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10 years ago
Nov 24, 2014, 9:14:26 PM
Endless Legend is really great in general about cutting down the micromanagement of dealing with your empire. I don't have to remember what every unit and city is doing, because the game will remind me if something is wrong. However I've found three instances where something can slip through the cracks indefinitely:



1. If a city is trying to produce a unit or building that takes infinite time (e.g. a unit in a city whose garrison is full), it does not notify you. IMO it should, since it's essentially not building anything.

2. If a city builds a settler, the settler should automatically appear outside the city as its own army, not be stuffed into the garrison. If I build a settler chances are I'm going to want to use it immediately but sometimes I don't notice it's been finished.

3. If an army is besieging a city, it no longer appears as a unit that you can move - even if the siege has reduced the city to 0 fortification! If you forget about that army, you'll never see it again until the enemy descends on it with 30 guys. There should be a notification or at least an activation of the army once a siege has brought the city to 0 fort.
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10 years ago
Nov 25, 2014, 3:51:15 AM
Kahryl wrote:
2. If a city builds a settler, the settler should automatically appear outside the city as its own army, not be stuffed into the garrison. If I build a settler chances are I'm going to want to use it immediately but sometimes I don't notice it's been finished.


That does theoretically subject it to attack with no escort before you get around to moving it, whereas if the game leaves it in the garrison you have the option of creating an army with the settler plus several other units and therefore never leaving it "bare".



I agree it would be nice if it were somehow harder to forget about the settler, though.
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10 years ago
Nov 25, 2014, 6:57:23 AM
Antistone wrote:
That does theoretically subject it to attack with no escort before you get around to moving it


very unlikely.

and even then, you can just retreat and regarrison



you could also make it a toggle in the options menu, so those that want it can have it
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10 years ago
Nov 25, 2014, 7:44:01 AM
What if it was left in garrison, but "unmoved units" button included any city garrisoning a settler?
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10 years ago
Nov 25, 2014, 2:33:17 PM
The settler would sit on top of the city centre, so you couldn't attack the settler directly anyway, you'd have to attack the city itself.
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10 years ago
Nov 25, 2014, 7:02:29 PM
Tigregalis wrote:
The settler would sit on top of the city centre, so you couldn't attack the settler directly anyway, you'd have to attack the city itself.


Are you sure that's how it works? I was under the impression that it worked the opposite way (if there's an army on the city hex, you can attack the army and cannot attack the city itself through that hex), but I don't remember whether that impression was from direct experience or from reading a forum thread, and since the forum thread was an exploit report it's possible it's changed since then.
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10 years ago
Nov 27, 2014, 11:20:10 AM
Fairly certain, but I could be wrong. At the very least, that's how it should work.
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10 years ago
Nov 29, 2014, 10:06:41 PM
natev wrote:
What if it was left in garrison, but "unmoved units" button included any city garrisoning a settler?


that is a good idea
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