Logo Platform
logo amplifiers simplified

Movement Range

Reply
Copied to clipboard!
10 years ago
Nov 25, 2014, 10:14:34 AM
Hello,

Here, a important improvment to do



When I choose an unit (mouse left click on it), I don't see where the unit can go (movement range).



Actual ergonomy is : If I right click and stay down right click, then, game show range. And when up the right click, the unit move. So If i want to not move, the mouse must focus the unit again.



Good ergonomy should be : If I right click on a unit, then, the game show range. See how work some other game (might & magic and so).

I right click on unit, and if I move mouse elsewhere, movement range appears. Then If I want to move I left click.



Sorry for this bad english, but hey, amplitude is french, so, I say it again more clearly in FRENCH :



----------------------------



On voit très mal la portée de mouvement d'une unité.

Actuellement, si je choisi une unité (souris clic gauche), je ne vois pas jusqu'où elle peut aller. Si alors je clic droit et que je maintiens le clic enfoncé, la portée s'affiche. Et dès que je relache le clic, alors l'unité bouge. Le problème c'est que si je veux "annuler", il faut redéplacer la souris sur l'unité. Bref, c'est pas bon.



Pour bien faire, il faudrait un système du genre : quand je clic gauche sur l'unité (sélection), il pourrait y avoir une indication de sa portée.

- système de cases colorées sur la carte, montrant directement jusqu'où l'unité peut aller (mouvement potentiel).

- juste une fois que l'unité est sélectionnée, le fait de bouger la souris sur la carte montre le déplacement potentiel (avec les petits points blancs). Comme cela se fait dans d'autres jeux comme Might and magic.

0Send private message
10 years ago
Nov 30, 2014, 2:34:24 PM
Alternately, XCOM style pathing vision. I think it reaches the same end just as well, and I would find it more intuative based on my gaming history.



In summary, I agree
0Send private message
10 years ago
Nov 30, 2014, 4:02:42 PM
Enchanteur wrote:
Hello,

Good ergonomy should be : If I right click on a unit, then, the game show range. See how work some other game (might & magic and so).

I right click on unit, and if I move mouse elsewhere, movement range appears. Then If I want to move I left click.



Swap right click with left click, and I agree.

Left click on a unit, you select the unit, and the game displays the range. While the unit is selected, display the movement range radius for each turn as concentric borders. While the unit is selected, mousing over other hexes displays the pathing and number of turns (as now). Right clicking on a hex will confirm the move action. Left clicking elsewhere will de-select the unit.
0Send private message
10 years ago
Nov 30, 2014, 4:25:32 PM
Tigregalis wrote:
Swap right click with left click, and I agree.

Left click on a unit, you select the unit, and the game displays the range. While the unit is selected, display the movement range radius for each turn as concentric borders. While the unit is selected, mousing over other hexes displays the pathing and number of turns (as now). Right clicking on a hex will confirm the move action. Left clicking elsewhere will de-select the unit.




Warlock (1, at least) did automatic pathing like that. Personally, I found it irritating and prefer the way Endless Legend handles it (which is the same as the way Civ V handles it, if i remember correctly).
0Send private message
10 years ago
Dec 1, 2014, 11:42:28 AM
Tigregalis wrote:
Swap right click with left click, and I agree.

Left click on a unit, you select the unit, and the game displays the range. While the unit is selected, display the movement range radius for each turn as concentric borders. While the unit is selected, mousing over other hexes displays the pathing and number of turns (as now). Right clicking on a hex will confirm the move action. Left clicking elsewhere will de-select the unit.




Fantastic ! Yes you described it perfectly. It's the way it should work, thank !
0Send private message
10 years ago
Dec 1, 2014, 1:02:00 PM
natev wrote:
Warlock (1, at least) did automatic pathing like that. Personally, I found it irritating and prefer the way Endless Legend handles it (which is the same as the way Civ V handles it, if i remember correctly).


Why did you find it irritating? Not sure what the issue is - the behaviour will be exactly the same (select unit, right click to move it), we're just displaying more information to the player.



How did you find XCOM's system?
0Send private message
10 years ago
Dec 1, 2014, 5:23:07 PM
Tigregalis wrote:
Why did you find it irritating? Not sure what the issue is - the behaviour will be exactly the same (select unit, right click to move it), we're just displaying more information to the player.




I didn't like the way it cluttered up the map, but most irritating was the latency it introduced to mouse movements. Pathing across the world starts being expensive when you do it every single frame that the mouse moves.



How did you find XCOM's system?




I don't remember it well. I just watched a youtube video to refresh my memory-- the border delineating an area of tiles reachable in one turn? It was well suited to XCOM. I don't think I'd have a problem with something like that in Endless Legend unless it was obnoxiously obvious and covered up map features, but I don't need it either.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message