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/DISCUSSION: More options and features for multiplayer, team battles

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11 years ago
Oct 23, 2014, 11:37:02 PM
I recently tried some multiplayer, and I realized:



If you're playing with a friend and you want to be on the same side against others (AI or human), there is no way to make pre-set teams. Like, I think in Civ5 you can both play as allies from the start and your science gets pooled etc...

Also, we usually start very far away from each other. Unless we get lucky, we can't even see each other's regions for most of the game cuz we are so far away.



So here's a quick list of ideas (feel free to add more if you wish):

1- Option: Pre-set alliances for multiplayer allowing for team battles. Can be applied to AI and human. Also this option will disable Diplomacy Victory by default (?)

2- Option: Allowing the option of "Allied players start close to each other". So they can assist each other and share trade routes etc... So much potential!

3- Option: Sharing control?

4- Allied armies can reinforce each other as long as BOTH players "Accept" the reinforcement. So for example, you get into a battle your friend's army is nearby and can reinforce. Both players will get a screen that will require their permissions. If they BOTH click the button of "Accept" or the "check" symbol next to the reinforcing army >> The army will reinforce and be controlled by the player of the Main Army for that battle ONLY

It is a simple system that will make team battles so much fun! smiley: wink

5- Option: Allied victory? (Is it already present in the game?)



I think some of those ideas are already present, but maybe I don't know about them? I'm not sure...



Also, if you got more ideas, plz don't hesitate to comment smiley: approval
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11 years ago
Oct 24, 2014, 9:44:20 AM
I Can't agree more. Allied Co-op is my favourite way to play a 4x game. My best friend and I spend 2-3 hours every Friday night on our campaigns, and we cycle through Civ, total war and Sword of the stars. I'd love to add endless legend on there, but without supported co-op alliance I can't.



For the allied armies, I'd suggest more than just passive reinforcements. Something like Sword in the stars has. So, If I have 4 units, my friend has 4 units and the enemy has 4 units then we will each deploy 4 onto the field, and my ally would control his army. So, there would be a total of 12 units in the field.
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11 years ago
Oct 24, 2014, 2:48:24 PM
MetroRanger wrote:
For the allied armies, I'd suggest more than just passive reinforcements. Something like Sword in the stars has. So, If I have 4 units, my friend has 4 units and the enemy has 4 units then we will each deploy 4 onto the field, and my ally would control his army. So, there would be a total of 12 units in the field.




That would prolly be the best idea. But I decided to suggest something related to the reinforcement mechanic cuz it's probably easier for the devs to apply (i.e it is less demanding). Also, there is limited space in the battle area for more than 2 armies in Endless Legend right now, so it causes limited unit movement options and the rangers become even more OP...



But yes, having multiple player armies in the same battle would be cool, I guess
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11 years ago
Oct 24, 2014, 3:04:02 PM
Pre-set alliances is something that I've been asking for since I first saw this game in Paris. I really hope that they will be implemented one day. Hopefully sooner then later.



Sharing control is something I've never thought of but I love the idea. It would be especially good for newbies when they allow more experienced players to help them play.



As for joint armies... ugh, I'm not too sure about this. It sounds like it could potentially require more work to implement then it's actually worth.
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11 years ago
Oct 24, 2014, 3:23:18 PM
PANCZASU wrote:


As for joint armies... ugh, I'm not too sure about this. It sounds like it could potentially require more work to implement then it's actually worth.




I agree, that's why I think it could be applied using the reinforcements already in the game. Just requiring consent of both allied players involved. Also, it could simply be an "option" in the "New Game" menu or multiplayer lobby (so you can turn it off if you wish smiley: smile )
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11 years ago
Oct 24, 2014, 5:19:56 PM
PANCZASU wrote:
Pre-set alliances is something that I've been asking for since I first saw this game in Paris. I really hope that they will be implemented one day. Hopefully sooner then later.



Sharing control is something I've never thought of but I love the idea. It would be especially good for newbies when they allow more experienced players to help them play.



As for joint armies... ugh, I'm not too sure about this. It sounds like it could potentially require more work to implement then it's actually worth.


Shared control is the best thing I loved in Rise of Nations. That was a real blast to play 2v2 while each couple was sharing the same faction.
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11 years ago
Oct 24, 2014, 5:35:51 PM
Pre-set Alliances/teams would be a welcome addition.



I'd like to see the ability to pull Allied reinforcements into a battle even if explicit consent of the owner is not possible due to a technical challenge with this. Ideally a battle with more than 2 players issuing orders to their troops would be amazing...
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11 years ago
Oct 24, 2014, 10:49:23 PM
Propbuddha wrote:


Ideally a battle with more than 2 players issuing orders to their troops would be amazing...




I think they would also need to enlarge the battlefield in order for this to work... bigger fields = more units/armies
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11 years ago
Oct 25, 2014, 7:23:51 AM
It would be great to hear a dev's opinion on how hard join armies would be. I definitely think they are worth the effort - it is for those that I keep coming back to SOTS and Shogun 2.
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10 years ago
Dec 2, 2014, 7:47:17 AM
Yes please! Pre-set alliances and close starting locations for said alliances are some really fun features and the only major thing that I wish this game had. I wouldn't mind teaming up with AI either.
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10 years ago
Dec 2, 2014, 5:41:18 PM
I'll add a couple other suggestions to the pile:



Customizable Victory Conditions



Ability to tweak some of the parameters for the Victory Conditions, rather than just on/off (replace check box with drop down with "Off" as an option)



Score- Separate the Score Victory Turn from the Game Pace. Allow settings for 75, 150, 300 and 450 turns and "Off" for no time limit.



Supremacy- Number of Capitals a Player must capture/raze to win (in addition to holding his own) Settings could be 1 to # of players or "All" would would be similar to the current setting.



Expansion- Customize the % of regions to control to win. Settings from 50% to 100% with the current 80% being the default.



Diplomacy- Customize the level of Peace Points needed to win and decouple from Map size/game speed. Allow "Low" (-50% the current value), "Normal" Same as now, "High" (+50% of current).



Economic- Customize the level of Accumulated Dust needed to win and decouple from Map size/game speed. Allow "Low" (-50% the current value), "Normal" Same as now, "High" (+50% of current).



Alliance Victory Condition



A new Victory type for team games:



If two+ players are in an Alliance that has been in effect for 20 turns (10/30/40 for Fast/Slow/Endless Game Pace) and they collectively meet the Supremacy, Last Man Standing or Expansion Victory condition they should share this new Victory type. Should be off by default. This could potentially replace the (lame) Diplomatic Victory.



Show Ping to host in lobby and server browser



High pings are currently a frustrating experience, let player know what they are getting into.



Hold Spot



Option that specifies that once a player controls an empire, another human player cannot take their place, only the original player.
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