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Best Way to Balance Ranged and Melee Units

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Buff Melee unit stats and/or equipment benefits to bring them to par with Ranged units
Reduce Ranged unit stats and/or equpiment benefits to bring them to par with Melee units
Introduce "line of sight" mechanics that prevent and/or reduce effectiveness of Ranged attacks when terrain blocks direct fire
Reduce Damage of ranged attacks (more than melee) when target is in protective terrain (woods, city, higher elevation)
Introduce mechanic(s) to make Ranged units weaker when adjacent to enemy units (lower initiative, attack, counterattack, etc.)
Remove/decrease Morale benefits for Ranged units
Remove the +1 Army range skill from Ranged heroes
Introduce a mechanic that makes ranged units weaker (lower Damage and/or reduced range) during the Winter season
Introduce a mechanic to reduce effectiveness (Damage) when a Ranged unit moves and attacks in the same round
Increase cost of Ranged units so that they are generally more expensive to produce than Melee units
Do something else (explain in a post below)
Do nothing, Ranged units are fine as is
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