- I nearly never saw players in MP with proliferators or shamans. It is normal, these units are weaks compared to others.



- Proliferators tend to be useless because their foragers are a kind of useless meat, which tend to entrave movements of your usefull units, and make very few damages. Moreover, versus humans, you don't have some luck to have free combat where you can grab body. So it is better to make 2 more necrodrones then 2 foragers what you could loose.



- Shamans tend to be useless too because their buff is too short duration, and it is easy to avoid it if the ennemy attack your others units.



- Here is few exemples of ideas to buff them :



- Proliferators :

* Idea 1 : The ressurected foragers can have their equipement buffed by the player.

* Idea 2 : The parasites ennemies create foragers inside the combat. Foragers are create just after the ennemy is killed.



- Shamans :



* Idea 1 : Their buff long last one more turn.

* Idea 2 : They have another buff what the player could choose : they can double the attack score of a CLOSE COMBAT unit and reducing his defense score to zero, it long last two turns.