasonable. Well.. even if you compare army stats, that never makes sense..


And for people who tell me to splitt up the army.. So I would have 4/4 army vs 1settler.. If I attack I get killed because somewhere near is that 8/8 army or city reinforcements. Best "coherent arguments" are playing the game and seeing what annoys you.

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6 years ago
Jan 21, 2019, 4:12:23 AM
ambient_orange wrote:

Thanks, never tried creating custom faction. Basically the game now will be 50% more enjoyable for me!


Both city razing and AI retreat option always only prolongs game. So even on 4 size continent you can end up with AI occupying 80% of the cities if you dont rush like crazy to wipe them out.


And then it begins the tiring proccess of settler hunting and slow city recapturing by AI if you use any other faction. But you have to play the game yourself to understand that. If you only play 1 game a month then sure - nobody will ever find this annoying. Loading old savegame and slowly chipping away at the enemy is for streamers who can have 10 hours a day to spare.


There is nothing enjoying when there are 8/8 enemy army far away from settler and you with one army trying to kill settler which can always retreat and regenerate health. Its absurd and illogical, unreasonable. Well.. even if you compare army stats, that never makes sense..


And for people who tell me to splitt up the army.. So I would have 4/4 army vs 1settler.. If I attack I get killed because somewhere near is that 8/8 army or city reinforcements. Best "coherent arguments" are playing the game and seeing what annoys you.

Upvoted to bump the thread.


I see your points. I do agree that it weakens the endgame like you suggest and causes the weird outcomes in the scenarios you described. Sorry you were getting trolled a bit here. It's clear you're passionate about the game so don't hesitate to start discussions here.

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6 years ago
Jan 22, 2019, 7:26:18 PM
BeatYourHeadIn wrote:
ambient_orange wrote:

Thanks, never tried creating custom faction. Basically the game now will be 50% more enjoyable for me!


Both city razing and AI retreat option always only prolongs game. So even on 4 size continent you can end up with AI occupying 80% of the cities if you dont rush like crazy to wipe them out.


And then it begins the tiring proccess of settler hunting and slow city recapturing by AI if you use any other faction. But you have to play the game yourself to understand that. If you only play 1 game a month then sure - nobody will ever find this annoying. Loading old savegame and slowly chipping away at the enemy is for streamers who can have 10 hours a day to spare.


There is nothing enjoying when there are 8/8 enemy army far away from settler and you with one army trying to kill settler which can always retreat and regenerate health. Its absurd and illogical, unreasonable. Well.. even if you compare army stats, that never makes sense..


And for people who tell me to splitt up the army.. So I would have 4/4 army vs 1settler.. If I attack I get killed because somewhere near is that 8/8 army or city reinforcements. Best "coherent arguments" are playing the game and seeing what annoys you.

Upvoted to bump the thread.


I see your points. I do agree that it weakens the endgame like you suggest and causes the weird outcomes in the scenarios you described. Sorry you were getting trolled a bit here. It's clear you're passionate about the game so don't hesitate to start discussions here.

Well why not share your point of view. If you read first post you should provide small opinion about your endgame and why its fun for you or not fun.. etc etc.. It has questions in it, if no one will answer them then the thread is definately not going anywhere. Thanks

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